ChaosUT2 ded. server troubles
ChaosUT2 ded. server troubles
Hi guys,
I have been planning on running a dedicated server for Chaos:UT2. I love the duel gametype, so I re-built my UT2004 server into a Chaos Duel server. I have some issues with it though.
My main problem is that there are a number of key values in the ChaosUt2.ini file that seem to get ignored:
MaxPlayers=6
MaxSpectators=2
This should set the maximum amount of players to 6 and 2 spectators allowed. But for some reason the server still allows 8 players and 2 spectators. Am I missing something? My UT2004 DM server does not have such problems.
AdminPassword=mypass
When using the console command: 'adminlogin mypass' in the game, I do not get logged in as administrator. Which makes it impossible to set server variables from the console, or kick annoying players, etc.
Also the log file does not seem to log anything The file just stays empty (0 kb).
I start the server by using:
ucc server Duel-ArchEnemy.ut2?game=chaosGames.ChaosDuel -MOD=ChaosUT2 log=ChaosDuel.log
maybe it needs more arguments? This seems to default to using the Ut2004\ChaosUt\System\Chaosut2.ini file, so thats ok. But I just wondered why it does not take the playercount/ admin pass settings properly.
I used to run it as a public server without password, but the server fills up too quickly and because I can't handly 8 players yet (will get double bandwidth not yet) the pings shoot up, so I want to get this fixed and redurce it back to 6 player maximum. At the moment it is running as a private password protected server for me and my friends.
Server name : [*NiA*] Newbie's House of Love | www.noobsinaction.com
*can be found in server browser.
Anyone with ideas, help, suggestions? Thanks in advance.
I have been planning on running a dedicated server for Chaos:UT2. I love the duel gametype, so I re-built my UT2004 server into a Chaos Duel server. I have some issues with it though.
My main problem is that there are a number of key values in the ChaosUt2.ini file that seem to get ignored:
MaxPlayers=6
MaxSpectators=2
This should set the maximum amount of players to 6 and 2 spectators allowed. But for some reason the server still allows 8 players and 2 spectators. Am I missing something? My UT2004 DM server does not have such problems.
AdminPassword=mypass
When using the console command: 'adminlogin mypass' in the game, I do not get logged in as administrator. Which makes it impossible to set server variables from the console, or kick annoying players, etc.
Also the log file does not seem to log anything The file just stays empty (0 kb).
I start the server by using:
ucc server Duel-ArchEnemy.ut2?game=chaosGames.ChaosDuel -MOD=ChaosUT2 log=ChaosDuel.log
maybe it needs more arguments? This seems to default to using the Ut2004\ChaosUt\System\Chaosut2.ini file, so thats ok. But I just wondered why it does not take the playercount/ admin pass settings properly.
I used to run it as a public server without password, but the server fills up too quickly and because I can't handly 8 players yet (will get double bandwidth not yet) the pings shoot up, so I want to get this fixed and redurce it back to 6 player maximum. At the moment it is running as a private password protected server for me and my friends.
Server name : [*NiA*] Newbie's House of Love | www.noobsinaction.com
*can be found in server browser.
Anyone with ideas, help, suggestions? Thanks in advance.
-
- Inactive Chaos Team Member
- Posts: 2638
- Joined: Mon Mar 10, 2003 11:06 pm
- Location: The Dagobah System
- Contact:
Hmm.. ive been able to log in as admin in the past.. but it usually says nothing if the password is incorrect.
Also out of curiousity: what is "specify number" of bots set to (there was a bug with some of the gametypes using the wrong number of bots.. im wondering if that was related).
Also out of curiousity: what is "specify number" of bots set to (there was a bug with some of the gametypes using the wrong number of bots.. im wondering if that was related).
I make Darth Vader look like a teenage punk with a lightsaber.
sure no problem. I could beta test it, so you will know for sure whether these issues will be resolved before you release the patch. PM me on MSN/ICQ if you're interested (msn/icq details are in my profilejb wrote:Gog,
sorry for the issues. The first patch we have should address some of these issues. Please give it a try when its ready and let us know if it does not work...

It really vexes me that I'm unable to change the MaxPlayers and MinPlayers for the server, e.g. set the MinPlayers=0 so that the bots are removed from the server.
And of course the adminlogin is a bit annoying, I didn't try to use the webadmin yet... maybe that will help me out a bit for now.
If everything is fixed I will surely make the server public again

ps.
MaxSpecators = x (where x is a number) does work! I've just tried it out and it seems to work.
-Gog

Re: ChaosUT2 ded. server troubles
That is the command I use to start the server. No I do not run it from the command prompt, but have it registered as Windows service. It doesn't matter if run from the command prompt or as service though, same problems persist.Gog wrote:
I start the server by using:
ucc server Duel-ArchEnemy.ut2?game=chaosGames.ChaosDuel -MOD=ChaosUT2 log=ChaosDuel.log
/edit
I tried using ?MinPlayers=x or ?MaxPlayers=x in the command, but no success for me.
well I dunno, Im not really worried about the admin part though. I've got the webadmin to work, so I guess I can always take action from the webmin.jeditobe1 wrote:I really have no idea why the adminlogin isnt working for you. I just tried it again on a server where i knew the admin password and worked fine once i remembered the right spelling.
My main concern really is the maxplayers thing. Although in July my bandwidth doubles so I won't have this trouble anymore, but I'm still of the opinion that servers should listen to their ini files

webadmin -> server console:jeditobe1 wrote:what happens when you try adjusting the maxplayers in webadmin?
set engine.gameinfo maxplayers 6
that works


I'm not sure what you mean. Just make it listen to the MaxPlayers value in the [Engine.GameInfo] section, just like every normal serverjeditobe1 wrote:I found where it was messing up in the code yesterday.. should be fixed next patch to use values up to 8 (but not always

MaxPlayers=2 == 2 player maximum on server
MaxPlayers=6 == 6 player maximum on server
MaxPlayers=8 == 8 player maximum on server
MaxPlayers=16 == 16 player maximum on server
etc, etc.
This as just to be sure what you mean. I just want to have some basic control over my own server

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- Inactive Chaos Team Member
- Posts: 2638
- Joined: Mon Mar 10, 2003 11:06 pm
- Location: The Dagobah System
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Well the general idea is that with over 8 people you start having problems on the maps in some of the duel modes.. and the wait lines in the other modes get extremely long.. so if the max players is over 8, its reduced to 8. If its below 8.. its fine.
I make Darth Vader look like a teenage punk with a lightsaber.
Ah ok, sounds fair enough! Thanks for listening and trying to help me out. Will look forward to the patchjeditobe1 wrote:Well the general idea is that with over 8 people you start having problems on the maps in some of the duel modes.. and the wait lines in the other modes get extremely long.. so if the max players is over 8, its reduced to 8. If its below 8.. its fine.

Think I will stick to supporting the ChaosUT2 Duel scene
