The PR3.0 Bug Report Thread - v2

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
McNum
Posts: 3
Joined: Sun Jun 06, 2004 2:32 pm

Post by McNum »

I found a map bug or more likely oversight in Duel-Arena][. Basically it's possible to stand between the two halves of the spike traps without triggering the spikes. Of course, the bots then run at me which gives me an instant win.

I can get you a screenshot, but I don't have any place to upload it right now.

It's simple to reproduce. Just jump into the pit and aim for the area without black squares.
TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

Have you found the "spawn point in killzone" thing?that seemed to blair more than a trap oversight
MaliceDR
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Joined: Thu Jul 01, 2004 7:25 pm

Post by MaliceDR »

I don't know if this one has been brought up yet. From time to time when I get hit with a MUG using freeze ammo, my computer freezes up (yes, that is a pun.). I thought it was just a problem with me, but I've heard several other people lament about such occurences as well.

Also: the Shield Gun/Melee weapon scroll issue. I usually use my mouse wheel to change weapons, and this kinda messes me up. I'm 100% sure that this has been discussed, though,
Shadowstar
Chaotic Dreams Team
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Post by Shadowstar »

Its a known bug and currently the big issue holding up the patch. But, and please dont quote me on this, I think the cause has been identified and it is currently being fixed...
Deapblade
Posts: 453
Joined: Sun Oct 19, 2003 3:06 pm
Location: The Netherlands

Post by Deapblade »

MaliceDR wrote:I don't know if this one has been brought up yet. From time to time when I get hit with a MUG using freeze ammo, my computer freezes up (yes, that is a pun.). I thought it was just a problem with me, but I've heard several other people lament about such occurences as well.
Is being worked on and holds indeed the patch up.
MaliceDR wrote:Also: the Shield Gun/Melee weapon scroll issue. I usually use my mouse wheel to change weapons, and this kinda messes me up. I'm 100% sure that this has been discussed, though,
This is an Epic bug; so you'll have to wait until Epic is going to do something about it.
jb
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Post by jb »

Deapblade wrote:
MaliceDR wrote:Also: the Shield Gun/Melee weapon scroll issue. I usually use my mouse wheel to change weapons, and this kinda messes me up. I'm 100% sure that this has been discussed, though,
This is an Epic bug; so you'll have to wait until Epic is going to do something about it.
Just wanted to touch up on this. We have made some improvements in this case so the looping issue is not nearly as bad. Its only one or two rare cases where you get dumped into a loop. Last I knew Epic was still looking into it as we have pointed out where Epic code breaks. So we could only hack in our fixes (in order to fix it proper we would need to use our tweaks in epics code as well which we can not do).
Jb
Frisbee
Posts: 5
Joined: Mon Jul 05, 2004 1:31 pm
Location: In a Galaxy Far Far away...

Post by Frisbee »

Hey all, i'm new here.
Anyhow, i don't know if this was allready reported, but i have noticed that when i play "Chaos UT2004" in the "Chaos CTF" mode, whenever i or anyone of the bots try to return the flag to the base, any other friendly bot that approaches us, begins to follow The Flag Carrier and repetivly keeps saying "Enemy Flag Carrier is here" without acctually opening fire at him, until i or the bots, Return the flag to it's base.
When the flag is finally returned to base, the bots return to the task that was given to them earlier, as if nothing happened.
Kaboodles
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Location: Roanoke, VA

Post by Kaboodles »

Here's something that happened to my little brother when he tried to play an onslaught match:
UT2004 Build UT2004_Patch_[2004-06-11_16.51]

OS: Windows 2000 5.0 (Build: 2195)
CPU: AuthenticAMD PentiumPro-class processor @ 1533 MHz with 511MB RAM
Video: RADEON 9600 PRO (6343)

ONSDefaultMut ONS-Torlan.ONSDefaultMut (Function UnrealGame.DMMutator.AlwaysKeep:0000) Infinite script recursion (250 calls) detected

History: FFrame::Serialize <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiL
It seems to have some sort of problem with spawning the AVRiL Ammo pickup. This was done while on chaos, but I think they had some strange cocktail of mutators. I think Onslaught Weapons was on (a silly mutator to put in an ONSLAUGHT match), as well as quad jump, the Chaos UT mut, Stunt Vehicles, and Hellbender Vehicle Arena. My little brothers are weird.[/quote]
High Council member of The Generals
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jb
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Post by jb »

Kaboodles_The_Assassin,

that does not appear to be a Chaos issue. The error came as two other muts where fighting over the ONSAVRiLAmmoPickup stuff. Chaos does not touch that class so we were just an innicoent by stander this time :)
Jb
Code-Killer
Posts: 45
Joined: Tue Jun 22, 2004 10:52 pm
Location: Somewhere in the depths of California

Post by Code-Killer »

In 3.01, When I select a character, I see two sets of characters ( So if at the top of my list is brock for example, I scroll down to the bottom of the list and see another listing with brock, and every other character)
Wow, I thought I knew what ridiculous was until today -Strongbad
jeditobe1
Inactive Chaos Team Member
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Post by jeditobe1 »

We made some changes to the way characters are handled.. you need to delete your ChaosUT2.ini (or go in and remove the two paths lines referring to upl files)
I make Darth Vader look like a teenage punk with a lightsaber.
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