Newby server setup

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
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M@ver!c
Posts: 3
Joined: Wed Jun 16, 2004 9:08 pm
Location: South yorkshire, England

Newby server setup

Post by M@ver!c »

OK, got dedicated server up and running with chaos installed.


first problem, I just want the weapons in any map i choose, not just chaos ones (most of my friends will not play DM they like ONS!).

when i run the server which i think is in just the mod mode, the weapons only appear in the first map (which can be any) but returns to normal weapons when the map rotates to another one.

has any body got a good server setup guide or a example .ini file.

This is my first post, so please be carefull with me! 8O
M@ver!c
jeditobe1
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Post by jeditobe1 »

Make sure you enable the mutator, and if you are running mapvote, make sure the gametypes in the voting config are set up with the mutator as well.
I make Darth Vader look like a teenage punk with a lightsaber.
M@ver!c
Posts: 3
Joined: Wed Jun 16, 2004 9:08 pm
Location: South yorkshire, England

server

Post by M@ver!c »

How do you correctly setup the mutator, and mapvote.
:oops:
Never, ever approach a computer saying or even thinking "I will just do this quickly."
Gog
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Re: server

Post by Gog »

M@ver!c wrote:How do you correctly setup the mutator, and mapvote.
:oops:
mapvote is quite easy; there are some very good tutorials on the unrealadmin page: http://www.unrealadmin.org/forums/forumdisplay.php?f=56. You might want to look at the server setup doc on the chaos website: http://dynamic4.gamespy.com/~chaotic/in ... ut2004.php.

Sample of my UT2004 DM Server mapvote config (UT2004.ini):

Code: Select all

[xVoting.xVotingHandler]
VoteTimeLimit=70
ScoreBoardDelay=5
bAutoOpen=True
MidGameVotePercent=70
bScoreMode=False
bAccumulationMode=True
bEliminationMode=False
MinMapCount=2
MapVoteHistoryType=xVoting.MapVoteHistory_INI
RepeatLimit=4
DefaultGameConfig=0
bDefaultToCurrentGameType=True
bMapVote=True
bKickVote=False
bMatchSetup=False
KickPercent=60
bAnonymousKicking=False
MapListLoaderType=xVoting.DefaultMapListLoader
ServerNumber=1
CurrentGameConfig=0
GameConfig=(GameClass="XGame.xDeathMatch",Prefix="DM",Acronym="DM",GameName="NW DeathMatch",Mutators="none",Options=)
GameConfig=(GameClass="XGame.xDeathMatch",Prefix="DM",Acronym="DM",GameName="InstaGib DM",Mutators="XGame.MutInstaGib",Options=)
GameConfig=(GameClass="XGame.xTeamGame",Prefix="DM",Acronym="DM",GameName="Team DeathMatch",Mutators="none",Options=)
Sample of my Chaos UT2 Duel server (ChaosUT2.ini):

Code: Select all

[xVoting.xVotingHandler]
VoteTimeLimit=70
ScoreBoardDelay=5
bAutoOpen=True
MidGameVotePercent=70
bScoreMode=False
bAccumulationMode=True
bEliminationMode=False
MinMapCount=2
MapVoteHistoryType=xVoting.MapVoteHistory_INI
RepeatLimit=4
DefaultGameConfig=0
bDefaultToCurrentGameType=True
bMapVote=True
bKickVote=False
bMatchSetup=False
KickPercent=60
bAnonymousKicking=False
MapListLoaderType=xVoting.DefaultMapListLoader
ServerNumber=1
CurrentGameConfig=0
GameConfig=(GameClass="chaosGames.ChaosDuel",Prefix="Duel",Acronym="Duel",GameName="Chaos Duel",Mutators="none",Options=)
I hope this helps you out!
Gog_*NiA*
N00bs in Action - Team Leader
http://www.noobsinaction.com
M@ver!c
Posts: 3
Joined: Wed Jun 16, 2004 9:08 pm
Location: South yorkshire, England

server

Post by M@ver!c »

Many thanks, I will give it a try when I get home.

Thanks :)
Never, ever approach a computer saying or even thinking "I will just do this quickly."
vudluxi
Posts: 4
Joined: Fri Jun 11, 2004 10:13 pm

Post by vudluxi »

I have the same problem, I'm running the Unreal Free Dedicated Server (not the full retail version), to host games and can get the Chaos weapons to appear in the first ONS map, but when you change the map via the web interface all the weapons default back to the origional UT2004 weapons. Anyone know if there is a way round this or would I be better off installing the full UT2004 on my server and use the dedicated server option to host games?
jeditobe1
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Post by jeditobe1 »

if you are losing the weapons when mapvoting.. you probably need to set mapvote to include the chaos mutator in the mapvote setup.
I make Darth Vader look like a teenage punk with a lightsaber.
vudluxi
Posts: 4
Joined: Fri Jun 11, 2004 10:13 pm

Post by vudluxi »

Its not changing maps in mapvoting as we already know which maps we like and have them in timed rotation
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