Critical Error

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
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Maquina
Posts: 7
Joined: Mon Jul 12, 2004 5:51 am

Critical Error

Post by Maquina »

I get a Critical Error when I try to start a game with the BloodLust Map. Then the game crashes. Here is the text from the error:

UT2004 Build UT2004_Patch_[2004-06-11_16.51]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1294 MHz with 1023MB RAM
Video: NVIDIA GeForce FX 5900 (5664)

MutUDamageReward DM-CE-Bloodlust.MutUDamageReward (Function Engine.Mutator.AlwaysKeep:0000) Infinite script recursion (250 calls) detected

History: FFrame::Serialize <- UObject::ProcessEvent <- (PlayerSpawnEffect DM-CE-Bloodlust.PlayerSpawnEffect, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (PlayerSpawnEffect) <- UObject::ProcessEvent <- (PhysicsChargerBase DM-CE-Bloodlust.PhysicsChargerBase, Function AngelItemPhysics.PhysicsChargerBase.PhysicsVolumeChange) <- AActor::SetZone <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (PhysicsChargerBase DM-CE-Bloodlust.PhysicsChargerBase, Function AngelItemPhysics.PhysicsChargerBase.PhysicsVolumeChange) <- AActor::SetZone <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (PhysicsChargerBase DM-CE-Bloodlust.PhysicsChargerBase, Function AngelItemPhysics.PhysicsChargerBase.PhysicsVolumeChange) <- AActor::SetZone <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (PhysicsChargerBase DM-CE-Bloodlust.PhysicsChargerBase, Function AngelItemPhysics.PhysicsChargerBase.PhysicsVolumeChange) <- AActor::SetZone <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (PhysicsChargerBase DM-CE-Bloodlust.PhysicsChargerBase, Function AngelItemPhysics.PhysicsChargerBase.PhysicsVolumeChange) <- AActor::SetZone <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (PhysicsChargerBase DM-CE-Bloodlust.PhysicsChargerBase, Function AngelItemPhysics.PhysicsChargerBase.PhysicsVolumeChange) <- AActor::SetZone <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (PhysicsChargerBase DM-CE-Bloodlust.PhysicsChargerBase, Function AngelItemPhysics.PhysicsChargerBase.PhysicsVolumeChange) <- AActor::SetZone <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (PhysicsChargerBase DM-CE-Bloodlust.PhysicsChargerBase, Function AngelItemPhysics.PhysicsChargerBase.PhysicsVolumeChange) <- AActor::SetZone <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (PhysicsChargerBase DM-CE-Bloodlust.PhysicsChargerBase, Function AngelItemPhysics.PhysicsChargerBase.PhysicsVolumeChange) <- AActor::SetZone <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (PhysicsChargerBase DM-CE-Bloodlust.PhysicsChargerBase, Function AngelItemPhysics.PhysicsChargerBase.PhysicsVolumeChange) <- AActor::SetZone <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (PhysicsChargerBase DM-CE-Bloodlust.PhysicsChargerBase, Function AngelItemPhysics.PhysicsChargerBase.PhysicsVolumeChange) <- AActor::SetZone <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (PhysicsChargerBase DM-CE-Bloodlust.PhysicsChargerBase, Function AngelItemPhysics.PhysicsChargerBase.PhysicsVolumeChange) <- AActor::SetZone <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (PhysicsChargerBase DM-CE-Bloodlust.PhysicsChargerBase, Function AngelItemPhysics.PhysicsChargerBase.PhysicsVolumeChange) <- AActor::SetZone <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (PhysicsChargerBase DM-CE-Bloodlust.PhysicsChargerBase, Function AngelItemPhysics.PhysicsChargerBase.PhysicsVolumeChange) <- AActor::SetZone <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (PhysicsChargerBase DM-CE-Bloodlust.PhysicsChargerBase, Function AngelItemPhysics.PhysicsChargerBase.PhysicsVolumeChange) <- AActor::SetZone <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (PhysicsChargerBase DM-CE-Bloodlust.PhysicsChargerBase, Function AngelItemPhysics.PhysicsChargerBase.PhysicsVolumeChange) <- AActor::SetZone <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (PhysicsChargerBase DM-CE-Bloodlust.PhysicsChargerBase, Function AngelItemPhysics.PhysicsChargerBase.PhysicsVolumeChange) <- AActor::SetZone <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (PhysicsChargerBase DM-CE-Bloodlust.PhysicsChargerBase, Function AngelItemPhysics.PhysicsChargerBase.PhysicsVolumeChange) <- AActor::SetZone <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (PhysicsChargerBase DM-CE-Bloodlust.PhysicsChargerBase, Function AngelItemPhysics.PhysicsChargerBase.PhysicsVolumeChange) <- AActor::SetZone <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (PhysicsChargerBase DM-CE-Bloodlust.PhysicsChargerBase, Function Ang
TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

i guess you used angel item psychics?DONT USE ANGEL ITEM PSYCHICS with anything that replaces items,like weapon mods,healthpack modifiers and stuff
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:

Post by jb »

Maquina,

yea there is amut issue here. AngelItemPhysics combind with other muts can cause this crash. Nothing wrong with AngelItemPhysics its just some times two muts try to replace or keep some stuff. The muts then "fight" over it which cause UT2004 to crash. I am sure if you ran just normal UT2004 with these muts and map (with out chaos) you should get this same crash.
Jb
Maquina
Posts: 7
Joined: Mon Jul 12, 2004 5:51 am

Post by Maquina »

It works fine now after I took off Angel physics off. thanks
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:

Post by jb »

Ok glad its not crashing!
Jb
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