ammo recycling/ammo gathering weapons

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Post Reply
Sephian
Posts: 6
Joined: Sun Jun 06, 2004 11:26 pm

ammo recycling/ammo gathering weapons

Post by Sephian »

Ok, here's 2 weapon ideas I came up with...

the first one is a gun that fires a spherical object that explode on contact, by that i don't mean as in a bomb kind of explosion, i mean the object breaks and needles fly out in all directions. these needles are poisonous, similar to the poison arrow, does more DOT but less initial damage. the catch is after it's exploded the player can walk up to the shell thing left over from the explosion and pick it up to reclaim half the ammo used.

the second one is slightly more..."spiritual" in a manner of speaking, and was heavily inspired by the Legacy of Kain series. for secondary fire, you need to be close (as in close enough as you would need to be for shieldgun to work) and the gun will "consume thier soul" and kill them, although this is not the only way to get ammo for this gun, there will still be ammo things for it that spawn around the level, just the point in this gun is if your low on ammo and there's no ammo to be found anywhere and you want to shoot something long range. anyway, the soul is used as ammo, but you can also pick up "soulstones" as a source of ammo that spawn around. when primary is shot, the actual long range part of the weapon, spirit things shoot out quickly (similar to link gun primary fire in shape and damage, basically link gun primary fire that is colored a blueish see through color and can shoot through walls and does slightly less damage than link gun primary)

Again, these are just more of my idea, like I wrote in my previous subject/post, they are only ideas for the staff to look at and possibly draw ideas from them.
TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

hmm,a poison on contact needler secondary?

sounds lame compared to the needler ball

it when shot at a player connects to him and to him like a sticky grenade,and does a few frightfull ""beep's" before the frag :twisted:
Sephian
Posts: 6
Joined: Sun Jun 06, 2004 11:26 pm

Huh? there's a needler weapon already?

Post by Sephian »

Still havn't gone through all the stuff yet, still havn't seen the black hole thing, but the point of the idea is weapons that recycle ammor or absorb people to gain ammo. That's the main point lol. So far as I know of there hasn't been a single weapon or FPS game that uses that idea...unless maybe I havn't seen it *shrugs*. Just figured it was something original.
Zachariah
Chaotic Dreams Team
Posts: 2331
Joined: Thu Jul 17, 2003 5:25 pm
Location: Wherever Dreams Go Stale.

Post by Zachariah »

What about a machine gun that stores it's spent ammunition shells , and then , when it runs out of a clip , you can fire the Spent casings for a high damage shotgun type blast.
chaoskirina
Posts: 301
Joined: Mon Mar 29, 2004 1:05 am
Location: the milky way

Post by chaoskirina »

maybe primary can be like a leech! :twisted: sucks the health and shield of the victim and transfers half to its owner. the only way to get it off is to burn yourself.
Image
Sephian
Posts: 6
Joined: Sun Jun 06, 2004 11:26 pm

I like where this is going

Post by Sephian »

Pepito, that shot gun thing would work. and Chaoskirina, that's not a bad idea either...but i'm going more for ammo gaining or recycling, for people that fire too many shots and run out of ammo quickly lol (I don't do that personally, but it's just a thought). I mean i'm sure one of you have been in an Invasion with lots of people to find that there's hardly any ammo left because everyone's grabbed it all, and your out of ammo with only a shield gun left...that's the other reason I thought of this.
Post Reply