All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Trel
Posts: 90 Joined: Thu Jun 24, 2004 8:10 pm
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by Trel » Thu Jun 24, 2004 8:16 pm
When you're on the hover board, holding in fire, does not work and also you can rapidly click fire and use your weapon very quickly like a very quick barage of rockets or sniper shots.
bl00ds33ker
Posts: 25 Joined: Mon Jun 21, 2004 3:08 pm
Location: Germany
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by bl00ds33ker » Thu Jun 24, 2004 8:27 pm
ERR...
I always thought that the hoverboard is not implemented yet,
so how comes that YOU can use it ?
Or have i missed something ?
May the dagger whorage begin.
Zachariah
Chaotic Dreams Team
Posts: 2331 Joined: Thu Jul 17, 2003 5:25 pm
Location: Wherever Dreams Go Stale.
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by Zachariah » Thu Jun 24, 2004 8:30 pm
Its in there , but you have to summon it. It isnt exactly done , hence the bug he mentioned.
bl00ds33ker
Posts: 25 Joined: Mon Jun 21, 2004 3:08 pm
Location: Germany
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by bl00ds33ker » Thu Jun 24, 2004 8:32 pm
ahh
didnt know that
one think...
whats the command for summoning it?
May the dagger whorage begin.
Code-Killer
Posts: 45 Joined: Tue Jun 22, 2004 10:52 pm
Location: Somewhere in the depths of California
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by Code-Killer » Thu Jun 24, 2004 9:53 pm
I think it's summon chaosut.hoverboard I'll check to make sure later
Wow, I thought I knew what ridiculous was until today -Strongbad
Kaboodles
Posts: 995 Joined: Fri Mar 05, 2004 3:36 am
Location: Roanoke, VA
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by Kaboodles » Thu Jun 24, 2004 9:55 pm
No I think its summon chaosut2.hoverboard
That's what I used to summon it, although for some reason it doesn't work for me anymore
jb
Posts: 9825 Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
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by jb » Thu Jun 24, 2004 10:19 pm
Just as an FYI the syntax is:
Summon PackageName.Class for any thing that you want to summon. Note that some things will not work this way. And for weapons you have to summon its pickup class and not the weapon itself.
So the package name is ChaosUT (ie the U files)
then hoverboard
summon chaosut.hoverboard
Jb
Trel
Posts: 90 Joined: Thu Jun 24, 2004 8:10 pm
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by Trel » Fri Jun 25, 2004 4:09 am
yeah, I summoned it, but I wanted to point out this bug so it's not there in the final version
TKATK
the magical link fairy
Posts: 2184 Joined: Sun Jul 20, 2003 10:16 am
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by TKATK » Fri Jun 25, 2004 2:33 pm
i doubt such a big bug could be left in a full version of the vehicle
and afaik it isnt even 70% done,so no suprise