Guns, guns, and more guns. Just thought I'd start another thread for weapon ideas since the other weapon idea thread is getting crowded.
Well anyway, my first idea which I already had posted in my first topic is the return of the stinger from the Original Unreal Single Player game. The primary fire shoots Tyridium shards much like the Linkgun fires link bolts. The secondary fire shoots Tyridium shards in a burst much like a shotgun.
Perhaps the new stinger could make use of some other ammo types, too. Generally, tyridium shards come in packs of 50 and the stinger can hold a maximum load of 250 Tyridium shards.
Also, has anyone else downloaded the Headhunter rifle Mk2? It has its own auto-zoom and tells you where to fire in order to hit the target! I'd like to see something like the Headhunter rifle Mk2 in CUT2:E.
You don't need a lot of weapons, you just need one that is beautiful and Godlike. Like this here Redeemer!
- Double barrelled shotgun with explosive and normal ammo (like ChaosDM)
- Pickup model for the armour shards similar to the pickup in Chaos for UT 99
- Runes!! Speed, strenght, healing etc. Not to many because that would be way to complicated. Six should be enough.
- And ofcourse the Defenders of Chaos gametype!
primary:shoots out a slow moving round object which dissapears after 20 sec,things will get sucked to it like to the vortex,but it wont kill,just fling people around,1 ammo cost
Secondary:shoots a ray from the gun that stays in the place for 15 secs,anything touching it gets pulled to a end of the ray and also gets damaged,costs 9 ammo