The PR3.0 Bug Report Thread - v2
This time a gravity vortex crashed my listen server.
UT2004 Build UT2004_Patch_[2004-06-11_16.51]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3402 MHz with 1022MB RAM
Video: RADEON 9800 PRO (6451)
General protection fault!
History: AActor::KAddImpulse <- AActor::execKAddImpulse <- UObject::ProcessEvent <- (VortexProj DM-16_TheShire_v2.VortexProj, Function ChaosUT.VortexProj.Sucking.Tick) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level The Shire (version 2) <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
UT2004 Build UT2004_Patch_[2004-06-11_16.51]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3402 MHz with 1022MB RAM
Video: RADEON 9800 PRO (6451)
General protection fault!
History: AActor::KAddImpulse <- AActor::execKAddImpulse <- UObject::ProcessEvent <- (VortexProj DM-16_TheShire_v2.VortexProj, Function ChaosUT.VortexProj.Sucking.Tick) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level The Shire (version 2) <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
The weather is here. Wish you were beautiful.
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I'm having trouble using the Onslaught Weapons mutator with ChaosUT.
I load CUT and have the mutator on in botmatch, then I select Onslaught Weapons. I configure it so it replaces the Bio-rifle with the Minelayer.
I start up a botmatch, and I find the Claw2. I see Minelayer ammo nearby. It changes to Claw2 ammo, but then the Claw2 changes to the Bio-rifle! All that gets replaced is the Bio-rifle ammo!
Please fix this, I love the Minelayer.
I load CUT and have the mutator on in botmatch, then I select Onslaught Weapons. I configure it so it replaces the Bio-rifle with the Minelayer.
I start up a botmatch, and I find the Claw2. I see Minelayer ammo nearby. It changes to Claw2 ammo, but then the Claw2 changes to the Bio-rifle! All that gets replaced is the Bio-rifle ammo!
Please fix this, I love the Minelayer.
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The problem with weapons muts is they are most times not cross-compatible. This is one of those cases, and theres not much we can do about it unfortunately, especially since we cannot change epic's code to suit our needs. 
(The onslaught weapons mutator is from epic right?)

(The onslaught weapons mutator is from epic right?)
I make Darth Vader look like a teenage punk with a lightsaber.
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If you toss the claw do you have it?
Edit: found what was wrong... We had forgotten to adjust the claw's weapon class stuff since the UT2004 port.. and it was set to the exact same things as the mine layer.. which means it effectively blocks it out. Should be in the patch.
Edit: found what was wrong... We had forgotten to adjust the claw's weapon class stuff since the UT2004 port.. and it was set to the exact same things as the mine layer.. which means it effectively blocks it out. Should be in the patch.
I make Darth Vader look like a teenage punk with a lightsaber.
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I did that to a friend of mine and his machine froze too . . . . the only way he could get out of it was a hard reset. only happened once cuz he didn't wanna play anymore, heh.Deathstorm wrote:OS: Win2kpro
CPU: 1 Ghrtz AMD thunderbird
Memory: 512 meg
Video GeForce2 MX400 based card with 64 meg video ram
Every time I get frozen with MUG (ice ammo) my sys. freezes, & the sound repeats last few secs played. Reboot needed to get out.
funny bug
Playing ONS-Acendency I noticed I could get the Raptor under a weapon, lift it up and fly with it. Dont know if this is a chaos bug or Epic. I have the screen shots but not sure how to post them...ok i just read I cant, so I've created the name UT2004 on Webshots and put them there.








Last edited by Misfit on Fri Jun 25, 2004 11:41 pm, edited 1 time in total.
The weather is here. Wish you were beautiful.
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