Bot AI needs improving
Bot AI needs improving
I love the ChaosUT2 duel mode, it's a hell of a lot of fun. However I am really disappointed by the fact that there have been little to no developments in giving the bots some proper AI. I know it's made with the intention that it be played with other people, but there are those of us who don't have access to decently pinging servers or LANs.
All the bots seem to do is run straight toward you, swinging their weapon constantly like it's a feather duster. I'd really like to see some work go into the bot AI so that they'll actually TIME their actions, and can actually pose a challenge to a decent player.
All the bots seem to do is run straight toward you, swinging their weapon constantly like it's a feather duster. I'd really like to see some work go into the bot AI so that they'll actually TIME their actions, and can actually pose a challenge to a decent player.
BOT AI for duel is something we can work on. If you ask any coder that has done Uscript for any time what are the 3 hardest things he will say network replication, vehicles and bot ai. Its just not easy. So we can look at it as I do think it can be better then it is now. I know its for duel but some of these tweaks could make it into any Chaos game with melees and bots.
Jb
Earlier today to test the ability of the bots, I loaded up DM-Branwen with seven bots on godlike mode to see what would happen. Most of the time all of them were running after me like a mob, waving around their weapons. The whole time all I did was continue running backwards and stabbing at them. In four minutes flat I had 50 kills and no deaths. To me that says, "AI needs some serious work!"
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- Chaotic Dreams Team
- Posts: 2331
- Joined: Thu Jul 17, 2003 5:25 pm
- Location: Wherever Dreams Go Stale.
I'm all in favor of Beefing up the bots , but I would like their current stupidity to be kept for when DoC makes its joyous return. One of the things that made the early builds of DoC so fun was that you were fighting against a huge Number of monsters , but killing individual ones was nowhere near as challenging as Duel online. This is not to say that DoC was easy mind you . . . just that the way the Monsters AI worked was perfect for achieving Mobs of Skeletons , acting the way you would expect skeletons to act.
hmm,you seem to have gotten someone intresting in improving the bots..could you please register at the airbuccaners forum and ask them too?theyre ai is just made of a cheats,it doesnt enter vehicles(teleported on),doesnt know ground from killzone,doesnt reload cannons(materilizes cannonballs),doesnt have to light the cannon