New Chaos vehicle suggestions and discussion

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
chaoskirina
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Post by chaoskirina »

chaoskirina wrote:one of my idea's for vehicles is to have like a motorcycle but when you press alt fire the arms of the cutter blades sticks out of the wheels. the blades can cut a scorpion in half, butcher players, and can damage hellbenders and goliaths by running into them. the primary fire can shoot out any of the claw2 weapons. basically it acts like a claw2 when you hold it except its ammo is infinite. but there are number restrictions on the proxies, firemines,etc. like you can only use 10 claw2 camping items. it would also be able to use the alternate weapons options. like the spyproxy and the kamikaze. also, you could have the bike lift up its front wheels to attack/destroy a manta if you press both fire and alt fire. of course the blades will be extended from the wheels to damage it when you do this trick.it is also as light, maybe even lighter, than the scorpion. though of course it armor can vary from 500 to 2000. and what I mean by vary is that the chaos team can decide what armor it can have. even if the armor is higher or lower than what I chose. I call it the chaos cycle! (burn)
also, you can only use primary fire of the claw2. after all, alt fire is used for the blades. just wanted to point that out. for the driver position, you could have the seat laid back with a windshield that also acts as the vehicles hud. so you don't need to add in a new driver position when driving.
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Starfighter
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Post by Starfighter »

My I tell my idea?

I have two Ideas:

My first Idea is for a large thing I like to call the Chaos destroyer tank.

This tank is smaller and faster than the Goliath, but has one anti-vehicle rocket louncher and two machine guns that are powerfull but are less arcurate than the ones on the Goliath.

My second Idea is a player flyable bomber called the Valture.

This bomber would have a napalm like bomb it can drop but it only gets four bombs, It would also have two twin mounted blasters for dogfighting. It would also be player flyble.
I love the sound of tank shells in the afternoon, the firing of laser weapons in the morning, the sounds of bones under my feet.... Let the Chaos rain!
TKATK
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Post by TKATK »

chaoskirina wrote:
chaoskirina wrote:one of my idea's for vehicles is to have like a motorcycle but when you press alt fire the arms of the cutter blades sticks out of the wheels. the blades can cut a scorpion in half, butcher players, and can damage hellbenders and goliaths by running into them. the primary fire can shoot out any of the claw2 weapons. basically it acts like a claw2 when you hold it except its ammo is infinite. but there are number restrictions on the proxies, firemines,etc. like you can only use 10 claw2 camping items. it would also be able to use the alternate weapons options. like the spyproxy and the kamikaze. also, you could have the bike lift up its front wheels to attack/destroy a manta if you press both fire and alt fire. of course the blades will be extended from the wheels to damage it when you do this trick.it is also as light, maybe even lighter, than the scorpion. though of course it armor can vary from 500 to 2000. and what I mean by vary is that the chaos team can decide what armor it can have. even if the armor is higher or lower than what I chose. I call it the chaos cycle! (burn)
also, you can only use primary fire of the claw2. after all, alt fire is used for the blades. just wanted to point that out. for the driver position, you could have the seat laid back with a windshield that also acts as the vehicles hud. so you don't need to add in a new driver position when driving.
Which ammo of the claw,if it could be used as a inflinite miner and proxier it would definetly be overpowered
Isotope
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Post by Isotope »

Food for thought: Flying craft with a low accuracy "grenade shotgun" of sorts.
AKA: Enamel_32
chaoskirina
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Post by chaoskirina »

TKATK wrote:
chaoskirina wrote:
chaoskirina wrote:one of my idea's for vehicles is to have like a motorcycle but when you press alt fire the arms of the cutter blades sticks out of the wheels. the blades can cut a scorpion in half, butcher players, and can damage hellbenders and goliaths by running into them. the primary fire can shoot out any of the claw2 weapons. basically it acts like a claw2 when you hold it except its ammo is infinite. but there are number restrictions on the proxies, firemines,etc. like you can only use 10 claw2 camping items. it would also be able to use the alternate weapons options. like the spyproxy and the kamikaze. also, you could have the bike lift up its front wheels to attack/destroy a manta if you press both fire and alt fire. of course the blades will be extended from the wheels to damage it when you do this trick.it is also as light, maybe even lighter, than the scorpion. though of course it armor can vary from 500 to 2000. and what I mean by vary is that the chaos team can decide what armor it can have. even if the armor is higher or lower than what I chose. I call it the chaos cycle! (burn)
also, you can only use primary fire of the claw2. after all, alt fire is used for the blades. just wanted to point that out. for the driver position, you could have the seat laid back with a windshield that also acts as the vehicles hud. so you don't need to add in a new driver position when driving.
Which ammo of the claw,if it could be used as a inflinite miner and proxier it would definetly be overpowered
I am saying like you could put a limit on how many proxies and firemines can be used. like only 10 proxies/firemines can be used. you can always run over your traps or shoot them with the needler.( the needler function that shoots a bunch of needles.) also, AWO could activate the special functions of the claw2 items. and for the kamikaze, you could have it make a random choice of between a small(minimum needlers) explosion or a large(maximum needlers) explosion. so like if you just wanted to take one person out kami-style then you could kami them but you generate a very large explosion which catches the attention of the enemy to your teams movement. or if you want to take out a large number of enemies and get major points you activate it, drive to them, and then you make a small rocket launcher explosion. also, when in kamikaze mode you cannot eject from the vehicle. and for the claw2 proxy spy nothing is wrong with that. basically what I am saying is that if it depends on your supply of ammo all you need is you claw2 filled up then you can spray it all onto a path where the enemy has to get through. besides, you would be left with nothing in your claw2 to defend yourself with. basically the bike is an anti-personnel anti-vehicle motorcycle. and all of the chaos items on it definetly makes it the chaos cycle.
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TKATK
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Post by TKATK »

