The PR3.0 Bug Report Thread - v2
I found a map bug or more likely oversight in Duel-Arena][. Basically it's possible to stand between the two halves of the spike traps without triggering the spikes. Of course, the bots then run at me which gives me an instant win.
I can get you a screenshot, but I don't have any place to upload it right now.
It's simple to reproduce. Just jump into the pit and aim for the area without black squares.
I can get you a screenshot, but I don't have any place to upload it right now.
It's simple to reproduce. Just jump into the pit and aim for the area without black squares.
I don't know if this one has been brought up yet. From time to time when I get hit with a MUG using freeze ammo, my computer freezes up (yes, that is a pun.). I thought it was just a problem with me, but I've heard several other people lament about such occurences as well.
Also: the Shield Gun/Melee weapon scroll issue. I usually use my mouse wheel to change weapons, and this kinda messes me up. I'm 100% sure that this has been discussed, though,
Also: the Shield Gun/Melee weapon scroll issue. I usually use my mouse wheel to change weapons, and this kinda messes me up. I'm 100% sure that this has been discussed, though,
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- Chaotic Dreams Team
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Its a known bug and currently the big issue holding up the patch. But, and please dont quote me on this, I think the cause has been identified and it is currently being fixed...
My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
Is being worked on and holds indeed the patch up.MaliceDR wrote:I don't know if this one has been brought up yet. From time to time when I get hit with a MUG using freeze ammo, my computer freezes up (yes, that is a pun.). I thought it was just a problem with me, but I've heard several other people lament about such occurences as well.
This is an Epic bug; so you'll have to wait until Epic is going to do something about it.MaliceDR wrote:Also: the Shield Gun/Melee weapon scroll issue. I usually use my mouse wheel to change weapons, and this kinda messes me up. I'm 100% sure that this has been discussed, though,
Just wanted to touch up on this. We have made some improvements in this case so the looping issue is not nearly as bad. Its only one or two rare cases where you get dumped into a loop. Last I knew Epic was still looking into it as we have pointed out where Epic code breaks. So we could only hack in our fixes (in order to fix it proper we would need to use our tweaks in epics code as well which we can not do).Deapblade wrote:This is an Epic bug; so you'll have to wait until Epic is going to do something about it.MaliceDR wrote:Also: the Shield Gun/Melee weapon scroll issue. I usually use my mouse wheel to change weapons, and this kinda messes me up. I'm 100% sure that this has been discussed, though,
Jb
Hey all, i'm new here.
Anyhow, i don't know if this was allready reported, but i have noticed that when i play "Chaos UT2004" in the "Chaos CTF" mode, whenever i or anyone of the bots try to return the flag to the base, any other friendly bot that approaches us, begins to follow The Flag Carrier and repetivly keeps saying "Enemy Flag Carrier is here" without acctually opening fire at him, until i or the bots, Return the flag to it's base.
When the flag is finally returned to base, the bots return to the task that was given to them earlier, as if nothing happened.
Anyhow, i don't know if this was allready reported, but i have noticed that when i play "Chaos UT2004" in the "Chaos CTF" mode, whenever i or anyone of the bots try to return the flag to the base, any other friendly bot that approaches us, begins to follow The Flag Carrier and repetivly keeps saying "Enemy Flag Carrier is here" without acctually opening fire at him, until i or the bots, Return the flag to it's base.
When the flag is finally returned to base, the bots return to the task that was given to them earlier, as if nothing happened.
Here's something that happened to my little brother when he tried to play an onslaught match:
It seems to have some sort of problem with spawning the AVRiL Ammo pickup. This was done while on chaos, but I think they had some strange cocktail of mutators. I think Onslaught Weapons was on (a silly mutator to put in an ONSLAUGHT match), as well as quad jump, the Chaos UT mut, Stunt Vehicles, and Hellbender Vehicle Arena. My little brothers are weird.[/quote]UT2004 Build UT2004_Patch_[2004-06-11_16.51]
OS: Windows 2000 5.0 (Build: 2195)
CPU: AuthenticAMD PentiumPro-class processor @ 1533 MHz with 511MB RAM
Video: RADEON 9600 PRO (6343)
ONSDefaultMut ONS-Torlan.ONSDefaultMut (Function UnrealGame.DMMutator.AlwaysKeep:0000) Infinite script recursion (250 calls) detected
History: FFrame::Serialize <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiLAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSAVRiLAmmoPickup) <- UObject::ProcessEvent <- (ONSAVRiLAmmoPickup ONS-Torlan.ONSAVRiL
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