idea for an editor
idea for an editor
you know it would be soo much more fun if youguys made a mod for unrealed so you can place things verry nicly WITHOUT having the hastle of trying to learn how noobs can use it just think if you do this you can pump out maps like 50X faster than normal and youd have a blast doing it, (and i know is posable coz nwn((never winter nights)) has the same tipe) in other words youd make the maping world for ut2004 a lot more fun and ez
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- Chaotic Dreams Team
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Well, after working myself into UEd I must say that most of it is really rock solid. Though there are a lot of things I'd like to be different (but that won't happen as most of these issues are related to the data structure of unreal that I still don't like) it surpasses every other engine editor I've worked with yet. And I have used DN3D'S Edit, various Doom1/2 editors, Worldcraft, QuakeArmyKnife, the AMP2 editor and finally Lithtech's DEdit at work or in my spare time. Non of them comes close to UEd when it comes to simple level building - well, maybe except for DN3D, but that technology is way outdated by now.jb wrote:To add to what Jedi said, I would not even know where to start to make UE better. After using other game editors, I feel UE is pretty darn good. I supose more of a real time window would be nice....
–The biggest trick the devil ever pulled, was convincing the world he didn't exist.–
I have done Development for both Unreal and Never winter nights.
the arora tool set is totaly diffrent then the Unreal Ed tool set. Arora is set up so a person can produce a module for the game rather easily. There is verry little skill or intuition needed to produce " Maps". Another thing is that the NWN game is a 3p only game and designed for a story mode game.
Unreal Ed take a lot of skill and time to learn the engine to produce content for it. The newist builds of U ed include the use of static meshes wich is just about the easiest that Epic could make it.
To be honest you are compairing apples to oranges.
the arora tool set is totaly diffrent then the Unreal Ed tool set. Arora is set up so a person can produce a module for the game rather easily. There is verry little skill or intuition needed to produce " Maps". Another thing is that the NWN game is a 3p only game and designed for a story mode game.
Unreal Ed take a lot of skill and time to learn the engine to produce content for it. The newist builds of U ed include the use of static meshes wich is just about the easiest that Epic could make it.
To be honest you are compairing apples to oranges.
The Dark Side of Chaos.
but i like apples and oranges and for one thing nwn is not al that easy dont forget you need to lear how to make triggers and the story,npc chat, stores,plot ect ect one thing id to remember in ut thers no "zone" as in an area of a map that you load into or start and ther are no doors that you load into the next room unles you have it set to load what you see (realy laggy) yes you guys have good points but if you do do thi you can be put on the "map" and ppl wil come to you JUST to get the editor (btw nwn is not JUST storry therr is arena combat and team battle and ive even made a ctf map but its your choice
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- Chaotic Dreams Team
- Posts: 1594
- Joined: Wed Jan 15, 2003 10:05 am
- Location: Düsseldorf, Germany
Any of the coders please correct me if I'm wrong, but I don't think UEd is script based. It would require some low level programming to do another editor and that means at least C++ would be involved. This is more complicated than modding.
–The biggest trick the devil ever pulled, was convincing the world he didn't exist.–
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- Chaotic Dreams Team
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I think this is a bad idea for a few reasons.
One , we would be doing more work to Dumb down the editor. If anything , we should be improving upon it , not limiting it.
two , this could be done with a variety of static meshes anyway. no need for extra programming
three , the act of learning how to use UED improves a mappers skill and creativity. if a person could jump in and produce playable levels right away , these levels would be less inspired , less complex , thought out , etc etc
four , if everyone is using the same tilesets , then we end up with several simmilar maps.
five , Chaos is a weapon mod , and not a toolset creator. the real place to go about this is Atari games. not us.
One , we would be doing more work to Dumb down the editor. If anything , we should be improving upon it , not limiting it.
two , this could be done with a variety of static meshes anyway. no need for extra programming
three , the act of learning how to use UED improves a mappers skill and creativity. if a person could jump in and produce playable levels right away , these levels would be less inspired , less complex , thought out , etc etc
four , if everyone is using the same tilesets , then we end up with several simmilar maps.
five , Chaos is a weapon mod , and not a toolset creator. the real place to go about this is Atari games. not us.