BTW, I hope that is not a thread like this already and I never played UT 2003 because it won't work on my computer. I sorry

Yup!Swift Viper wrote:I'm sure the weapons will be very cool looking with the power of UT 2003.
Anyway, for the sword, it should have more blood skins and a slightly quicker attack speed, while the damage is ok as it is. I think you should automatic start with the sword (with a option to start with it without the CUT2 mod like in UT) and not find it in the place of the Bio Rifle. A new starting weapon, one to replace the Assault Rifle were be cool.
There is discussion about being able to retrieve your arrows after you shoot them. Time will tell how this works out. As far as how fast they move, well, all of that is likely to change from the UT version. We'll simply have to get it in the game, and then we beta testers will see how it goes.I think the crossbow's allows should move faster in the air, because it is hard to hit someone with it. The allows should also be able to pick up off the ground and could stay until someone picks it up.
We may not see a return of the hand-thrown proxy. But it is unlikely the proxy itself will be made more powerful, at least as far as the damage pts when they hit you go. But...., many other really cool ideas have been tossed around for these little guys, they are going to be fun.The Proxy should be a bit more powerful and the longer you hold the button, the more the character will throw them out.
Dunno dunno.The CAS12 should have smaller size rounds for non-normal rounds and the ammo pickup should not be so high. The Utility Gun seems fine, but it's kind of hard to hit someone with the fire balls (damage is ok now in CUT 1.1)
Not sure how the Lightning Gun will be made into a CUT2 version of it (if that happens at all).
Sorry man, out of time for now. But theres some feedback for you anyway. And as always, thanks for playin, and taking the time to share your opinion.I know I said some of the weapon balance things in the other thread, but I think it would be easy to put them in because they are not finished yet (The game has not been out for that long). I know they were the old weapons and new ones might be added in. The weapons should also change faster (some CUT weapons took longer to change to then the UT weapons) and some ammo types be more balanced (Explosion allows were too powerful). I know, I'm kind of heavy on weapon balance, but I hated it how in other games the person with the best weapon owned the game and everyone was going after that weapon or how starting weapons were underpowered and not as balanced as the other weapons, meaning that you were want to use it again after getting another weapon. The hook should be able to stay on movers, because in UT, it floats in mid-air if it grab onto a mover. I would love to be able to hang on a moving object that moves around the level (Cable car or other items like that) and shoot at people. It will be harder for the people running around to hit you, but it will also be harder for you to aim, even harder if you don't have explosion weapons.
BTW, I hope that is not a thread like this already and I never played UT 2003 because it won't work on my computer. I sorryif this sounds like exactly the same things I said in the other thread. The above also has to do with my opinion, not sure what other people would say.