All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
jo'lith
Posts: 21 Joined: Sat Jun 05, 2004 7:22 pm
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by jo'lith » Sat Jun 05, 2004 7:25 pm
Having played CUT2 for unreal tournament 2003, i have noticed that the ERDW "railgun" or whatever it may be called has an alt fire that shoots through walls and ground and stuff, i was wondering, could the "company" that makes the weapons in game possibly discover a way to see through walls and affix that to the weapon?
short range only
(this is because if you could see a while away, there would be 1 hit kills goings through a wall about from the other side of map
)
this is my idea, and if it has been discussed before, sorry. i think it would make a cool addon to my favorite CUT2 weapon
TKATK
the magical link fairy
Posts: 2184 Joined: Sun Jul 20, 2003 10:16 am
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by TKATK » Sat Jun 05, 2004 7:48 pm
i have seen a few mods do that already,i think i remember something among the lines being discussed,wasnt it meanth to be the awo?
jeditobe1
Inactive Chaos Team Member
Posts: 2638 Joined: Mon Mar 10, 2003 11:06 pm
Location: The Dagobah System
Contact:
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by jeditobe1 » Sat Jun 05, 2004 8:03 pm
it originally was going to be the AWO.. but got ditched for balance reasons.
That said, its now on the sniper rifle's AWO.
I make Darth Vader look like a teenage punk with a lightsaber.
jo'lith
Posts: 21 Joined: Sat Jun 05, 2004 7:22 pm
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by jo'lith » Sat Jun 05, 2004 8:34 pm
what does AWO mean?
DemonHunter
Posts: 563 Joined: Sun Aug 03, 2003 11:34 am
Location: Canadia
Contact:
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by DemonHunter » Sat Jun 05, 2004 8:44 pm
Advanced Weapon Option
[23:21] <DH> everybody knows coders are robots
[23:21] <DH> and should be treated as such
[23:21] <JimMarlowe> shhh
TKATK
the magical link fairy
Posts: 2184 Joined: Sun Jul 20, 2003 10:16 am
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by TKATK » Sat Jun 05, 2004 9:28 pm
anchored weapon onslought
jo'lith
Posts: 21 Joined: Sat Jun 05, 2004 7:22 pm
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by jo'lith » Sat Jun 05, 2004 9:28 pm
ah, well why was that idea put to the side then? if that was what you said...
oh... what i meant by short range is only the wall and like 100 feet beyond or somthing, then there is a heavy mist beyond that.
TKATK
the magical link fairy
Posts: 2184 Joined: Sun Jul 20, 2003 10:16 am
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by TKATK » Sat Jun 05, 2004 9:56 pm
it would still be overpowered,clearly,1v1,LMS would be out of the question,eaither the thing could be made point blank or be overpowered
jo'lith
Posts: 21 Joined: Sat Jun 05, 2004 7:22 pm
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by jo'lith » Sat Jun 05, 2004 10:34 pm
you gotta keep in mind though the only 12 ammo for it -_- and believe me that ammo goes fast
TKATK
the magical link fairy
Posts: 2184 Joined: Sun Jul 20, 2003 10:16 am
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by TKATK » Sun Jun 06, 2004 9:24 am
in 10 score 1v1 DM,or LMS anyway it would be enuff