If you are a good enough shot with the needler, you can get it to attach to someone's neck. They get a 5 ish second countdown, then BOOM, no more headMasse wrote: good old head hunting ball that drills into skull and explodes head off and blood flies into walls lots of blood...
Fan Weapon Ideas and More for CUT2:E
Re: turok 2 style weapon
-
- Inactive Chaos Team Member
- Posts: 2638
- Joined: Mon Mar 10, 2003 11:06 pm
- Location: The Dagobah System
- Contact:
there are remote detonation now on the AWO... but its instant trigger rather than a new firemode.
Ie, a grenade that is primary fired still explodes on contact, and it doesnt stick. Obviously, secondary fire you can use to leave some traps, but they still also have their timer that sets them off if you dont detonate remotely before time is up.
Ie, a grenade that is primary fired still explodes on contact, and it doesnt stick. Obviously, secondary fire you can use to leave some traps, but they still also have their timer that sets them off if you dont detonate remotely before time is up.
I make Darth Vader look like a teenage punk with a lightsaber.
Ok.
New ammo type idea for Claw 2:
Claymores! Primary fire sets one up facing forwards, while secondary fire sets one facing up. Laser activated, and sprays an area with, well, whatever you guys want it to spray out. Needles, or maybe flechettes, or whatever.
Here is a diagram i found on this site
http://www.fas.org/man/dod-101/sys/land ... aymore.htm
You probably should tone down the weapon range and damage to make it balanced, or you could make it a very rare and hard to get ammo type.
New ammo type idea for Claw 2:
Claymores! Primary fire sets one up facing forwards, while secondary fire sets one facing up. Laser activated, and sprays an area with, well, whatever you guys want it to spray out. Needles, or maybe flechettes, or whatever.
Here is a diagram i found on this site
http://www.fas.org/man/dod-101/sys/land ... aymore.htm
You probably should tone down the weapon range and damage to make it balanced, or you could make it a very rare and hard to get ammo type.
No, not like that. Those shoot out flames. These mines would explode and spray a large area in front of or above the mine with needles and stuff. Maybe they shouldn't be laser activated, but have motion sensors that cause the claymore to detonate in two seconds after if it detects movement in the target area. It should shoot like, 300 needles or something.
Another question: Will needles stick to vehicles instead of damaging them? I want to see someone get injured when they try to get on a vehicle and find out the seat is covered in needles. Ouch!
Another question: Will needles stick to vehicles instead of damaging them? I want to see someone get injured when they try to get on a vehicle and find out the seat is covered in needles. Ouch!
-
- Posts: 301
- Joined: Mon Mar 29, 2004 1:05 am
- Location: the milky way
Here's an idea. make a superweapon so powerful it can only be used once in the game and has short range. and once it is used it cannot respawn. maybe like a beam cannon that has like 1 ammo and once it hits something a whole bunch of redeemer explosions take place. plus you have to be at like link gun alt fire range in order to get a hit. or the farther you want to hit a target from the worse the accuracy becomes. and for the time of the redemmers explosions make it a couple seconds. any other idea's for this? and I mean as in for the respawn not just until the end of the match but the end of the game. like when you finally win.

-
- Chaotic Dreams Team
- Posts: 3290
- Joined: Sun Apr 06, 2003 6:22 am
- Location: Arizona
- Contact:
That sounds more like something that should be a part of the map, rather than a weapon. Mappers can put stuff like that into a map, a triggerable thing that can kill everyone in the map, and stuff like that.
My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
-
- Posts: 301
- Joined: Mon Mar 29, 2004 1:05 am
- Location: the milky way
How about a Chaos Monster Portal superweapon that spawns Invasion monsters. Each Portal brings 1 Warlord, 2 of the big rocket launcher dudes, 3 Skaarj, 4 floating gas-ball fireball shooting things, 5 Krall, and about 20 of those other smaller critters, to fight for your team. Their kills go into the score of the player who summoned them.
Hey, I still got that one super-weapon idea from a few months back.jb wrote:BFG, BFG, BFG, BFG, BFG, BFG, BFG, BFG, BFG.....
And no not that water-down supped up hyper-blaster from Q3...I am talking about a big ol ball of green love, complete with lasers and guaranteed to have people call you a no-skil BFG lamer when you hit them with it
I still think it'd fit nicely into Chaos
Like this?:jb wrote:BFG, BFG, BFG, BFG, BFG, BFG, BFG, BFG, BFG.....
And no not that water-down supped up hyper-blaster from Q3...I am talking about a big ol ball of green love, complete with lasers and guaranteed to have people call you a no-skil BFG lamer when you hit them with it
Primairy:
http://u4e.beyondunreal.com/pub/U4E2k4- ... rimary.JPG
/end u4e ad
