It's Bruce! I'm fed up with it, you're fed up with it!!! - So I've made my
final decisions! Listen...
Since months I (like many other people in this forum) try to increase the quality and the fun for CUT. I commonly made topics about weapons and
their properties. I saw you were commenting them good or bad. And it
didn't matter - I accepted it both. I also saw replies like:
" We've not enough employees, coders, programmers etc. ..."
" Bruce,you shouldn't write your ideas too detailed, just be simple"
" Bruce,your weapons you imagined are too powerful "
" Bruce, it's better to be a team member and then to start imagining wea-
pons and ideas"
" Bruce , you're making too much ideas ! "
" Bruce , the most of your ideas are not original ! "
" Bruce , we need "chaotic" ideas ! "
" Bruce, we don't need that ! "
" Bruce, this isn't important ! "
" Bruce , nothing about U4E, but we don't need so many things at all !"
"Bruce , ............................. "
Ok, I thought a lot about it. And I know some of you might be fed
up with ideas which don't hit the stuff or seem to be unusual - and I don't
blame it - you're right. But I know that I promised you to that I won't dis-
appoint you or steal your time - and so far I reach this aim, nobody'll stop
me! I thought very long how to make ideas that hit the stuff you want. So
made these final decisions:
1.) I'll develop ALL my weapon ideas and put them into ONE FINAL TOPIC
which I / you can update.
2.) I'll compress ideas that could fusionate together - so there are less
ideas - but which effect the same - that's better, isn't it?
3.) I'll try to develop them hitting your chaos stuff...
4.) I won't try to make very much weapons - now!
5.) You told me I shouldn't do ideas detailed. Yeah, but only this way YOU
can imagine it I want to SHOW you it (Yeah I hope you can understand
that I cannot paint you every time a model of an idea, cause I'm not
a designer - so the tradeoff is a detailed description - that's why!)
6.) Damage points? I'll show them ..but try to do them balanced and vari
ing from other weapons - so that there is a difference.
7.) I won't only do weapons yet! powerups,models,skins,mutators, effects
maps, gametypes etc. will also put in that ONE topic.
8.) That topic'll be the longest I wrote, but it'll be the most advanced of me
9.) Now give me 2 - 4 weeks time for it!
