
UT2k4RPG NOT compatible
You can turn off magic weapons in UT2004RPG's configuration menu. Doing so should fix all issues with ChaosUT, or most mods that have their own weapons for that matter. The new weapon system took the huge (yet amazingjeditobe1 wrote:Mysterial.. is there an easy-disable on that feature? just outta curiousity? I know you could have a server disable certain abilities in the previous version via an ini edit.. was wondering if that had a gui on/off switch.

Hah, if you think that's neat, just wait till you see how I managed to handle ChaosUT's multiple ammo types.jb wrote:Jedi,
Mysterial was able to find a better work around to prevent this if you would like to see I can send you his email..pretty neat stuff

It probably would be if not for the fact that in UT2003 with ChaosUT being able to swap out WeaponFires I could mostly ignore the whole thing so this is the first time I have to deal with it.jeditobe1 wrote:Well we re-arranged some stuff internally pertaining to ammo types so i hope it would be easier than for ut2k3...

I now play Invasion with Chaos and RPG.... It has a few hitches but it works for the most part....
Turret launcher of infinity.
My favorite is boosting my firing rate to around 1000... Problem is that I have to find infinity weapons or get stuck with my shield gun.
Flak Cannon of Infinity + 1000 Speed bonus = Anti Aircraft gun
THANK YOU CHAOS GODS FOR A FIX! *Grovels*
*Prepares for Avril of Infinity*
Turret launcher of infinity.

My favorite is boosting my firing rate to around 1000... Problem is that I have to find infinity weapons or get stuck with my shield gun.
Flak Cannon of Infinity + 1000 Speed bonus = Anti Aircraft gun
THANK YOU CHAOS GODS FOR A FIX! *Grovels*
*Prepares for Avril of Infinity*
