Chaotic Picture Stories

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
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Corvus|CL
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Chaotic Picture Stories

Post by Corvus|CL »

Curse You!
<img src="http://www.chaos-engine.net/pics/shot0001.jpeg" witdth=1024 height=768>


Banzai!
<img src="http://www.chaos-engine.net/pics/shot0002.jpeg" width=1024 height=768>


Outta my Way!
<img src="http://www.chaos-engine.net/pics/shot0003.jpeg" width=1024 height=768>


Battlefield mess ;)

<img src="http://www.chaos-engine.net/pics/shot0004.jpeg" width=1024 height=768>
Last edited by Corvus|CL on Wed Sep 11, 2002 1:48 pm, edited 1 time in total.
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The Trasher
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Post by The Trasher »

I like that "Battlefield Chaos" one!
FurrySound
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Post by FurrySound »

Its easy when you kill all your team members, right after telling them to 'cover me'... Check the communications response from Kreeper ... :lol: I think I will keep Deus on the opposite team from now on... ROFL... j/k

FurrySound{Moo}
Corvus|CL
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Post by Corvus|CL »

And when you read the message below:
"»X«.deus.ex.machina pushed Kreeper into an uncomfortable place."
I used Wormbo's great "Who Pushed Me?" Mutator

These pictures are made offline and bots are very stupid in some cases. They always say "Same Team" when they are dumb enough to get sucked in by my vortex or when they don't avoid a teammate's vortex , the vortex makes no difference between friend or foe ;).
And in this case this bot called Kreeper (it is a Chrek ;)) was running into the rocket fire of my Turret. And on Face you find yourself easy in an uncomfortable place after being pushed by a weapon. ;) In bot teamgames, my bot teammates get killed by myself more often because of its stupidity as of hitting them accidentally. They don't avoid the dangers in front of their team turrets when enemies are approaching or the power of a vortex. ;)

But when you don't trust me, disable Friendly Fire... *g*

BTW, you get this messy pictures only when you use some UT enhancements:
I was using the mod Decal Stay, which increase the lifetime of decals and the mutator "A Madman's Dream" which extends the "lifetime" of carcasses. so more dead bodies were lying around. ;)
But use them only (especially the second mutator) when you have a fast computer or you get seconds per frame instead frames per seconds. LOL
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Bruce Slater
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hey!!!!! Increased Sniper zoom!!!!!!!! How did you do that??

Post by Bruce Slater »

Hey deus!

The picture shows me sniper zoom 10.1x !!!!!!!
How did you do that, normally it does only 8.3x or 9.0x!!!!
HOW THE HELL DID YOU DO THAT!!! With a mutator? Please answer
because I need bigger zoom, too! Please reply!
Bruce "Rampage" Slater, the escalating Future Extreme with a freakin' , tweakin' skill!!!
Classification: Futurtist, working on himself,
Most favourite Game: UT with CUT-Modification
UT configs. : 1024x768x16Bit x 2xAA,3dfx Glide
Using A3D/EAX
Coupe=UTK=
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Post by Coupe=UTK= »

set your range of view to 110 (default is 90) in the game and you get 10.1 sniper zoom...

open up the console and type rov 110

takes a while to get used to the new look, but it gives you a bit more view to the side of you when playing...
Corvus|CL
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Post by Corvus|CL »

Well, it is not really a bigger zoom... ;)

As mentioned before, the factor depends on your Field Of View (FOV) setting.

The UT standard FOV is 90 degrees. Zooming to full range with this FOV you have a max zooming factor of 8.3.
I play with a FOV of 110 degrees which gives me a wider field of vision (20° more ;)). you can alter your FOV by typing "fov x" in console (for x the number of degrees, <90 gives you a smaller zoom-like FOV, >90 gives you a wider FOV, but don't go too high, or you would see the game with fish eyes ;)).
Online this works only, if the server allows it. And some server tools like UTPure have settings which can also prevent FOV changings. E. g. this UTPure has no, loose and strict FOV setting. When strict enabled, it disallows you to use the scopes of the chaos weapons.
It is included in UTPure, because this FOV changing could be abused for cheating, example: you could bind "fov 30" on a key and could use this key to zoom with every weapon just by pressing this key. It is stupid, but some people have done that. ;) Decreasing the FOV is also the way how all these scopes work.

In my case with a FOV of 110 you can zoom to a max factor of 10.1. But this 10.1x factor is the same as a 8.3x factor with normal FOV of 90, you can test this offline, with max zoom in every FOV the target in the scopes are not bigger as with lower of higher FOV. So you have not really a higer zoom, only a higher number on screen. ;) When you increase your ingame FOV it works like a little zoom-out, that is the reason for this "X10.1". ;)
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Coupe=UTK=
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Post by Coupe=UTK= »

that's it... FOV... I knew it didn't sound right when I said it :p

been a while since I typed it in though so... :lol:
Corvus|CL
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Post by Corvus|CL »

hehe... but range of view sounds also nice ;)

But now, a new picture, only a few hours old, made online during a Sword Arena Match on my little server. ;)

My House
<img src="http://www.chaos-engine.net/pics/shot0005.jpeg" width=1024 height=768>
Last edited by Corvus|CL on Wed Sep 11, 2002 1:49 pm, edited 1 time in total.
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LoQtUS
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Post by LoQtUS »

I knew there was a reason i painted that floor White. :wink:
Corvus|CL
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Post by Corvus|CL »

I don't know but I think if you would have painted it red, this would be the wrong color... ;)
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Corvus|CL
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Post by Corvus|CL »

Who is faster? ;)
Image

I've got your back! ;)

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