
New Chaos vehicle suggestions and discussion
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The Hellfire
Basic Premesis: Flame Thrower vehicle.
Working Names: Immolator, Hellfire, Axilleas
Primary Fire: Flame Thrower (Super Heat Flames that can challenge steel and more than easily bust through any titanium alloy)
Secondary: Possible Napalm Grenade Style weapon to help shut down a narrow passage for foot soldiers or to possibly nail a target.
This is just kind of a small idea
Working Names: Immolator, Hellfire, Axilleas
Primary Fire: Flame Thrower (Super Heat Flames that can challenge steel and more than easily bust through any titanium alloy)
Secondary: Possible Napalm Grenade Style weapon to help shut down a narrow passage for foot soldiers or to possibly nail a target.
This is just kind of a small idea
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i kinda doubt this can be done, but...
name: warbringer
basic premisis: very big helecopter with a large, open cargo area where people can fit
seats: 8 (1 pilot, 6 minigun turrets, one rocket turret on the back...
pilot:
full control
primary fire: lower winch
secondary fire: raise winch
minigun turrets: look like miniguns stuck to the railings on either side of the cargo area, when using, are in first-person turret view, with a minigun
rocket turret:
primary: fire rocket
secondary:Chaos rocket launcher homing light thing
also, when a player exits one of the turrets or the cockpit(and i think this is the most impossible parts), he/she ends up in the center of the cargo area, meaning you could possibly load up an entire team and take them somewhere
health: 1000ish?
hey, it's probably near-impossible, but a cool idea...
name: warbringer
basic premisis: very big helecopter with a large, open cargo area where people can fit
seats: 8 (1 pilot, 6 minigun turrets, one rocket turret on the back...
pilot:
full control
primary fire: lower winch
secondary fire: raise winch
minigun turrets: look like miniguns stuck to the railings on either side of the cargo area, when using, are in first-person turret view, with a minigun
rocket turret:
primary: fire rocket
secondary:Chaos rocket launcher homing light thing
also, when a player exits one of the turrets or the cockpit(and i think this is the most impossible parts), he/she ends up in the center of the cargo area, meaning you could possibly load up an entire team and take them somewhere
health: 1000ish?
hey, it's probably near-impossible, but a cool idea...
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- Chaotic Dreams Team
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Here's another one I thought of.
The Chaos Crawler.
The chaos Crawler is a two person four legged Walker type vehicle that rotates with the scorpion. It's dimensions slightly wider and longer than the scorpion , and it's four legs are very thick. The stance of the Vehicle can be switched between two variants with Crouch and Jump.pressing crouch will make the vehicle walk with a wider ,Sprawling Lower to the ground strut , and pressing Jump will make the vehicle raise itself to a taller, but easier to topple posture.
Each stance has it's own benefits. Taller means a longer stride , and therefore faster , but it can be easier to topple. Lower means slower , but it makes the vehicle harder to hit , and nearly impossible to topple.
The vehicle's Primary armament is a large 16 barrel Minigun(inspiration. 450k poly tank) that tears through the opposition , but uses ammo obscenely fast. It has an active clip of 160 rounds , which it depletes in 16 seconds of continuous fire.so firing in bursts is essential.
The Gunner's lack of ammunition is counterbalanced by the fact that the pilot can reload him with 10 onboard Ammunition boxes. the gunner just isnt able to reload himself. So the Pilot has to stop , and Reload the vehicle with Alternate fire. this causes the two ammo boxes to come out of the botom of the walker on mechanical arms and be carried up thee sides of the body to the top , where they are loaded into the Gun.
This promotes teamwork , because a Pilot and Gunner have to work together to keep the gun functioning well.
Pilot Controls.
Movement keys as normal for driving.
Crouch for Low stance.
Jump for High stance
Primary Fire is a limeted battery spotlight , which can be used to blind the opposition with Chaos's Lens flare system enemy. The battery can be recharged by the linkgun
Secondary Fire Reloads the Upper Gun. The Reloading process can only occur when the upper gun is out of , or nearly out of ammunition. IF a reload is attempted when the upper gun does not need ammunition , the ammo boxes will still rise as though they are going to be loaded into the top gun , but when they reach the gun , they will fall off to the sides. Since the Vehicle has a limited supply of ammunition and reloads , knowing when to reload is essential to efficiency. when the Ammo boxes fall off the sides , a player can still pick them up like inventory , and when they enter a crawler , the ammo boxes will automatically be added to that crawlers Cargo.
