New Chaos vehicle suggestions and discussion

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
-Penfold-
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Post by -Penfold- »

Maybe instead of flame, a line of stuff similar to the scorpain fire only longer between bends, more bends, and it stays still until someone moves it. Then the rest wraps around clinging to other players or slowly pulling int to the first person/vehicle to stumble into it. Have it have an entergy bar simiar to the translocator so that you can't spam it to much or have a line a mile long. The more destructive you make it, the slower it would regenerate how many lengths/vertices could be "fired"

Or, perhaps have it so that if you make a string long enough and join it (bike and bike only would be impervious to the energy string) then it will slowly collapse, gaining damage power as it contracts. Then if it colapses on itself without clinging to a player/vehicle maybe give it a shock combo like explosion only larger. Such that if you surround a tank with it, the tank can either floor it for the closest gap and take less damage, or sit in the middle, send out it's last few (hopefully important) shots and then take the higher damage, possibly destruction. Or maybe have a stability issue. Like a vertex will randomly get unstable, and it will emit a shock combo like blast and send a shockwave down the string where the next vertices will blast. This way, the tank driver has to gamble, stay centered, hope for the string to destabalize and get rhemed if it doesn't, or drive through it while it's still stabile yet weak in damage.

Perhaps have it undulate up and down so that a person can jump over it or sneek under it, but only if timed really well. That way it wouldn't be this gratuitously tall wall, but at the same time wouldn't be so simple to avoid.
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LoQtUS
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Post by LoQtUS »

It wouldn't have to be dirt, an energy wall would work fine, just allow it to be destabilized by weapons. Obviously, the bigger the weapon the better.

And it doesn't have to be made by a vehicle. One of the ideas we tossed around when discussing Chaos CTF was having deployable energy barriers. It didn't get alot of consideration, but I dont recall a final decision being made on it. It could work and has tactical advantages. I think it would end up being something similar to the laser mines, but instead of a beam, it creates a force field wall. If we use the laser mine code as a starting point, it shouldn't be too hard to code, but then again I'm not a coder.

Of course there was another idea some time ago about sticking laser mines to vehicles and then driving around with them... or putting a turret on a vehicle... Imagine sticking a turret on a manta and driving into the enemy base with it... hmm
Just to clairify. Deployable barriers of some type are in the design doc for Chaos CTF. This means that if we can make it happen then it will. I dont know where this information came from but it is not correct.
The Dark Side of Chaos.
Isotope
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Post by Isotope »

Maybe a vehicle with a secondary weapon that causes it to lurch in the direction its currently moving?
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chaoskirina
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Post by chaoskirina »

hovercycle with a cannon of doom? UFO? demented scorpion? bat bike?
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Shiv
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Post by Shiv »

If anyone's still interested in one of the wall-creating vehicle ideas, here's my (very) hastily-drawn take on one. The Grinder would throw up a wall of rock behind it as it moves, and obviouslly crush anyone unfortunate enough to be caught underneathe the giant grinder thing on it's front (creating a nice shower of gibs to be thrown out the back). The rocks would be destroyable but would also eventually "crumble" (fade) away. Anyway, yeah, that's just my two cents for the moment.

Here's the sketch:
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Oh, and by the way, hi. I'm new here, but definitely looking forward to CUT2k4. I used to play the original CUT... good times, good times.
Jump, shoot, dodge, shoot, kill, lather, rinse, repeat.
Mystrunner_h2g2
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Post by Mystrunner_h2g2 »

This idea came to me a little while ago, for no readily apparent reason.

How about some sort of back-mounted helicopter rig? A seat with a turbine behind it, some armrests with the controls on them, actual controls being somewhat similar to the helicopters from GTA Vice City (or not, just thinking aloud here.) Weapons are debateable, as it could be a quick, single-man air deal. Fast to get around in, and as durable as a glass hammer. Or, you could slow it down and give it... well, beats me. Something.

