should chaos make a shield gun replacement?
I think the SG should be modified to make it more of a defensive weapon. Damage should be reduced so it can't kill in one hit, fully charged (making melee fights much fairer). To compensate, the shield should deflect (instead of absorbing) all projectiles, giving it an additional (but very chaotic) offensive capability.
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An aimable deflector seems to be the way to go for me. Remove the offensive capability and make it entirely defensive. But then the problem is that we cant replace the shield gun because the bots are hard-coded to use it.
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perhaps you can alter the bot code for your own gametypes. just switch the names and you are done. like shield gun with chaos shield gun or something. i am still thinking on how to get them to use the "chaos shield gun" in non-chaos gametypes.Shadowstar wrote:An aimable deflector seems to be the way to go for me. Remove the offensive capability and make it entirely defensive. But then the problem is that we cant replace the shield gun because the bots are hard-coded to use it.

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Good Question.Kaboodles_The_Assassin wrote:Not exactly related to this thread, but chaoskirina, why does your sig show a speeding bullet with its case still on?
But anyway, they say the bots look for the shield gun specifically by name. Would it be possible to have the bot coding default to the replacement weapon if the shield gun is not present, and maybe keep the weapon similar to the shield gun in use so you don't need to change around how they use it? Maybe TKATK's polearm idea with something like repeated strikes when the fire button is held down (so they don't try to charge it up and just sit there after the attack or something), and for the alt fire defense have some kind of energy shield projector midway down the shaft, or do some cheesy "spin the weapon real fast" technique to deflect attacks.
....I just had a really strange idea for a polearm shield thing... but I suppose that's better posted on the new melee weapons thread.
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Do melee weapons have an advanced weapon option? If not, it could toggle an energy burst upon using the secondary fire. The player still blocks, but there is a slightly visible pulse coming from the player's front. The shell-like pulse can deflect shots, but has a charge time, which governs how well it does in blocking/stopping shots. Maybe make it a longer animation, too. I think you could even make the weapon flash with a quick texture overlay.
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http://www.ut2003hq.com/pafiledb2/pafil ... le&id=4411Mætlöaff wrote:Bring back El Dispersiono Pistolo.
'Nuff said.
Includes the dispersion pistol from Unreal 2, among other things.
Reality is that part of imagination we all agree on.