there are a lot of great ideas on how to improve Chaos. However we have them spread over many threads. Also we can not do every request. For example some one may want weapon A to fire faster. The next person will want the same weapon A to fire slower. So we can not win all of the time. Also something we just will not want to do. Most things we can be flexible with. And if enough of you want something it should be most do-able at some point. So let me catch up:
Yes we can try to balance the melees a bit more with the other non-melee weapons.FireFly wrote:First I'd like to say well done on a very fun and polished mod that truly captures the spirit of Chaos. I played on the servers for several hours yesterday and had a great time. With that said I think the mod could definitely benefit from a little more polish and attention.
The Melee System
I love the attention to detail and the choice of weapons but for general combat it does feel a little sluggish... I think you shield either replace the shield gun entirely (maybe with a chainsaw) or tone it done, perhaps making it discharge upon close proximity with an enemy sword.
This is minor, but I think some cooler double damage effects for the swords would be nice, maybe with some sort of particle based purple glow.
we have another thread for the CPP.The CPP
This is by far the least interesting and effective weapon. As others are saying I think you need to make this instant hit and also make it more visually interesting to use. What about some funky firework like hit effects?
Hmm not a bad idea.The Claw
But why no purple glow for proxies fired with double damage?
The MUG
The model looks awesome, but is really let down by the 'fuel effect'. Just look at how cool the corresponding bio-rifle effect looks.
Might be able to do something there.The Vortex
Finally, the ending of the vortex is a little anti-climatic. No showers of glowing particles or gibs or flashes of blinding light.
Yea we stoped it from doing head shots for some reason...can not remember why...The ERDW
The only improvement I suggest for this is a beam that would change colour every time the user killed someone, so the weapon effects would look a lot cooler, and you'd know when to run depending on the colour of the beam firing at you!
Oh, and you don't seem to be able to do headshots with this weapon for some reason.
Actually the very first versions of test code for the ERDW dated back to the UT days. And it was orignally designed to see though walls using a heat vision like Red Faction had. However we ran into some engine limitations which made our heat effect rather lame. So we removed it. maybe some day....jo'lith wrote:Having played CUT2 for unreal tournament 2003, i have noticed that the ERDW "railgun" or whatever it may be called has an alt fire that shoots through walls and ground and stuff, i was wondering, could the "company" that makes the weapons in game possibly discover a way to see through walls and affix that to the weapon?
A lot of people have asked for a melee version of DeathMatch. It even came up on our dev section to have a as an option to our current games (Chaos CTF, KoTH and DM). We may just do that as it would be easy to add..just the melees no SG either. And about the killer keeping the pose...not sure about 1/2 wanted it to stay the others did not...stinkeee wrote:Something like a bunch of people on a team with melee weapons playing on duel maps. Imagine 16 vs. 16 charging at each other ready to do some chopping. The round ends when there's one team left. Then it restarts. What do you think?
Also, I noticed in duel, when someone dies, the killer just sort of stands there staring blankly.. Anyway to make him or her stay in the pose they were in when they killed the other guy would make it look better I think.
This is just a recap for all. But 1st melee is just not a possibility yet do to mainly techincal reasons.booeriis wrote:is there a way of playing the duel/melee in 1st rather than 3rd person?
is there just a key to press or can't you do it at all?
Not sure ahout the challange but the annoucer for a melee kill in DM/CTF sounds pretty neat.Reptrix wrote:how about when in a dm or ctf a guy is annoying you then you can challenge him to a duel....And an announcer shouting in a quake-like voice "humiliation!" when u get killed by a melee weapon in a deathmatch, to support melee a bit more.
Nemephosis wrote:CAS12 and poison mug. That's all I can think of.

We could add something like this. Spa wanted to do the pin cusion effect when you killed some one with the xbow. We remove the head on a head shot...why not take the whole body and impale that on a wall?Klichka wrote:When a man is hit with the UT Chaos Sniper Rifle and it's his death shot....
(Either RPB or Standard Ammo depending on what you want to do...)
He should be propelled at a high velocity into the nearest solid surface like in Eraser. (It would work best for body shots...)
I figure it would be a cool way to kill people. (It would also make for a cool looking death cam when you are socked in the chest)
1) we do have a low detail effect for the mug but you have to have low detail turned on. Maybe we should make that an option?Rythmix wrote:Cons:
1. The MUG Ice and fire is annoyingly overwhelming. The entire room you are in just fills up with the particles in a matter of 1.2 secs and I think it even begins to slow down my FPS.
2. Duel mode seems A) Delayed when swinging: It seems I hit the button 3 times before it actually swings, PR2.01 used to swing immediately B) Too over weilding...The katana in one of the stances, no matter what way you want to slice, just does a figure X over and over... It seems also overpowered when playing against AI, I do 2 "Figure X" slices and they walk into it and they're dead.
2) ok we can take a look at the animations and see if/where we can tweak them.
Note to self add weapon lockers to the list of things Duel removes.booeriis wrote:hello. i made onslaught maps work in duel, by reneming the ONS bit to Duel, but there are still weapons in the maps, is there a way to turn them off so that it can just be melee?
Yes and No. It would be server side only. Epic limiation on this not us...Woraug wrote:Is there any way to edit the spraypaint thing to put my own image in it?
Hmm Maybe...Jerec wrote:What about kamikaze via rockets? Or grenades? Or proxies?
There is no plans atm to change the grapple. We have wanted to make it bendable but other than that nothing else is planned....just yet at least.Blocks wrote: However having come from Quake2, specifically LMCTF (Loki's Minions) the grapple left me scratching my head. While I can see some benefits with the current format I miss the ability to "Spiderman" around a map. In other words.... press to fire the grapple (as long as you press the key it fires, grabs and pulls you), on release of key the grapple returns ready for another shot, which if done while still in mid air give the "spiderman" effect.
3) We have already bumbed up the xbows. They now fly almost x2 faster than rockets!Maverick Zero wrote: 3. The crossbow is kind of weak. I compared it to the Shock rifle in usability, and overall the shockrifle has more killing power and is easier to handle. Maybe increasing the Bolt speed would help. Speaking of which...
6. Could you make Chaos Onslaught? That would rock, especially since that Chaos Rocket launcher could easily replace the AVRIL.
6) We might but we wanted to add something to it to make it worth..after all you can play ONS with the mut so there has to be something more to do with it.
Mug changes (too many for this thread)?
See this thread: http://forums.chaoticdreams.org/viewtop ... sc&start=0
So lets try to keep them all here from now on so we can get some of your changes looked at an maybe in

thanks for your time