The Chrek...

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Zachariah
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Post by Zachariah »

yeah. it seems the poor guy just cant master chrek . . .
Gareee
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Post by Gareee »

Maybe just the skeleton from the spidermines could at least be used for aiding in Chrek developement?
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Zachariah
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Post by Zachariah »

at the moment there are no plans on utilizing the chrek.

besides . Im no modeller , but i dont htink the spidermine skeleton shares bone names with the Biped bone structure , so it would be incompatible. Plus theres the added fact that any CUT2 model would most likely be compatible with our melee , but with the chrek , that would require a pile of new animations.
neolith
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Post by neolith »

Pepito wrote:at the moment there are no plans on utilizing the chrek.

besides . Im no modeller , but i dont htink the spidermine skeleton shares bone names with the Biped bone structure , so it would be incompatible. Plus theres the added fact that any CUT2 model would most likely be compatible with our melee , but with the chrek , that would require a pile of new animations.
Yeah, listen to Pepito. I don't know how often I've already written that:

Non-humanoid creatures are not 100% compatible with the current UT system. And much more important, they are absolutely incompatible with our current melee system. The problem is not us not willing to do it, not being able to set up custom bones or lacking ideas. Epic created that problem.
So: No Chrek. Maybe I should make a sticky just for these two words... :wink:
–The biggest trick the devil ever pulled, was convincing the world he didn't exist.–
Corvus|CL
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Post by Corvus|CL »

neolith wrote:No Chrek. Maybe I should make a sticky just for these two words... :wink:
put it in your sig ;)
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defalc
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Post by defalc »

I still reckon a DoC and/or invasion monster Chrek might work. Though I don't know much about DoC, the invasion monsters don't exactly have karma, or skeletons and the like.
LoQtUS
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Post by LoQtUS »

Hey, Neolith. I have a great idea. Why dont we remake the cherk?

HAHAHAHAHA
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neolith
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Post by neolith »

defalc wrote:I still reckon a DoC and/or invasion monster Chrek might work. Though I don't know much about DoC, the invasion monsters don't exactly have karma, or skeletons and the like.
True. I was referring to playermodels. As long as our coders will allow for it, almost every kind of monster should be possible.
LoQtUS wrote:Hey, Neolith. I have a great idea. Why dont we remake the cherk?

HAHAHAHAHA
Yes, I'll do the modeling and skins, you have to do the anims - you'll have fun with that for a very long time. After all, it's a four legged creature. Hey, we could even make him six-legged. Or, even better: a centipede! How about that? :D

j/k my friend ;)
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Post by LoQtUS »

O-0 Centipede?!?!?!?! Yikes! can you imagion animating 100 legged Creature. WOW that would have to take atleast a month or two for the walk cycle.
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Tristram
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Post by Tristram »

perhaps you could have a chrek hybrid (like old ut skaarj) besides...i wanna see the new proxy king :proxy:
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LoQtUS
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Post by LoQtUS »

OH NO Blast from the past!!!!!!! Hmmmmmm ( grabs notepad and scribbles down ideas)
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NeoNight
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Post by NeoNight »

hows the melee animations going LoQtUs? (don't mind me am interested in animation and stuff like that)
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LoQtUS
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Post by LoQtUS »

Awesom. just have tweaks on the double axe to finish and the females for the Long axe and ill be done :)
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Zachariah
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Post by Zachariah »

(b)
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