with the suggested armor it needs to be nail slow not to be overpowered,its ammo is definetly overpowered,as the weakness of the claw's firemines is that you cant replenish them forever,now you could replace em as soon as theyre destroyed

its one of the least balanced vehicles suggested in this thread imo
chaoskirina
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Post by chaoskirina »

okay. reworked the thing. it is as fast as a scorpion, had about 350-400 health, you can use ANY weapon on it while you are in it but it still depends on your ammo supply, alt fire remains but the lifting trick is taken off. blades do slightly more damage and does not instantly kill players, takes two seconds to kill players. also is as light as a scorpion.
Last edited by chaoskirina on Tue May 04, 2004 8:00 pm, edited 1 time in total.
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TKATK
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Post by TKATK »

idea for the second fire of the cycle,pops out a small blade out of the tires center,very small,but if youre side by side with a vehicle and activate em,the other vehicle loses control for 15 secs(cant control the vehicle,cant even break)

still a bit too much health,350-400?
chaoskirina
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Post by chaoskirina »

TKATK wrote:idea for the second fire of the cycle,pops out a small blade out of the tires center,very small,but if youre side by side with a vehicle and activate em,the other vehicle loses control for 15 secs(cant control the vehicle,cant even break)

still a bit too much health,350-400?
fixed the post. also the bike is good for kamikaze. since it depends on ammo supply the explosion would bve like if you were on foot. but like I said, when in kamikaze mode you can ONLY drive. you cannot activate weapons and you cannot eject. or if you want ejecting you could have the kamikaze transfer from bike to driver when ejecting at the last minute. after all, what's kamikaze without suicide?
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Starfighter
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Post by Starfighter »

no comments on my ideas? :cry:
I love the sound of tank shells in the afternoon, the firing of laser weapons in the morning, the sounds of bones under my feet.... Let the Chaos rain!
TKATK
the magical link fairy
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Post by TKATK »

starfighter:maybe try to make your vehiclesa small bit more chaotic,something special
jb
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Post by jb »

Again these are awesome ideas folks. We are finding out that Vehicle code is fast becomeing the most complicated things to code. So its not like we are trying to ignore you, just that we are trying to stay really focused on getting what we have started done by May30th. And in order to stay focused we dont post as much as we should when we see good ideas...sorry...we will try to do better at that.
Jb
chaoskirina
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Post by chaoskirina »

http://ut2004.wickedpenguin.com/hovercraft.cfm <<<< in the picture on the top left hand corner of the page you can see wickid penguin is making both a personel carrier and vehicle carrier. of course its on a hovercraft tank. does this fit everyone's idea for a carrier? except of course its stuck on the gound so that there won't be any unexpected strikes.
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Mystrunner_h2g2
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Post by Mystrunner_h2g2 »

I really think that some sort of airborn base would be cool. Imagine an aircraft carrier outfitted for flight, or something. That would be amazing...
Mystrunner_h2g2
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Post by Mystrunner_h2g2 »

A few other ideas that were rumbling around my head in psychology today...

Flame Tank:

A basic tank design. It should leave a trail of burning ground behind it which would quickly extinguish. When it is destroyed, it's debris should behave something like the napalm grenades.
Primary Fire: Flamethrower
Secondary Fire: Lobs balls of flame.

Sheild Tank:

Another basic tank design, with a wide top turret, something like a wide satellite dish.
Primary Fire: Projects an inpenetrable sphere around the tank. This sphere would behave like the shield gun's secondary shield, reflecting energy and detonating explosives. Anything inside the sphere's range stays inside, including weapons fire and other vehichles and players, and anything outside would stay outside. When the sheild is up and the tank is moving, players would not be run down by the sheild, but pushed to one side.
To balance this, the sheild should have an ammo limit that drains, in exactly the same manner as the sheild gun. Also, the sheild should not be able to be brought up so that it surrounds a friendly node.

Secondary Fire:
The tank can project the same sheild about another vehicle, provided it has direct line of sight to it. Projection should be able to be toggled on/off for ease, and once it is on, the crosshairs should follow the targeted vehicle, like the AVRIL. While the secondary fire is activated, the primary fire cannot be used. If the targeted vehicle is another allied sheild tank, while the connection is held a sheild wall is projected between the two with the same properties as the others, which has an ammo limit of both tanks.
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