Read this!!!! I've now made my decisions! Listen carefully!!

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
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Bruce Slater
Posts: 56
Joined: Sat May 18, 2002 2:59 pm
Location: Niedersachsen,Germany
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Read this!!!! I've now made my decisions! Listen carefully!!

Post by Bruce Slater »

Peace!!!

It's Bruce! I'm fed up with it, you're fed up with it!!! - So I've made my
final decisions! Listen...

Since months I (like many other people in this forum) try to increase the quality and the fun for CUT. I commonly made topics about weapons and
their properties. I saw you were commenting them good or bad. And it
didn't matter - I accepted it both. I also saw replies like:

" We've not enough employees, coders, programmers etc. ..."

" Bruce,you shouldn't write your ideas too detailed, just be simple"

" Bruce,your weapons you imagined are too powerful "

" Bruce, it's better to be a team member and then to start imagining wea-
pons and ideas"

" Bruce , you're making too much ideas ! "

" Bruce , the most of your ideas are not original ! "

" Bruce , we need "chaotic" ideas ! "

" Bruce, we don't need that ! "

" Bruce, this isn't important ! "

" Bruce , nothing about U4E, but we don't need so many things at all !"

"Bruce , ............................. "

Ok, I thought a lot about it. And I know some of you might be fed
up with ideas which don't hit the stuff or seem to be unusual - and I don't
blame it - you're right. But I know that I promised you to that I won't dis-
appoint you or steal your time - and so far I reach this aim, nobody'll stop
me! I thought very long how to make ideas that hit the stuff you want. So
made these final decisions:

1.) I'll develop ALL my weapon ideas and put them into ONE FINAL TOPIC
which I / you can update.
2.) I'll compress ideas that could fusionate together - so there are less
ideas - but which effect the same - that's better, isn't it?
3.) I'll try to develop them hitting your chaos stuff...

4.) I won't try to make very much weapons - now!

5.) You told me I shouldn't do ideas detailed. Yeah, but only this way YOU
can imagine it I want to SHOW you it (Yeah I hope you can understand
that I cannot paint you every time a model of an idea, cause I'm not
a designer - so the tradeoff is a detailed description - that's why!)
6.) Damage points? I'll show them ..but try to do them balanced and vari
ing from other weapons - so that there is a difference.
7.) I won't only do weapons yet! powerups,models,skins,mutators, effects
maps, gametypes etc. will also put in that ONE topic.
8.) That topic'll be the longest I wrote, but it'll be the most advanced of me

9.) Now give me 2 - 4 weeks time for it! :wink:
Bruce "Rampage" Slater, the escalating Future Extreme with a freakin' , tweakin' skill!!!
Classification: Futurtist, working on himself,
Most favourite Game: UT with CUT-Modification
UT configs. : 1024x768x16Bit x 2xAA,3dfx Glide
Using A3D/EAX
Jan-Pieter
Chaotic Dreams Team
Posts: 382
Joined: Sun May 05, 2002 10:40 am
Location: beyond time and space
Contact:

Post by Jan-Pieter »

I can't promise you any of your ideas will make it into ChaosUT2 but I'm pretty sure most of the team will read your ideas. We have several creative minds in the team with their own ideas which can imediately work them out in a sketch or in 3d. So when it comes to getting in a new weapon in ChaosUT2 you have a major disadvantage. It is very possible we see something we could use in some form in our mod, but don't hold your breath.

I thought you should know this before you spend a whole lot of time on it. But if you like doing it, by all means go ahead and if we see something we'll let you know.

Perhaps it would help if we give you info on some weapons we're working on, but this has to be discussed first.

Good luck :)
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