medal maybe?Somoene on IRC who does not wish his name to be displayed wrote:At times a server running 1on1 duel mode with an 10 person limit can be incredibly boring for those not battling, so this idea was thought up in a hope to remedy that. I think every player should join the server with 500 'credits', these credits will be used to bet on the fights going on in tradiitionally betting style with odds and all. At the end of the match when all the duels are over the person with the most money will win a
gambling system
gambling system
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And i think there should be a multiplication factor for every player on the server.
The standart mult. would be 2x
If a player would have 5 wins and 3 losses , the losses would be substracted from the wins , so 5-3=2
This number would be multiplicated with the multiplicationfactor for over 0(5wins -5losses =0), lets say -0,15
so 2x-0,15=-0,3
that would substractred from the standart mult.
so 2-0,3=1,7 The new factor would be 1,7(but the multi. factor cant fall under 1,1)
(2+((wins-losses)x-0,15)))
If a player has the scores of 2 wins and 4 losses, you again substract it
so 2-4= -2
that would be multiplicated with the factor for under 0
for example -0,3
so -2x-0,3=0,6
this would be added to the mult. factor
the new mult. factor would be 2,6
(2+((wins-losses)x-0,3)))
Maybe thats a little bit confusing,
so read it twice.
The standart mult. would be 2x
If a player would have 5 wins and 3 losses , the losses would be substracted from the wins , so 5-3=2
This number would be multiplicated with the multiplicationfactor for over 0(5wins -5losses =0), lets say -0,15
so 2x-0,15=-0,3
that would substractred from the standart mult.
so 2-0,3=1,7 The new factor would be 1,7(but the multi. factor cant fall under 1,1)
(2+((wins-losses)x-0,15)))
If a player has the scores of 2 wins and 4 losses, you again substract it
so 2-4= -2
that would be multiplicated with the factor for under 0
for example -0,3
so -2x-0,3=0,6
this would be added to the mult. factor
the new mult. factor would be 2,6
(2+((wins-losses)x-0,3)))
Maybe thats a little bit confusing,

so read it twice.

Last edited by bl00ds33ker on Tue Jun 29, 2004 6:16 pm, edited 1 time in total.
May the dagger whorage begin. 



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Nice idea.
My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
as someone of the CD team said "good idea" i think it will be discussed further in theyre channel sometime
Also is it possible to make so that in gametypes where you get medals under the name's of medal winners are shown server records,like who got the most melle kills EVER,not only in the match,the best/worst players can leave a footprint(i mean only for the server on which,not EVER EVERYWHERE)
Also is it possible to make so that in gametypes where you get medals under the name's of medal winners are shown server records,like who got the most melle kills EVER,not only in the match,the best/worst players can leave a footprint(i mean only for the server on which,not EVER EVERYWHERE)
Why would you want to have it so difficult, the gambling system of horseraces fits way betterbl00ds33ker wrote:And i think there should be a multiplication factor for every player on the server.
The standart mult. would be 2x
If a player would have 5 wins and 3 losses , the losses would be substracted from the wins , so 5-3=2
This number would be multiplicated with the multiplicationfactor for over 0(5wins -5losses =0), lets say -0,15
so 2x-0,15=-0,3
that would substractred from the standart mult.
so 2-0,3=1,7 The new factor would be 1,7(but the multi. factor cant fall under 1,1)
(2+((wins-losses)x-0,15)))
If a player has the scores of 2 wins and 4 losses, you again substract it
so 2-4= -2
that would be multiplicated with the factor for under 0
for example -0,3
so -2x-0,3=0,6
this would be added to the mult. factor
the new mult. factor would be 2,6
(2+((wins-losses)x-0,3)))
Maybe thats a little bit confusing,![]()
so read it twice.

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LOL - Sorry, we only accept suggestions from those brave enough to step foward and actually speak them.Somoene on IRC who does not wish his name to be displayed wrote:

And besides, the only cash I'd wanna see in Chaos, is if'n Loq or somebody can make it so my player model can throw a few bills at the girls dancing on tables, like the ultra-cool Mr. Nukem. (course we'd have to get Neo or somebody to get some girls dancing on tables first, but hey...)