Anyhoo, that's my two cents. Hope it's worth more, but whatever.

Great work, guys.
R.Flagg
Chaotic Dreams Team
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Post by R.Flagg »

Welcome to the forums Mystrunner_h2g2 and Shiv! (wave)

Thanks for posting some chaotic ideas. We've got a lot on our plate at the moment, but always happy to look at new ideas.

Keep 'em coming. :)

Oh, and Shiv, nice pic. Hehe, between you and Pepito, we outta set up a new gallery somewhere. :wink:
Mystrunner_h2g2
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Post by Mystrunner_h2g2 »

Hmm... with some further thought on the 'copter, it'd be interesting to give the blades the same properties as the blades on the scorpion... they can be torn off by some weapon fire and hitting things. Every blade that is lost loses a bit of speed and control. No blades means falling, and it would explode when it hits the ground without any.

Further ideas could be the whole flying-saucer idea, but for only one person, and it'd be a one-per map vehicle. It should be very large, like total diameter of three tank lengths, and move very slow, but have quite a bit of HP. Players could stand on it, to heal it or whatnot. Primary fire would be a ion-cannon beam blast from a lens in the center of the disc, and secondary fire should be a scope to see what's directly below it. The primary fire should have to charge up for maybe five seconds, to give a little time to panic and attempt to run.

Another idea was inspired by those remote controlled cars you had in younger years, the ones that you could drive right side up and upside down. Primary fire would flip the car to the left, barrel-roll style, and secondary fire would be the same to the right. It'd be fairly fast, like the hellbender.

My last idea was another car/buggy design, small, but with a secondary fire that would cause it to cling to whatever surface it was driving on. This way it could climb walls and hang on ledges and such. Hitting something like a pipe that breaks contact with the surface should drop it off whatever it was driving on.

Hope you like 'em, and any comments are appreciated.
Captain_Brian
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Post by Captain_Brian »

Mystrunner_h2g2 wrote:Hmm... with some further thought on the 'copter, it'd be interesting to give the blades the same properties as the blades on the scorpion... they can be torn off by some weapon fire and hitting things. Every blade that is lost loses a bit of speed and control. No blades means falling, and it would explode when it hits the ground without any.

YES!!! Right here, do THIS!!! My friends and I have been talking about the exact same thing ever since the 2k4 demo came out! A helicopter with scorpion blades would be AWESOME!!!!

DO IT. NOW.

:D

-Brian
Mystrunner_h2g2
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Post by Mystrunner_h2g2 »

Glad to hear it! Yeah, I know a few others who like the idea.

...does anyone have any rumours about when the first UT04 Chaotic mod might be released?
chaoskirina
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Post by chaoskirina »

Mystrunner_h2g2:
Further ideas could be the whole flying-saucer idea, but for only one person, and it'd be a one-per map vehicle. It should be very large, like total diameter of three tank lengths, and move very slow, but have quite a bit of HP. Players could stand on it, to heal it or whatnot. Primary fire would be a ion-cannon beam blast from a lens in the center of the disc, and secondary fire should be a scope to see what's directly below it. The primary fire should have to charge up for maybe five seconds, to give a little time to panic and attempt to run.

Nice idea. though of course maybe the secondary fire of it can be something that can pick things up. it will work for teammates and its appearence. maybe someone can abduct the enemy. it will work. since you can just pick up the enemy's tank or your team's tank and drop it on someone. or you can hover over someone and pick them up, fly really high, let go of them or use the ion cannon on them or both. you can abduct a warlord in that thing! or a brute.
Last edited by chaoskirina on Mon May 03, 2004 5:41 am, edited 3 times in total.
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chaoskirina
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Post by chaoskirina »

next week is my guess for the release.
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jeditobe1
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Post by jeditobe1 »

erm, no.

