onslaught maps

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Post Reply
booeriis
Posts: 5
Joined: Sun Jun 06, 2004 5:09 pm

onslaught maps

Post by booeriis »

hello. i made onslaught maps work in duel, by reneming the ONS bit to Duel, but there are still weapons in the maps, is there a way to turn them off so that it can just be melee?
Zachariah
Chaotic Dreams Team
Posts: 2331
Joined: Thu Jul 17, 2003 5:25 pm
Location: Wherever Dreams Go Stale.

Post by Zachariah »

Melee is not enabled for Onslaught so . . .
HardObject
Posts: 56
Joined: Sat Apr 17, 2004 8:38 pm
Location: The Netherlands
Contact:

Post by HardObject »

Edit the map in unrealED, remove all the weapons for the maps, and then save it as a Duel map, then it should work just fine :)
Nothing to see here...
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:

Post by jb »

Our duel mod will remove all weapon picks if a map has them. You can take a DM map, rename it and then it will work out ok in duel. With ONS/AS they do not use Weapon Pickups but a new thing called Weapon Lockers. That duel does remove..just yet :)

As you seen we can have our ChaosCTF load vCTF maps as well. We have a few things to work out (like getting vCTF maps showing up on the web addmin or map vote) before we can add this feature to duel....
Jb
TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

OT:could you make chaos arena mutators in which weps get all ammo types and inflinite ammo,And also add a option to not change weps,maybe disable secondary for some,i just dont like ultra spammy things like the mug or cutter's secondary too much

ONtopic:Is it fun,most ons maps seem a bit too big and raptors dont help melle combat :roll:
Post Reply