All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Mystrunner_h2g2
Posts: 33 Joined: Tue Apr 13, 2004 1:52 pm
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by Mystrunner_h2g2 » Tue Jun 22, 2004 3:25 pm
I was wondering if there would be any way to keep bodies from disappearing during a duel match until the duel is over. It'd be a bit more interesting to be fighting over top the corpses of the previous losers, if you know what I mean.
bl00ds33ker
Posts: 25 Joined: Mon Jun 21, 2004 3:08 pm
Location: Germany
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by bl00ds33ker » Tue Jun 22, 2004 3:57 pm
yeah that would definetly cool, but only if you could kick em around.
Kaboodles
Posts: 995 Joined: Fri Mar 05, 2004 3:36 am
Location: Roanoke, VA
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by Kaboodles » Tue Jun 22, 2004 4:16 pm
Interactive corpses that bleed when you hit them.
TKATK
the magical link fairy
Posts: 2184 Joined: Sun Jul 20, 2003 10:16 am
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by TKATK » Tue Jun 22, 2004 4:37 pm
I agree that the stay should be added as a option,like in fragops
Kaboodles
Posts: 995 Joined: Fri Mar 05, 2004 3:36 am
Location: Roanoke, VA
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by Kaboodles » Tue Jun 22, 2004 7:42 pm
I would also like this outside of Duel Melee. I want to pin someone against the wall with a Hellbender, or feel the thud as I crush him beneath my wheels of death!
bl00ds33ker
Posts: 25 Joined: Mon Jun 21, 2004 3:08 pm
Location: Germany
Contact:
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by bl00ds33ker » Tue Jun 22, 2004 7:46 pm
nice idea but in the end there would be hundreds of corpses flying around
and the fps would go down wich is bad
May the dagger whorage begin.
Kaboodles
Posts: 995 Joined: Fri Mar 05, 2004 3:36 am
Location: Roanoke, VA
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by Kaboodles » Tue Jun 22, 2004 9:56 pm
Well, I don't really want to keep them from disappearing, but how about allowing them to stick around a little longer?
TKATK
the magical link fairy
Posts: 2184 Joined: Sun Jul 20, 2003 10:16 am
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by TKATK » Tue Jun 22, 2004 10:03 pm
get giblife for that