Edit: let me explain a tad:

We have had one internal build, that still doesnt have final graphics for the new effects, still has a lot of bugs from the conversion, and still requries tweaking. We are planning a second build sometime soon, and that will take some testing, and we need the final graphics for things like the MUG, the turret, and some other things.

We also have the hoverboard to do, our gametypes to finish and maps to convert. I beleive the current estimate is a month to a month and a half (basically in time for the deadline for the next contest phase).
I make Darth Vader look like a teenage punk with a lightsaber.
-Penfold-
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Post by -Penfold- »

Note to self: Do not ask when the next CUT2E PR will be released--that will result in the "Two weeks" quote meaning roughly "2 hours to 2 years". Instead, simply predict it being released in the next week and then wait 3 minutes for a detailed response.

:P

;)

Ok, seriously now...

I would be all for the helicopter idea if it weren't for the fact that the raptor is, flight envelope wise, esentially a helicopter. That's why I think it would be cool to have a craft that travels very fast, but can only shoot directly in front of it, and can only accelerate forward. Basically similar to a prop driven aeroplane. Perhaps make it turn sharpest by pitching it up, as with real plane and have it so holding down the right click makes the plane roll (and have the 1P view roll accordingly) so that there is actual _SKILL_ to dogfights or the rare avril dodge.

Skill in knowing that a plane turns hardest pitching up, skill in using this wisely to dodge fire, and skill in knowing when to use your roll to bluff your future direction of travel for evasion. Enough of a manueverability bonus that the skilled can use it well, but enough yaw-style (normal for FPS aircraft games) maneuverability so that the newbs can still fly it somewhat effectively.

Make it the fastest vehicle in the game, and make the not-spinning prop texture look like the blade is a triple sword or something similar. Perhaps with red tips to give it that aircraft look and at the same time hint some blood. :twisted:

Holding down right click and then tapping left click could fire a short lasting speed burst that won't maintain high speed long at all, could only be fired at fastest every 7 seconds or more. This same blast will be fired automatically first hitting forward in the vehicle to lauch it off the ground (an excuse for no runway) forward would only really turn on the engine, and reverse would kill the engine so that you could attack a ground target for longer (to avoid accelerating any more than gravity itself does), restarting can randomly take several tries, and going below a certain speed causes a stall, which points the craft downward and accelerates it downward as well, with half the maneuverability for x amount of seconds.

Primary fire would be very fast moving bullets, but not instant hit. Perhaps limited somewhat by short bursts or an overheat meter. Maybe even have the cannons slow down the craft, a simple way to give the higher plane an advantage in the dogfight, it could fire more without stalling at lower planes. And planes would of course be flying low as it would be easier to hit a target the closer you are to it. No zoom view.






Another (totally unrelated) idea would be a simple mutator for the raptor alt fire. Make it so that the rockets travel faster, but have only minimal maneuverability. This way, a could use skill to lead a target when your so far away that leading for non-homing plasma fire becomes nearly impossible to accomplish. It would also take away the easy (and somewhat lame) way to evade a raptor standard rocket, by simply flying full speed at a near 90 degrees to it direction of travel.
Last edited by -Penfold- on Tue Apr 13, 2004 10:07 pm, edited 1 time in total.
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Mystrunner_h2g2
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Post by Mystrunner_h2g2 »

chaoskirina wrote: Nice idea. though of course maybe the secondary fire of it can be something that can pick things up. it will work for teammates and its appearence. maybe someone can abduct the enemy. it will work. since you can just pick up the enemy's tank or your team's tank and drop it on someone. or you can hover over someone and pick them up, fly really high, let go of them or use the ion cannon on them or both. you can abduct a warlord in that thing! or a brute.
Heh heh. Secondary fire could possibly be a pale column of light that lifts up whatever's in it? They could move fairly fast up, and when whatever it is hits the fan- erm, lens, it would destroy it. The disc should be immobile when this happens, so you wouldn't just vaccume up a base, but could still abduct reasonably slow-moving objects, like cattle or hilbillies.
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