CUT2:PR3.0 Bug Report Thread
Re: Maybe Mac Only Bug but not sure...
Well, thanks for posting, and sorry you had some kind of issue, but....ForeverTangent wrote:
Bug reported...
S
I'm guessing they'll need more info than that, to get any benefit out of your report.
We don't know yet if it's even a Chaos issue you've seen. What version of UT2004 are you on? Were you runnnig other mods/muts at the same time? Got RAM? And so on.
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- Posts: 1
- Joined: Fri Jun 11, 2004 10:43 am
I can't even install this goddamn mod!!!!
I just get this error message:
UT2004 Setup Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2627 MHz with 1023MB RAM
Video: No Video
Setup: Unknown disposition
History: USetupDefinition::Init <- WFilerWizard::WFilerWizard <- Setup
And btw, I have radeon 9600 and I don't know it isn't showing up in the video.



I just get this error message:
UT2004 Setup Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2627 MHz with 1023MB RAM
Video: No Video
Setup: Unknown disposition
History: USetupDefinition::Init <- WFilerWizard::WFilerWizard <- Setup
And btw, I have radeon 9600 and I don't know it isn't showing up in the video.
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- Posts: 61
- Joined: Sun Jun 06, 2004 4:39 pm
well 4 bugs at the same place in duel-Henge it's in the water
1: u can jump on the water and walk on it.
2:when u go in the watwer really down u die.
3: u cant get out of the water when u go in fly mod
4:when u get on top of the water there is a big place with rock and its the end of the map and u can fall in a empty dark place
1: u can jump on the water and walk on it.
2:when u go in the watwer really down u die.
3: u cant get out of the water when u go in fly mod
4:when u get on top of the water there is a big place with rock and its the end of the map and u can fall in a empty dark place
Do you have any more info. You installed this but when you try to run the short cut it crashes for you?ImmoralXendance wrote:I can't even install this goddamn mod!!!!![]()
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I just get this error message:
UT2004 Setup Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2627 MHz with 1023MB RAM
Video: No Video
Setup: Unknown disposition
History: USetupDefinition::Init <- WFilerWizard::WFilerWizard <- Setup
And btw, I have radeon 9600 and I don't know it isn't showing up in the video.
Jb
Re: Maybe Mac Only Bug but not sure...
No idea why this is happening to you. Can you try to rename all of you ini files (UT2004.ini, user.ini, chaosut2.ini chaosut2user.ini and see if that helps?ForeverTangent wrote:Whether I play online, host a game, or just play a botmatch. UTChaos with crash out, upon loading a new Map, after a round has been played.
For example, I could join or host, one round and play fine. But as soon as that match is over and the next map is loaded, when I get the "Press Fire to Begin" Message, that is when UT will crash out.
If I host a game or play a botmatch, it will happen after the first game. If I play online, as a client, to another machine, I can play about 2-3 matches before it will happen.
Bug reported...
S
Jb
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- Posts: 10
- Joined: Sat Jun 12, 2004 5:37 am
- Contact:
Need Help Please
OK
I have no UCL in UT2004\System and whenever I try to play Botmatch on the mod to play KOTH or something (mutator works) I get the following error:
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1533 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 (5216)
MaplistRecord Package.DefaultDM4 (Function Engine.MaplistRecord.GetCacheIndex:0050) Runaway loop detected (over 10000000 iterations)
History: FFrame::Serialize <- UObject::ProcessEvent <- (MaplistManager Entry.MaplistManager, Function Engine.MaplistManager.PreBeginPlay) <- ULevel::SpawnActor <- (MaplistManager) <- UObject::ProcessEvent <- (ChaosGUI_MainMenu Package.ChaosGUI_MainMenu, Function ChaosGames.ChaosGUI_MainMenu.ButtonClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Anyone know whats wrong?
I have no UCL in UT2004\System and whenever I try to play Botmatch on the mod to play KOTH or something (mutator works) I get the following error:
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1533 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 (5216)
MaplistRecord Package.DefaultDM4 (Function Engine.MaplistRecord.GetCacheIndex:0050) Runaway loop detected (over 10000000 iterations)
History: FFrame::Serialize <- UObject::ProcessEvent <- (MaplistManager Entry.MaplistManager, Function Engine.MaplistManager.PreBeginPlay) <- ULevel::SpawnActor <- (MaplistManager) <- UObject::ProcessEvent <- (ChaosGUI_MainMenu Package.ChaosGUI_MainMenu, Function ChaosGames.ChaosGUI_MainMenu.ButtonClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Anyone know whats wrong?
