Chaos Magic

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Mætlöaff
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Chaos Magic

Post by Mætlöaff »

It'd be cool if there was a magic system in CUT, maybe as a Chaotic mutator or as a standalone gametype. Magic duels would be cool. You could use different magic schools, like Cryomancy (with ice attacks), Pyromancy (fire (duh!)), Aeromancy (wind), Biomancy (can poison enemies or heal allies), and Gyromancy (reflect projectiles and/or kick people from afar). Maybe have a Khaomancy magic type as a superweapon.
Tuna_
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Post by Tuna_ »

There is a mod kind of like that. Its a beta version called Murasil. It's pretty much a fighting mod with special abilities and attacks. Not quite the same, but still pretty good. Problem is there are still a lot of bugs to work out.
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Mætlöaff
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Post by Mætlöaff »

Murasil isn't quite what I was thinking about. With Chaos' multiple ammo types and AWO button, you could do some pretty cool things with magic.
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Post by Tuna_ »

so your suggesting as putting magic as an ammo type?
(I don't know what AWO stands for or is)
myabe they could make a mutator that allows you to cast spells for health or something in duel...
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Mætlöaff
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Post by Mætlöaff »

AWO=Advanced Weapon Option.
I was thinking that for the AWO you could switch between the type of spell you cast and the switch ammo button could switch between the schools of magic.

Example:
Gorge has the Aeromancy School and the Pyromancy School.
Gorge switches from Aero to Pyro with the ammo switch button.
Gorge then switches from fireball to fire barrier with the AWO button.

Maybe each spell type (not school) can be charged with the secondary to be more powerful.

Maybe also for magic duels you can prepare a custom spell list.
Tuna_
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Post by Tuna_ »

The chaos team would have to make all new weapon animations for the spells, unless you could make them already using the animations.
i.e a fireball could be a firemine going off.
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Mætlöaff
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Post by Mætlöaff »

I'm not sure 'animation' is the word you're looking for.
And you could also use a single MUG burst for the fire/ice.
You could use a wand, a staff or a [subtle hint]scepter[/subtle hint] pickup for the magic.
Anyways, this was just an idea. If it was ever implemented it'd be a lot less complicated than I've written it up to be.
TKATK
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Post by TKATK »

actually particle effects is what youre looking for


well,i think it would be a nice addition,but i doubt it can be balanced

and the scools should be dark,light,fire,water,air,earth,spirit,body

4 scools for each char max,or maybe 2

Dark:Evil,weakening spells
light:beneficial,good spells
Fire:damage spells
Water:Movemenent/speed spells
Air:Knockback,flight spells
earth:Slowness,damage spells
Spirit:Paralizational,nightmarish spells
Body:healing,boosting spells
Tuna_
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Post by Tuna_ »

I'm not sure 'animation' is the word you're looking for
I wasn't refferring to model animations, more to spell animations.
To make it easier you might want to combine light and body, and dark and spirit as they are pretty much similar anyway.
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TKATK
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Post by TKATK »

maybe,and my idea is you can pick 4(3) out of 8(6) schools,but not opposing ones,like

Water Opposes Fire
Earth opposes Air
Light Opposes Dark
Body opposes Spirit
Tuna_
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Post by Tuna_ »

The question that needs to be answered is how are these going to be usable in game. Is there going to be ammo for the spells, or do you need to acquire mana?
Also do you start with them or do you need to search for them in the map?
Or for some powerful spells there could be multiple costs. A fireball could take 3 fire ammo. While something like a firestorm would take 10 fire ammo and 10 health
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TKATK
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Post by TKATK »

erm,how bout' dis

Spell learning:you start with 4(3) schools as i mentioned..for every kill with a spell 1 point gets added to the "expertise" meter of the spell school,for every 5 kills(expertise points)you gain a new spell in that school(or maybe optionally make your older spells stronger skipping that spell),4 spells per school,meaning you have to get 80 frags(20 in each)to learn all spells,Also there could be 20 extra proficiency points which power up/upgrade the spells,the first extra 10 upgrade the first half,the second 10 upgrade the seconhalf,meaning a total of whooping 160 kills...Reseting of learned spells after death should be toggleable in settings

Mana regen:You initially have a regen rate of X/X sec,health vials or maybe something else gets replaced with mana runes,which double the amount of mana gained(maybe not double) per sec

EDIT:Also there could be chaos and order spheres,Chaos could do unpredictable things like a spell that randomly teleports you around,creates a random effect on your location,makes the enemy suffer a random effect(from healing to vortex in his position),maybe even mutation(mutates you or maybe enemies into random creatures,from warlords to pupae for some time,no 1st pers weapons ofcourse)
Tuna_
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Post by Tuna_ »

One thing though, is this spell stuff going to be saved after you leave the server?
If it is you might want to increase the time it gets to get spell upgrades. For instance in RPG games in regular UT it took about 2 days to become lvl 70 or so. Pretty much once everyone was that strong it became really really ******, thusly I quit it. I suggest making it exponential. For instance to get the first spell in a school you need 10 kills. To get the next one is 40, the next is 160, and the last is 640. Granted it will take a very long time, but this way it won't get annoying quickly. You could lower it to 3 if you needed to (10, 30, 90, 270).

Also with the chaos sphere you should make them so that they are about 5x more powerful then order spheres. Say there is an ability in an order sphere that will do 15 damage to the nearest enemy. The chaos sphere would make it do 75. The only drawback is that a chaos sphere would also have random bad abilities that could happen to you, so you use it at your own risk.
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Mætlöaff
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Post by Mætlöaff »

Ergle, I totally forgot about Electromancy!
Maybe have a spell synthesis ability where you can combine spells at an extra cost to your Mana pool.
Tuna_
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Post by Tuna_ »

ah dude I just had the greatest idea with that. If there were teams with this magic, and you and your partner had together all 8(6) of the spells and you both had full mana and ammo, you could spend it all together to do Ultima which would kill everyone in the map.
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