Gunner Controls.
Primary Fire= Shoot the main gun.
Secondary fire= Reload light. This turns on a light on the rear of the vehicle ( and in the cockpit for people who use first person view) that essentiallly means that the gun is ready for reload.
CRAWLER LINKUP FEATURE.
By Using the AWO key near another Crawler Vehicle (manned or Unmanned. A compartment on the side of the second crawler will flip open , and a large Tube will raise , and attatch to the rear of the First crawler's Gun.
This will allow the first Crawler's Gun to draw amunition directly from the Second Crawler's Ammunition stores , Potentially Giving the Gunner a clip of up to 800 bullets.the drawback is that it require's two crawlers , and means that both must remain stationary , and that there is one less crawler for the other players to drive
WOW. That's one Demanding Idea.
The Chaos Crawler.
The chaos Crawler is a two person four legged Walker type vehicle that rotates with the scorpion. It's dimensions slightly wider and longer than the scorpion , and it's four legs are very thick. The stance of the Vehicle can be switched between two variants with Crouch and Jump.pressing crouch will make the vehicle walk with a wider ,Sprawling Lower to the ground strut , and pressing Jump will make the vehicle raise itself to a taller, but easier to topple posture.
Each stance has it's own benefits. Taller means a longer stride , and therefore faster , but it can be easier to topple. Lower means slower , but it makes the vehicle harder to hit , and nearly impossible to topple.
The vehicle's Primary armament is a large 16 barrel Minigun(inspiration. 450k poly tank) that tears through the opposition , but uses ammo obscenely fast. It has an active clip of 160 rounds , which it depletes in 16 seconds of continuous fire.so firing in bursts is essential.
The Gunner's lack of ammunition is counterbalanced by the fact that the pilot can reload him with 10 onboard Ammunition boxes. the gunner just isnt able to reload himself. So the Pilot has to stop , and Reload the vehicle with Alternate fire. this causes the two ammo boxes to come out of the botom of the walker on mechanical arms and be carried up thee sides of the body to the top , where they are loaded into the Gun.
This promotes teamwork , because a Pilot and Gunner have to work together to keep the gun functioning well.
Pilot Controls.
Movement keys as normal for driving.
Crouch for Low stance.
Jump for High stance
Primary Fire is a limeted battery spotlight , which can be used to blind the opposition with Chaos's Lens flare system enemy. The battery can be recharged by the linkgun
Secondary Fire Reloads the Upper Gun. The Reloading process can only occur when the upper gun is out of , or nearly out of ammunition. IF a reload is attempted when the upper gun does not need ammunition , the ammo boxes will still rise as though they are going to be loaded into the top gun , but when they reach the gun , they will fall off to the sides. Since the Vehicle has a limited supply of ammunition and reloads , knowing when to reload is essential to efficiency. when the Ammo boxes fall off the sides , a player can still pick them up like inventory , and when they enter a crawler , the ammo boxes will automatically be added to that crawlers Cargo.
Gunner Controls.
Primary Fire= Shoot the main gun.
Secondary fire= Reload light. This turns on a light on the rear of the vehicle ( and in the cockpit for people who use first person view) that essentiallly means that the gun is ready for reload.
CRAWLER LINKUP FEATURE.
By Using the AWO key near another Crawler Vehicle (manned or Unmanned. A compartment on the side of the second crawler will flip open , and a large Tube will raise , and attatch to the rear of the First crawler's Gun.
This will allow the first Crawler's Gun to draw amunition directly from the Second Crawler's Ammunition stores , Potentially Giving the Gunner a clip of up to 800 bullets.the drawback is that it require's two crawlers , and means that both must remain stationary , and that there is one less crawler for the other players to drive
WOW. That's one Demanding Idea.