Re: Need Help Please
Maybe try to reinstall Chaos.Mesklinite wrote:OK
I have no UCL in UT2004\System and whenever I try to play Botmatch on the mod to play KOTH or something (mutator works) I get the following error:
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1533 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 (5216)
MaplistRecord Package.DefaultDM4 (Function Engine.MaplistRecord.GetCacheIndex:0050) Runaway loop detected (over 10000000 iterations)
History: FFrame::Serialize <- UObject::ProcessEvent <- (MaplistManager Entry.MaplistManager, Function Engine.MaplistManager.PreBeginPlay) <- ULevel::SpawnActor <- (MaplistManager) <- UObject::ProcessEvent <- (ChaosGUI_MainMenu Package.ChaosGUI_MainMenu, Function ChaosGames.ChaosGUI_MainMenu.ButtonClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Anyone know whats wrong?
Jb
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- Posts: 10
- Joined: Sat Jun 12, 2004 5:37 am
- Contact:
Already have
I have arealdy uninstalled and reinstalled and it did not fix it
Thanks anyway
Thanks anyway
Re: Already have
Yea I hear you but its still looking like an install issue. We are making a check list. We will post it and then have these folks double check it to see if they have all the files installed correctly. It only takes missing file to make it crash...Mesklinite wrote:I have arealdy uninstalled and reinstalled and it did not fix it
Thanks anyway
Sorry again
Jb
Bug report, running current version 3204
Complete game crash while running an Onslaught map. There was a Gravity Vortex still active when the game tried to start a new round.
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2401 MHz with 1022MB RAM
Video: RADEON 9800 PRO (6444)
General protection fault!
History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Package.ShadowBitmapMaterial) <- TestReach <- (ShadowBitmapMaterial Package.ShadowBitmapMaterial) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector ONS-CBP2-Argento.ShadowProjector) <- AActor::Serialize <- TestReach <- (ShadowProjector ONS-CBP2-Argento.ShadowProjector) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level ONS-CBP2-Argento.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- TestReach <- (GameEngine Package.GameEngine) <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- UObject::StaticExec <- UEngine::Exec <- UGameEngine::Exec <- AActor::execConsoleCommand <- UObject::ProcessEvent <- (ONSOnslaughtGame ONS-CBP2-Argento.ONSOnslaughtGame, Functi
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2401 MHz with 1022MB RAM
Video: RADEON 9800 PRO (6444)
General protection fault!
History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Package.ShadowBitmapMaterial) <- TestReach <- (ShadowBitmapMaterial Package.ShadowBitmapMaterial) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector ONS-CBP2-Argento.ShadowProjector) <- AActor::Serialize <- TestReach <- (ShadowProjector ONS-CBP2-Argento.ShadowProjector) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level ONS-CBP2-Argento.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- TestReach <- (GameEngine Package.GameEngine) <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- UObject::StaticExec <- UEngine::Exec <- UGameEngine::Exec <- AActor::execConsoleCommand <- UObject::ProcessEvent <- (ONSOnslaughtGame ONS-CBP2-Argento.ONSOnslaughtGame, Functi
The weather is here. Wish you were beautiful.
another full system crash
Just flying in a Raptor overlooking the heated battle. Looking at the bug report Im wondering if its the beta DirectX 9 renderer.
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2401 MHz with 1022MB RAM
Video: RADEON 9800 PRO (6444)
General protection fault!
History: FDynamicActor::Render <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FD3D9RenderInterface::SetProjectorMaterial <- FD3D9RenderInterface::SetMaterial <- ATerrainInfo::Render::RenderProjectors <- ATerrainInfo::Render <- RenderLevel <- ONS-ChainsIsileFinal.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level ChainsIsile <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2401 MHz with 1022MB RAM
Video: RADEON 9800 PRO (6444)
General protection fault!
History: FDynamicActor::Render <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FD3D9RenderInterface::SetProjectorMaterial <- FD3D9RenderInterface::SetMaterial <- ATerrainInfo::Render::RenderProjectors <- ATerrainInfo::Render <- RenderLevel <- ONS-ChainsIsileFinal.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level ChainsIsile <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
The weather is here. Wish you were beautiful.