So, you want to be a Duelist?

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
LoQtUS
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Post by LoQtUS »

o_0 this guy is making me nervis. LOL
The Dark Side of Chaos.
TKATK
the magical link fairy
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Post by TKATK »

i didnt know there is so much to duel :o


bj at making a guide,now include this in 3.01 release's(which i hope is tommorrow)help
Kaze
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Post by Kaze »

Katana is a pain to use and I think it needs revamped slightly. It has great lunge attacks and can cause major damage if used right but I think it just isn't a contender compared to all the other weapons. The medium stance is slow seeing as how you have the spins and the horizontal attack from medium stance is hardly horizontal at all. However I have used the medium stance to kick some serious tail and it does have pretty good defense.

However I hate hate HATE the katana heavy stance. I wish the Chaos team would actually study the weapons before making "cool" animations for them. Not only does the heavy stance spins cause your wrist to rotate wildly out of control but it is the most powerful move the katana has. I have seen countless newbs spam the windmil attack and get instant kills because the enemy couldn't do anything about the spinnning blades while attacking. I like the katana, and think it could be made alot better if heavy stance was changed. The animations are just dumb and the moves are perfect for spamming repeatedly which ruins the game. Please fix the katana and I will be grateful. Also some more range on the medium stance or more damage on light wouldn't hurt.

P.S. I agree with Trilkin that the hammer is even more rediculous than the katana. the animations are all wrong seeing as how spinning a huge hammer around with one hand at that speed is impossible. Some of the physics and balance issues of the game really do make it Unreal. Maybe give the katana the hammer animations and give the hammer...no animations because I hate it.
FireFly
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Post by FireFly »

Wow, this is weird, I've just come out of a game with someone called kaze :)
LoQtUS
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Post by LoQtUS »

Kaze wrote: I wish the Chaos team would actually study the weapons before making "cool" animations for them.
Not meaning to be rude but seeing as you are callin me out here.
This is a picture of mine and yes sir i can tell you i do know how to use it.
Image
Not only does the heavy stance spins cause your wrist to rotate wildly out of control but it is the most powerful move the katana has. I have seen countless newbs spam the windmil attack and get instant kills because the enemy couldn't do anything about the spinnning blades while attacking. I like the katana, and think it could be made alot better if heavy stance was changed. The animations are just dumb and the moves are perfect for spamming repeatedly which ruins the game. Please fix the katana and I will be grateful. Also some more range on the medium stance or more damage on light wouldn't hurt.
I will tell you that i can spin my Katanna exactly like it is spinning in the game. Let me ask you, Have you attepted to block? that would be on the Alt fire of the weapon. To be completely Honest tellin people that they are dumb and have no clue what they are doing is not the way to get them to do the things that you want. As far as the range is concerned, its a melee weapon we are limited in the range by the length of the arm.
P.S. I agree with Trilkin that the hammer is even more rediculous than the katana. the animations are all wrong seeing as how spinning a huge hammer around with one hand at that speed is impossible. Some of the physics and balance issues of the game really do make it Unreal. Maybe give the katana the hammer animations and give the hammer...no animations because I hate it.
Yes, I realize that the animation that you are talking about is a bit rediculous. But, after approxamitly 300 animations i was running out of ideas LOL Im sorry you hate my work so much. Thank you for the positive feed back ;)
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TKATK
the magical link fairy
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Post by TKATK »

and i thought you just mixed some of the katana animations with hammer animations :roll:




LoQ,for what reasons do you need a katana?
Shadowstar
Chaotic Dreams Team
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Post by Shadowstar »

This is an interesting thread.

Good job, Tril!
Kaboodles
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Post by Kaboodles »

Just a note:

The Daggers really aren't that short. If you look closely, one of those things is just an teeny bit shorter than the katana. I was playing against a dagger player while using a Dual Axe in heavy stance. I used the big downards vertical swing against him, and he used one of the pincer attacks and killed me. My aim was dead on, and the axe should have hit him, but it fell short, and he sliced me up with his daggers while the axe was down. That happened to me twice. I can't imagine how a dagger could have greater attack range than an axe, but well, there it is.

The light stance horizontal attacks for the double axe also has a very short range. I think the problem is that the animation doesn't reach out with the arm too far, and the characters hold the weapon a little high on the handle.

The Double axe heavy stance really isn't all that weak. All you have to do is time attacks and strafe them from the side. Just watch for big horizantal swings. I use the heavy stance all the time and usually dominate the field. I got about 32 kills in a 4 way duel match once. It was awesome!

And yeah, the katana windmill attack is a bit spammy...
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jb
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Post by jb »

Ackkk we see Loq's feet in those pictures...my eyes...
:) :) :) :) :) :)
Jb
LoQtUS
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Post by LoQtUS »

HAHAHAHAHAHA between you and Flagg my feel will be famous yet. 8O
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Rythmix
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Post by Rythmix »

I tend to find the light stance has some sort of delay.. like its not as fast as you expect... i can hit the left mouse button 4 times before and after each swing animation finishes and thats annoying.. medium seems to be most like the ut2k3 version for most weapons, so I stick with that, and the delay fits right with the animation. Heavy, depending on the weapon can be a little sluggish feeling.. but once you get a feel for the weapons, you will find your niche in the stance department.
Rythm is Gonna Get Ya!
Kaze
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Post by Kaze »

Well I own a katana too, but that doesn't really matter. Also I have a hard time believing that your wrist goes 360 degrees. I have to ask why you chose those animations for heavy stance seeing as how doing anything involving spinning your wrist or using one hand will not maximize your attack power. So I apologize for calling the animations stupid. They just don't seem practical. The same can be said for the hammer anims. I mean I know that it isn't supposed to be realistic, but I think some tweaks should be made considering the characteristics the weapons have in reality.

Also I do not hate your work. All of the animations look wonderful I just have issues with some of them being in the wrong place and on the wrong weapons :P

Really I just hate the heavy stance because it destroys the image I have of a katana and the basis of katana attack style mostly I think of kendo or a Iai stance with sword draws. So yeah my biggest issue is that I just don't think twirling a katana around is practical.
Shadowstar
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Post by Shadowstar »

There is a difference between the length of the weapon and its actual range, as there is also a factor in how far the player's arm extends while performing the move. Sometimes the arm is kept relatively close to the body, which results in a shorter ranged attack. So when you determine the actual workable range of any weapon, take into consideration all of its moves as well as the length of the weapon. For instance, I can make the bastard sword reach out pretty far with the right moves, a good way to counter someone who is using the superior length of the single-bladed axe.
Cookie
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Joined: Sun Jun 20, 2004 2:29 pm

Post by Cookie »

One thing I want to add is: use your environment around you, especially walls. Myself use poleaxe (ok call me lamer or something, but I prefer one deadly shot) and it is great in combination with walls. Most of the time if they charge at you, I jumpwall , saltoing to behind my enemy and land with an attackblow. Looks real nifty and painfull too. =)
SparticusManWhorius
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Daggers...

Post by SparticusManWhorius »

Daggers are by no means a short range weapon, or difficult to use. Newbies don't shy away from them at all either, in fact many stick to daggers completely avoiding all other weapons. Daggers register more damage in their extention time period than any other weapon. They are the most imbalanced weapon in Duel.

Sorry buddy. I'm sure you're good, but you are using a weapon which is considered very cheap by many players. If you want more reasons why: http://forums.chaoticdreams.org/viewtopic.php?t=3650

Decent guide otherwise.
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