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DarK_AssassiN wrote:lol. I like it too
he didn't make it believe me i know!
aka =FaA= Eraser UT99
CTF Leader zp 155/55 LGI
aka «BDC»Darkangel UT 2k4
VCTF / ONS Division leader
[img]http://www.faaclan.com/upload/Eraser/eraserSIG.swf[/img]
CTF Leader zp 155/55 LGI
aka «BDC»Darkangel UT 2k4
VCTF / ONS Division leader
[img]http://www.faaclan.com/upload/Eraser/eraserSIG.swf[/img]
I wonder if this idea is ok
:
arena deathball. The player is inside a cageball vehicle and has technically no real shooting weapons or any other kind. All he has is (first weapon) a charge attack (hold the leftmouse charges, then release to catapult the ball at fast speed with shields on towards target. Anyone in its path gets either run over or damaged if its a vehicle). Imagine a pinball (because the vehicle is round it should follow easily the terrain) on the map. Second attack mode is jumping/ducking?. The player can jump and then duck (like the manta) , crushing anyone beneath it. the cage would be charged so it damages vehicles and electrifies people =P
I was planning to create this vehicle , but i got stuck at the part to get the max model into te game itself
If you guys can find a use for it I would gladly send/donate 

arena deathball. The player is inside a cageball vehicle and has technically no real shooting weapons or any other kind. All he has is (first weapon) a charge attack (hold the leftmouse charges, then release to catapult the ball at fast speed with shields on towards target. Anyone in its path gets either run over or damaged if its a vehicle). Imagine a pinball (because the vehicle is round it should follow easily the terrain) on the map. Second attack mode is jumping/ducking?. The player can jump and then duck (like the manta) , crushing anyone beneath it. the cage would be charged so it damages vehicles and electrifies people =P
I was planning to create this vehicle , but i got stuck at the part to get the max model into te game itself


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idea- firefly bomber
I had a an idea for an air vehicle, since I havnt had the time to catch up on 13 pages of posts I hope no ones said somethnig similer.
Its called the FireFly. 2 crew. 1 pilot, 1 bomber. pilot controls plane (dur), & has at his disposal, the capibility of homing onto 4 ground vehicles at once & fireing 1 rocket at each similtaneously (very bad spelling, I know) (much like the "shark" from unreal 2, cept vehicular scale). the bombers primary drops normal bombs (somewhere between 10-20) all at once (imagine whole underneath of the plane just opening up & the bombs pile out one by one ww2 style) & secondary fire is a treat for you fire bugs out there, it drops a whole ****load of napalm onto your cowering enemies, & just for a treat it plays a hilarious short verse of an appropriate song-
"napalm sticks to kids, yeah napalm sticks to kids,
see them kids by the river, drop some napalm, watch them quiver"
[edit]- also just rmembered a big project me & a mate of mine are working on, called the Mammoth tank, we felt 2k4 needed a vehicle that could go up against the leviathan & feel confident of putting up a close fight (yeah a good pilot could take it in a manta, but only 1 out of 50 times), so we came up with this tank that is more aggressive, slightly faster, its a frontal attack vehicle rather than a vehicle for holding down positions (e.g. leviathan). I already designed, it, can get some images of the sketchs later. think of something similer to the mammoth tank from Command & Conquer on steriods.
position one-driver- drives, primary contols a foward machine gun, much like the goliaths, secondary emmits a shield in front of the tank, that is effective against energy weapons, but less effective against projectiles.
position two-main cannons-controls the turret, which is equipped with twin cannons, each slighjtly more powerful than a goliath cannon, primary fires a 1-2 volley. secondary makes use of rapid fire anti-air missiles loaded in rocket packs mounted on the turret.
position three-controls a small link gun turret on top of turret, primary similer to link primary, secondary similer to link secondary, just like link gun can heal teammates vehicles etc.
position four-controls a a twin minigun turret mounted just foward of the main turret on the left side of vehicle with primary. secondary, is a flamethrower turret mounted to the left side of the tank. the minigun has a good vantage pint on the tank, flame thrower is mounted lower & has less range
position five-same as four but on left side.
armour- about 2200, this is more of an attack vehicle that can deal out quick damage, its main weaknesses are its weak armour (relative to its size & armourment) & minamal rearward defence (position 1,3 & 4 cannot shoot enemies to rear of vehicle becuase main turret blocks vision. position 3 has 2 blind spots, becuase of the anti-air missile packs mounted ot the sides of the turret. The main turret itself is slow to turn.
