TKATK wrote:so that players can hide in shadows and stuff without getting tracked?
Hiding can be quite fun while ahead in points in KOTH, just as hunting (often with makeshift temporary aliances with the enemy) out those hiding can be fun as well. And if you check "alone on hill" for points, hiding isn't that good of option, though being stealthy still can be.
What sets this appart from "camping" is that if the map is a KOTH map and has a well-sized hill zone as well as a well designed hill and non hill area (and takes time to get back to the zone) then it makes the most out of wanting suspense, but not wanting to sit out a round.
Simply put, it makes you much less willing to risk yourself and thus become suspensful and more rewarding per kill, but also doesn't do so at the cost of having a limited amount of lives, and eliminating "sitting out" the rest of a round.
We had a ball on such a map I made for UT, and we very much enjoyed the suspense, be it 1 on 1 on 1, 2 on 2. It demanded teamwork, and empashized trying (in team games) to acheive a 2 on 1 encounter while at the same time trying to prevent a 1 on 2 encounter. It also demanded teamwork to have 1 person stay in the zone and try to survive while the other went out of the zone to the periferal area to get more ammo and health (which was often better than just dying with the delay involved due to the respawn locations)