All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
MADac0da
Posts: 20 Joined: Tue Mar 09, 2004 10:29 pm
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by MADac0da » Wed Jun 02, 2004 12:30 pm
I got a question about the pickup of the Chaos armour. Do they still look like those little skulls you guys had in UT2003? Or are you going back to the way they looked in UT'99. I liked the UT'99 pickup much better
.
neolith
Chaotic Dreams Team
Posts: 1594 Joined: Wed Jan 15, 2003 10:05 am
Location: Düsseldorf, Germany
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by neolith » Wed Jun 02, 2004 3:45 pm
The last time I checked those were still skulls. Changing them was a topic came up once, but AFAIK it was not widely discussed, because changing them would not be our top priority ATM. Getting Chaos released is more important.
Changing the armour pickups is something we can still do after that.
–The biggest trick the devil ever pulled, was convincing the world he didn't exist.–
R.Flagg
Chaotic Dreams Team
Posts: 8460 Joined: Thu May 09, 2002 2:55 pm
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by R.Flagg » Wed Jun 02, 2004 4:26 pm
Though I do agree with the suggestion.
But Neo is right, for whatever reason, it just never made it to 'page 1', at least not yet.
neolith
Chaotic Dreams Team
Posts: 1594 Joined: Wed Jan 15, 2003 10:05 am
Location: Düsseldorf, Germany
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by neolith » Wed Jun 02, 2004 5:01 pm
R.Flagg wrote: Though I do agree with the suggestion.
Me too.
–The biggest trick the devil ever pulled, was convincing the world he didn't exist.–
Shadowstar
Chaotic Dreams Team
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by Shadowstar » Wed Jun 02, 2004 8:41 pm
I don't really care either way.
MADac0da
Posts: 20 Joined: Tue Mar 09, 2004 10:29 pm
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by MADac0da » Thu Jun 03, 2004 11:04 am
Ofcourse I understand this hasn't got any priority! I just hope it gets changed sometime.
jb
Posts: 9825 Joined: Fri May 03, 2002 12:29 am
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by jb » Thu Jun 03, 2004 11:50 am
we can get to it on the next one..
Jb
TKATK
the magical link fairy
Posts: 2184 Joined: Sun Jul 20, 2003 10:16 am
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by TKATK » Thu Jun 03, 2004 3:49 pm
For me i think that it should be changed,it just looks out of the way,it looks like its meanth for quake not UT
MADac0da
Posts: 20 Joined: Tue Mar 09, 2004 10:29 pm
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by MADac0da » Thu Jun 03, 2004 4:25 pm
jb wrote: we can get to it on the next one..
That would be great!
Kaboodles
Posts: 995 Joined: Fri Mar 05, 2004 3:36 am
Location: Roanoke, VA
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by Kaboodles » Thu Jun 03, 2004 6:33 pm
What did they look like originally? Before the skulls?
DemonHunter
Posts: 563 Joined: Sun Aug 03, 2003 11:34 am
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by DemonHunter » Thu Jun 03, 2004 6:39 pm
I like the skulls
[23:21] <DH> everybody knows coders are robots
[23:21] <DH> and should be treated as such
[23:21] <JimMarlowe> shhh
R.Flagg
Chaotic Dreams Team
Posts: 8460 Joined: Thu May 09, 2002 2:55 pm
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by R.Flagg » Thu Jun 03, 2004 6:43 pm
DHTOC - You dig the cutter hyper-damage, you dig the armorshard skulls....as much as you and I disagree, it's a good thing I'm such an understanding, kind, warm, and compassionate type of person just by nature, or.....
DemonHunter
Posts: 563 Joined: Sun Aug 03, 2003 11:34 am
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by DemonHunter » Thu Jun 03, 2004 6:51 pm
Hey, I've always had some Unique Opinions
[23:21] <DH> everybody knows coders are robots
[23:21] <DH> and should be treated as such
[23:21] <JimMarlowe> shhh
DemonHunter
Posts: 563 Joined: Sun Aug 03, 2003 11:34 am
Location: Canadia
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by DemonHunter » Thu Jun 03, 2004 7:03 pm
LOL!
[23:21] <DH> everybody knows coders are robots
[23:21] <DH> and should be treated as such
[23:21] <JimMarlowe> shhh