should chaos make a shield gun replacement?

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chaoskirina
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should chaos make a shield gun replacement?

Post by chaoskirina »

I am just asking this question. do you all think the chaos team should make a shield gun replacement? i mean they have replaced every weapon except the shield gun. only in their own gametypes they have a melee weapon as an alternate and yet you can still use the shield gun. how about a replacement for other gametypes? like dom, br, or regular ctf?
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Deaga
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Post by Deaga »

Yes, the shield gun sucks. A chainsaw or some other kind of weapon should replace.
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DemonHunter
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Post by DemonHunter »

Its not really possible without a major rewrite of the bot code.
The bots look for and use the Sheild gun by name, same with the Link and Avril in ONS.
Thats why they haven't been replaced.
(or so the coders tell me)
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[23:21] <DH> and should be treated as such
[23:21] <JimMarlowe> shhh
chaoskirina
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Post by chaoskirina »

DemonHunter wrote:Its not really possible without a major rewrite of the bot code.
The bots look for and use the Sheild gun by name, same with the Link and Avril in ONS.
Thats why they haven't been replaced.
(or so the coders tell me)
they can include it in ONS. like they diod with the link and mug. but for other gametypes make it a replacement! like the MUG!
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TheForgotten
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Post by TheForgotten »

How 'bout a reflection gun. Press the alt fire at the right time and the projectile get returned to sender, however this also depletes the shield so if you get it wrong -bad luck.

or how 'bout a shield gun with unlimited time but only works for certain ammo types which can be changed with the change ammo type key.
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jb
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Post by jb »

SG replacement? Hmmm maybe.
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TKATK
the magical link fairy
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Post by TKATK »

people ask for polearms
give it to them

in form of a SG replacement,becouse in melle they would be overpowered becose of range..but in gunfights?
Mick
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Post by Mick »

TKATK wrote:people ask for polearms
give it to them

in form of a SG replacement,becouse in melle they would be overpowered becose of range..but in gunfights?
Yeah, good idea :) Would it be possible to skewer people on them? I know they'd dissapear after a while but it would still be cool.
Reality is that part of imagination we all agree on.
Kaboodles
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Post by Kaboodles »

I was thinking of a weapon that combines the shield gun with Chaos melee weapons.

This would be sort of an energy-based weapon for use in non-Duel gametypes.

You would use primary fire to swing the weapon and secondary fire to activate the shield gun shield. Attacking with your weapon should also drain your energy pool.

The Change Ammo button changes the stance, while the AWO would change the shape of the weapon. Customizable colors would be cool, and these energy-based weapons should have greater range than the normal melee weapons. Players who use this weapon should also have a slight speed boost to give melee fighters a greater chance against ranged combatants.

This weapons should look like a glowy aura around a player's hands while idle.
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Zachariah
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Post by Zachariah »

My SG replacement in an ideal world would be the called "TEHSG1"
Tactically Enhanced Heavy Shield Gun. Model 1

It is Basically your ordinary Shieldgun , but after one Sheildgun Kill , the player earns the ability to use the Range Attatchment. The range attatchment is a 15 inch wide Barrel extension that Screws on and off of the End of the Shieldgun with presses of the Change Ammo Key. This Gives the Shieldgun the Ability to Fire its Shield Attack at a distance. with the range attatchment on , Hitting Primary Fire will shoot out a big fat , 10 inch wide Beam of Concentric Green rings of Energy. Primary fire can be charged just like normal , for greater impact , but they can alternately be fired semi auto for high rof. However the Long range Rings are very low in damage. A fully charged shot can deal 60 damage , but takes 6 seconds to charge. An uncharged shot does 8 damage. Both Shots have Kickback appropriate to their charge. a small shot has only 5 or 6 feet of kickback , but a Fully charged Thwomp can knock a player back several yards. they can also be used for Super rocketjumps. Secondary is the simple shield.
As with the Standard SG , the ammo recharges.

To Recap.
Primary Fire. Long range , semi auto chargable Knockback shot
Secondary Fire. Shield

Ammo recharges
Must acheive one normal Shieldgun kill to unlock.
chaoskirina
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Post by chaoskirina »

for my idea of a replacement and to get a bit of melee into all other gametypes i was thinking of this.

the CHDR (Chaos Heavy Duty Rapier)

the model is basically your average rapier. but secondary allows you to use a chosen weapon. like say the web admin wants you to use the shock rifle primary. or the shock rifle alt. it uses the same ammo as the gun it comes from. i tried to make this myself but it failed miserably. :cry: anyway, its primary is, of course, the little stabbing movement. and ion, target secondary is replaced by lightning secondary. so yes it is useful but you will not have a shield to protect yourself. in return you can even start off with a deemer. however it may be primary of the deemer or secondary. you never know unless you actually "read" the server info. you know, the little window in the server selection screen that tells you the admin email and mutators and such. EDIT: it may be a little underpowered.
Last edited by chaoskirina on Tue Aug 03, 2004 11:39 pm, edited 2 times in total.
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Mopageboy
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Post by Mopageboy »

first thing that came into my head when reading the title...
use the sword to deflect. press the normal block button to deflect and the sword should move like it does in the startwars games (jedi power battles, only one i know) with projectiles it should deflect at an angle behind u like at a 60 degrees from ur back. and for beams such as the link gun it should reflect like a mirror in the direction ur facing. as for the MUG.. um the blade should catch on fire (eg final fantasy the firestrike move) or ice. i can think of any more weapons ATM but thats how i think it should be done. i think the original CUT sword deflected bullets
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chaoskirina
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Post by chaoskirina »

Mopageboy wrote:first thing that came into my head when reading the title...
use the sword to deflect. press the normal block button to deflect and the sword should move like it does in the startwars games (jedi power battles, only one i know) with projectiles it should deflect at an angle behind u like at a 60 degrees from ur back. and for beams such as the link gun it should reflect like a mirror in the direction ur facing. as for the MUG.. um the blade should catch on fire (eg final fantasy the firestrike move) or ice. i can think of any more weapons ATM but thats how i think it should be done. i think the original CUT sword deflected bullets
That would be only available in duel. although lighting the sword on fire migth work. as well as ice. when you release yourself from the ice you still have your chdr frozen. it prevents you from using secondary but ti allows you to freeze someone with two strikes. and when you put yourself out you cannot use secondary because you may damage the inside of the sword or something but you can set someone on fire with a couple strikes. although this would also make a good melee wep for your idea. deflecting is the swords main purpose.
Last edited by chaoskirina on Tue Aug 03, 2004 11:33 pm, edited 1 time in total.
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Shadowstar
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Post by Shadowstar »

Personally I think the Shield Gun kinda ruins melee potential in Chaos DM. After all, why use the melee weapons when the SG auto-hits, has more range, and can kill in a single hit, as well as deflect incoming shots much better than a melee weapon?

If possible we should remove it from Chaos gametypes, or at least make it a server-side toggle.
TKATK
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Post by TKATK »

as i said,halberd for mut,melle weps for chaos gametypes
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