Infiltration:
This game type combines assault and mutant. There is one attacker and a defence team. The attacker is permanently invisible. He starts on the edge of the map. The defence team can be of any number and start inside a large structure in the centre of the map. The attacker, chosen in the beginning has to infiltrate the base and carry out certain objectives (within a limited amount of time?), e.g.:
>Steal an item (or vehicle) and return with it to an escape pod?
>Destroy a target
>Kill a specific player?
>Plant a bomb/trigger a chain reaction/etc
The defending team have to stop that person from achieving his/her/its goal. An alternative to a timed game is that every player has a certain number of lives. The attacker does not have a defined respawning area, though. He can respawn anywhere, a certain distance from the defenders’ base. This would go really well with a melee weapon arena. It would also go well with vehicles and turrets all over the place, which are not locked. But the base-tracer keys shouldn’t work for the defenders. There also should be no objectives/instructions/pointers for the attacker. The base can be very big, winding and complex, with traps, switches, elevators, etc.
An idea for a game type
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An idea for a game type
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- Chaotic Dreams Team
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Yes, and
Yes...
In fact, the server can change that in unmodded UT2k4, I believe...
This idea reminds me slightly of the Thievery mod in UT. Maybe Infiltration could be doable later on as a Chaos gametype? I like the way it sounds, very unique.
Yes...
In fact, the server can change that in unmodded UT2k4, I believe...
This idea reminds me slightly of the Thievery mod in UT. Maybe Infiltration could be doable later on as a Chaos gametype? I like the way it sounds, very unique.
My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
Not in my game it doesn't! Thank goodness. That's one of the excessive HUD things they actually let me turn off, and I do. Just go to your GUI there and turn off Show Enemy Name.impossible
becouse if you move your mouse over something,the name still shows
However, that's the easy part. All kinds of other stuff like the RocketLauncher still locking on, or turret cams and SpyProxies and whatnot, those would be your actual issues I'm guessing. Or maybe the triangles-from-hell, since you're talking about a team game here.
But anyway, I can almost promise you that my 2yr old daughter will be attending school before Chaos has time for another game type.
