Small bug with hover board

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Trel
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Small bug with hover board

Post by Trel »

When you're on the hover board, holding in fire, does not work and also you can rapidly click fire and use your weapon very quickly like a very quick barage of rockets or sniper shots.
bl00ds33ker
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Post by bl00ds33ker »

ERR...

I always thought that the hoverboard is not implemented yet, :cry:
so how comes that YOU can use it ?
Or have i missed something ?
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Zachariah
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Post by Zachariah »

Its in there , but you have to summon it. It isnt exactly done , hence the bug he mentioned.
bl00ds33ker
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Post by bl00ds33ker »

ahh
didnt know that :oops:
one think...
whats the command for summoning it?
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Code-Killer
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Post by Code-Killer »

I think it's summon chaosut.hoverboard I'll check to make sure later
Wow, I thought I knew what ridiculous was until today -Strongbad
Kaboodles
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Post by Kaboodles »

No I think its summon chaosut2.hoverboard

That's what I used to summon it, although for some reason it doesn't work for me anymore
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jb
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Post by jb »

Just as an FYI the syntax is:

Summon PackageName.Class for any thing that you want to summon. Note that some things will not work this way. And for weapons you have to summon its pickup class and not the weapon itself.

So the package name is ChaosUT (ie the U files)

then hoverboard

summon chaosut.hoverboard
Jb
Trel
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Post by Trel »

yeah, I summoned it, but I wanted to point out this bug so it's not there in the final version :)
TKATK
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Post by TKATK »

i doubt such a big bug could be left in a full version of the vehicle

and afaik it isnt even 70% done,so no suprise
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