neolith wrote:
If you want antialiasing in your alphas, your texture compression needs to be DXT5. Aliasing appears with DXT3, because the alpha channel only has pure white and pure black.
For the white edge around the hair, just make your alpha mask one or two px smaller.
I know of the different compressions, but this is even before I can get it imported into the game! After saving the image - when I reopen them either in PS or PSP - it's pure white, no alias. And, in UPaint - to preview it - it's the same.
I haven't tried saving directly as .dds DTX5 from PS - I'll try that, but it shouldn't just be turn like that.
TKATK wrote:Phantasma,they wont be redone becouse the maker doesnt want them to be repalced,only the skins can be improved
tho there are some that DO think that the model could use a bit of tweaking.....
So your telling me this guy is just wasting his/her time or indirectly showing more talent then the creator? I'm pretty sure when he's finish it will go up to download at some point and people will use it over the old model/skin thus replacing it in the process.
Cut the sarcasim everyone who's ever touched chaos ut knows those models/skins need tweaking(I mean come on they look like starving 3rd world people. In a realistic tournament you'd expect people like that fighting to the death over dinner. But thinking of that it kinda comes down to opinion.) Its nothing to be ashamed of, the creator didn't have to bother to do them anyway.
In my opinion they feel as rushed as the Xbox's Sudaki.
Well Taktak i suggest that you learn how to model then come and talk to me and i just might give you the files and you can fix to your hearts content. Till then do us all a favor and let it die.
Phantasma, I suggest that you buy some sandwiches ,and next time stand by your statements when you are taking Jabs at me. Dont edit your posts
What you people seem to be missing is that I ment for them to look like a comic book. I guess things have to look 100% realistic for you to appriciate them. Dont worry. If i make another player model i wont make that mistake again.
Ok, got the alpha in to the engine to have a smooth alpha but I could not get it to work properly. When set to alpha it renders it invisible but,..... it lets you see through the head to the other side... so no special hair treatment.
Well, with compressed textures, the first skin with 2 head = ~800kb. (You have to add a ServerPackages=LadyChaos_SkinsX in the ChaosUT2 ini to play online/lan games)
If anyone wants to play with it just ask and I'll send you it.