sketchs & a few screens of early modeling attempts soon
Its called the FireFly. 2 crew. 1 pilot, 1 bomber. pilot controls plane (dur), & has at his disposal, the capibility of homing onto 4 ground vehicles at once & fireing 1 rocket at each similtaneously (very bad spelling, I know) (much like the "shark" from unreal 2, cept vehicular scale). the bombers primary drops normal bombs (somewhere between 10-20) all at once (imagine whole underneath of the plane just opening up & the bombs pile out one by one ww2 style) & secondary fire is a treat for you fire bugs out there, it drops a whole ****load of napalm onto your cowering enemies, & just for a treat it plays a hilarious short verse of an appropriate song-
"napalm sticks to kids, yeah napalm sticks to kids,
see them kids by the river, drop some napalm, watch them quiver"

[edit]- also just rmembered a big project me & a mate of mine are working on, called the Mammoth tank, we felt 2k4 needed a vehicle that could go up against the leviathan & feel confident of putting up a close fight (yeah a good pilot could take it in a manta, but only 1 out of 50 times), so we came up with this tank that is more aggressive, slightly faster, its a frontal attack vehicle rather than a vehicle for holding down positions (e.g. leviathan). I already designed, it, can get some images of the sketchs later. think of something similer to the mammoth tank from Command & Conquer on steriods.
position one-driver- drives, primary contols a foward machine gun, much like the goliaths, secondary emmits a shield in front of the tank, that is effective against energy weapons, but less effective against projectiles.
position two-main cannons-controls the turret, which is equipped with twin cannons, each slighjtly more powerful than a goliath cannon, primary fires a 1-2 volley. secondary makes use of rapid fire anti-air missiles loaded in rocket packs mounted on the turret.
position three-controls a small link gun turret on top of turret, primary similer to link primary, secondary similer to link secondary, just like link gun can heal teammates vehicles etc.
position four-controls a a twin minigun turret mounted just foward of the main turret on the left side of vehicle with primary. secondary, is a flamethrower turret mounted to the left side of the tank. the minigun has a good vantage pint on the tank, flame thrower is mounted lower & has less range
position five-same as four but on left side.
armour- about 2200, this is more of an attack vehicle that can deal out quick damage, its main weaknesses are its weak armour (relative to its size & armourment) & minamal rearward defence (position 1,3 & 4 cannot shoot enemies to rear of vehicle becuase main turret blocks vision. position 3 has 2 blind spots, becuase of the anti-air missile packs mounted ot the sides of the turret. The main turret itself is slow to turn.
sketchs & a few screens of early modeling attempts soon

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I have two ideas. the C.A.T. and H.E.L.C.A.T. are their names.
Chaos
.
Air
.
Transport
.
Heavy
.
Electro
.
Laser
.
Cannon
.
And
.
Transport
.
CAT: weapon: something like a minigun turret on each side and is able to drop elemented bombs from the drivers ammo supply i.e MUG flame and ice. Positions: driver has control of bombs and horn while two passengers have controls of a turret each. and turrets have zoom. advantage and disadvantage: carries passengers and is slower than the raptor.
HELCAT: weapon: driver has control of a large cannon able to shoot a lightning bolt with splash damage. has to wait a couple seconds for the cannon to cool before firing again. a small compartment on top can hold two people, able to use their own weapons. bottom lets two people control a laser turret each. Advantage and disadvantage: has medium armor and heavy firepower if fully manned. suffers from being slow. Special vehicle weapon option(VWO): driver, when this button is pressed the camera is switched to the cannons first person view with thermal camera BUT has to charge cannon in order to fire.
Chaos
.
Air
.
Transport
.
Heavy
.
Electro
.
Laser
.
Cannon
.
And
.
Transport
.
CAT: weapon: something like a minigun turret on each side and is able to drop elemented bombs from the drivers ammo supply i.e MUG flame and ice. Positions: driver has control of bombs and horn while two passengers have controls of a turret each. and turrets have zoom. advantage and disadvantage: carries passengers and is slower than the raptor.
HELCAT: weapon: driver has control of a large cannon able to shoot a lightning bolt with splash damage. has to wait a couple seconds for the cannon to cool before firing again. a small compartment on top can hold two people, able to use their own weapons. bottom lets two people control a laser turret each. Advantage and disadvantage: has medium armor and heavy firepower if fully manned. suffers from being slow. Special vehicle weapon option(VWO): driver, when this button is pressed the camera is switched to the cannons first person view with thermal camera BUT has to charge cannon in order to fire.
