CUT2:PR3.0 Bug Report Thread
Sorry to bother you guys, but what does this mean?
I got it after trying to activate Chaos UT from the Community menu and seeing the little loading thingy afterwards.UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows 2000 5.0 (Build: 2195)
CPU: AuthenticAMD PentiumPro-class processor @ 1539 MHz with 511MB RAM
Video: RADEON 9600 PRO (6343)
Could not spawn a GUI Controller!
History: UGameEngine::Init <- InitEngine
I have the latest one, version 3204.
Last edited by Kaboodles on Mon Jun 07, 2004 10:07 pm, edited 1 time in total.
I got this one while trying to join the chaos public server.
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2134 MHz with 511MB RAM
Video: RADEON 9800 PRO (6436)
General protection fault!
History: Intersect Function <- Types <- type1: 2, type2: 7 <- KIntersect <- KAggregateGenericIntersect <- Intersect Function <- Types <- type1: 8, type2: 2 <- KIntersect <- KAggregateGenericIntersect <- Intersect Function <- Types <- type1: 8, type2: 8 <- KIntersect <- KIntersectEach <- KHandleCollisions <- KUpdateContacts <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Icarus Plaza <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2134 MHz with 511MB RAM
Video: RADEON 9800 PRO (6436)
General protection fault!
History: Intersect Function <- Types <- type1: 2, type2: 7 <- KIntersect <- KAggregateGenericIntersect <- Intersect Function <- Types <- type1: 8, type2: 2 <- KIntersect <- KAggregateGenericIntersect <- Intersect Function <- Types <- type1: 8, type2: 8 <- KIntersect <- KIntersectEach <- KHandleCollisions <- KUpdateContacts <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Icarus Plaza <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

make sure the chaos mutator is in the mutators list. If you play a chaos gametype without the mutator on, you get no kick. (at least thats what happened to me)alexbib wrote:humm, the kick doesn't work at all for me (nothing happens when I hit the key bound to "kick". also, it seems like using the bot rooster in duel doesn't work, the bots still get picked randomly
Can you activate chaos via the mod menu?Kaboodles_The_Assassin wrote:Deleting the Chaos .ini files sort of solves the crashing problem. My Chaos UT2 shortcut doesn't crash anymore, but now it loads ordinary UT2004, instead of Chaos. The Chaos Mutator works, so I can play with Chaos weapons, but I can't play any of the Chaos gametypes.
Jb
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- Posts: 29
- Joined: Fri Apr 09, 2004 9:03 pm
I've noticed a few minor graphical issues in Duel mode:
1) You don't use the "good" running animation until you swing once. Until then, the body is kind of twisted because he's holding it like he would a rifle.
2) If you finish the last enemy off while in midair (i.e. a jump-slash), you play the victory anim while standing in midair.
3) This is just a little thing, but it would be nics if, when you finish off the final opponent, your character still follows through with his swing. As it is, it just looks a little unrealistic.
1) You don't use the "good" running animation until you swing once. Until then, the body is kind of twisted because he's holding it like he would a rifle.
2) If you finish the last enemy off while in midair (i.e. a jump-slash), you play the victory anim while standing in midair.
3) This is just a little thing, but it would be nics if, when you finish off the final opponent, your character still follows through with his swing. As it is, it just looks a little unrealistic.