melee

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
zepeda13
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melee

Post by zepeda13 »

does any one think that they will be able to fix the 1.0 rate thinge with the swords and stuff ?
TKATK
the magical link fairy
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Post by TKATK »

whaddja mean?
jb
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Post by jb »

Are you talking about how we also play animations at the rate of 1.0?

If so it was done as a code limitation. We wanted to keep them all at the same speed as syncing up is very important. And if we run at different speeds then we could loose sync which would be bad :(
Jb
Kaze
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Post by Kaze »

Seeing as how I have no idea what synching up means I have to wonder why it is not within the coding possibilities to have the daggers move faster than the hammer?
LoQtUS
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Post by LoQtUS »

Because we have to play animations at the same frame rate as the epic animations. We do a process called animation blending. you are actualy seeing atleaste 2 animations at a time.
The Dark Side of Chaos.
DarkspY
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Teamdeathmatch with meleeweapons

Post by DarkspY »

Hi!
This saturday I'll make a LAN party and my friends and I would like to play Duel with teams. I already got WoRm2004 but this didn't work (I guess its caused by the patch of ut2004). Does sb know, how to play Teamdeathmatch with Meleeweapons or how to play Duel with teams?
Please help me, because losing all time against me, wouldn't be fun for my friends :wink: ...
Thanks a lot!
jeditobe1
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Post by jeditobe1 »

Well there is no real team version since all the teamcode is derived differently than the normal gametypes. However, melee should be enabled in team-KOTH and chaosCTF.. which both have team support. If you could agree among the friends not to stand on the hill or capture the flags.. you can mimic a team DM.
I make Darth Vader look like a teenage punk with a lightsaber.
DarkspY
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Post by DarkspY »

It's an idea... Are you going to add tdm to the game later (like you did 1on1, last man standing,...)?

Idea: You could create an assault mode, where team one has to assault the castle and kill the king. Team one has to assault the castle, by standing 10 secons at the battering ram to destroy the castles gates. Then they have to walk some complicated ways and activate some doors etc. to get to the king and kill him (a static object) with about 5 blows. Team two has to defend the castle and its checkpoints and by killing team one (or maybe by assaulting their castle). Every player respawns after dieing. Otherwise these matches would end a little to fast, I guess.
What do you think? Very hard to code, isn't it? :wink:
Shadowstar
Chaotic Dreams Team
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Post by Shadowstar »

We have considered lots of assault gametype ideas, and have no plans at this stage to implement such a gametype (aside from a pseudo-assault gametype known as Defenders of Chaos, but thats more invasion than assault). However, I think Team DM is worth considering and shouldn't be too difficult to add. Though I will let a coder answer that as they would know more.
jb
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Post by jb »

We can add Melee to any standard gametype very easily. Only takes a half dozen lines of code to do. Then a few tweaks to the UCL file. However we are trying to work on stuff we feel is important and right now thats not these gametypes. Besides when we do this we want to make it more than just DM with melee weapons (ChaosDM for example so we added the medals to start).

But we also hear you fans so if you want something like this and its more than just one or two we can respond in some form or fashion to give you folks what you want.

So ATM we are just focusing on Bugs for the PR3.01 fix. We will try to follow up that with another patch that can have some of your request and suggestions in it. So while we get our bug work done we are gathering info to see what makes the best choice for all of us.... We hear that you want a Melee DM only that should not be a problem..what else do you want?
Jb
TKATK
the magical link fairy
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Post by TKATK »

OT:Could you also think of making chaosLMS?with

1.rewards
2.More than 1 ammo type on "full ammo"spawns
jb
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Post by jb »

TKATK wrote:OT:Could you also think of making chaosLMS?with

1.rewards
2.More than 1 ammo type on "full ammo"spawns
Yes we can think about it.
Jb
DarkspY
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Post by DarkspY »

You could create a experience system, which gives players levels and skills, they can activate with left, left, left, left etc., which costs them 20 health or sth like adrenalin. Things like a spinning punch, a sword tackle (running with the sword into the enemy) or a special move like the katana does already. I think it's important to let all gametypes support melee weapons, because it's sth you still would do some day and it seems to be not very hard for you to code.
TKATK
the magical link fairy
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Post by TKATK »

Melle weapons require pawn replacing,which infact replaces pawns,it would be nice if there was a chaos version for everything tho
DarkspY
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Post by DarkspY »

thats what i'm talking about!
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