AdminPlus Mutator Released! - Admin Commands for online game

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
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Rythmix
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AdminPlus Mutator Released! - Admin Commands for online game

Post by Rythmix »

I've finally released version 1.0!

For a list of commands and the download link go here:

http://www.ataricommunity.com/forums/sh ... did=410407

As a Thanks for your help too jb, I've listed you in the thank you section of the readme file.

Enjoy! Keep in mind that when using for chaos, it doesn't work with spectators or dead players, so wait till they respawn to use.
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Sporx
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Post by Sporx »

you understand you have the chance to completely replace uAdim? That a fairly large ordeal in the unreal player community, you r standing on a gold raft that can float my friend. I have an idea for the mutator, add a command that lets the admin or whoever to transform into a gargantuan beast, like diablo, or a dragon, Itd be so much more fun to slay someone by appearing as a chaotic diety of destruction and hacking their head off.
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Post by General_Sun »

admin mutant "mutant class" "player"
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Rythmix
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Post by Rythmix »

hmm nice idea, I know there is a mod out there that lets you play as monsters, ill have to look into this. Keep the ideas coming!

And yes, the better this mutator gets, the closer it becomes to taking more control of things. ill have to look into features like teambalance and Freeze... plus there is lots to add by way of making more options for immune admins and lengths of time.
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Shadowstar
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Post by Shadowstar »

It's possible that Adminutils could become a sort of gamemastering tool as well. Imagine having gamemastered UTRPG Invasion servers!
Rythmix
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Post by Rythmix »

Shadowstar wrote:It's possible that Adminutils could become a sort of gamemastering tool as well. Imagine having gamemastered UTRPG Invasion servers!
Bite thy tongue! its called AdminPlus now (angry) :)

And speak more about this "game mastering" what does it mean oh wise one!?
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Shadowstar
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Post by Shadowstar »

Heh, ok AdminPlus... ;)

By gamemastering, I mean it could be used in conjunction with Invasion gametypes and/or RPG gametypes to have games that are moderated by a gamemaster, who has the ability to control various elements of the game. For instance, using the Satore pack, a gamemaster in spectator mode could spawn a boss at the end of a wave for the players to fight. I wonder if it would be possible for the admin to adjust the properties of a monster to make it bigger... Also, it would be cool if an admin could "possess" a monster, and make it like an NPC. Any messages he sent would seem to come from the monster. Heh, that would be funny. Imagine a skaarj walks up behind you in Invasion and says "BOO!"... Well maybe thats not quite possible yet, but anyway.
Rythmix
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Post by Rythmix »

Actually part of these can be done :) As of late, on my server, I've summoned a titan or two and had the players attack it cautiously with melee weapons.. or sometimes i give them guns. Of course it doesn't have any effect on the actual round-end triggering....yet (!?). I can also make the drawscale size different of these monsters (manually, not with AdminPlus).. as well as all other actors, melee weapon size, pawn size, etc. I was going to make this a command in the mutator, but ran into a problem trying to use drawscale for variables. I have however done head size in the mutator, and did some research and found a way to do it body size now, look for it in the next release :)
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General_Sun
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Post by General_Sun »

drawscale size, not actual size. You'll get my ownzor award if you could figure out how to expand the actual size.
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Rythmix
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Post by Rythmix »

?? i do that too.. its just more work.. its collisionheight and collisionradius..I dont always enable it in the server when i mess around with sizing... but its as simple as that. The collision properties extend from the center of the actor always.. so thats why when i make them bigger they are half in ground and half above ground.. same goes with their radius...

There is an algorithm im sure that relates to the drawscale size that i need to figure out to get it work as one command...


something like drawscale * 2 = collision height but I think Ill have it figured out shortly.

Ill take that OWNZOR award now :)
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Shadowstar
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Post by Shadowstar »

You might end up spawning a whole new era of gamemastered FPS, Rythmix...

Imagine the possibilities!
Rythmix
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Post by Rythmix »

GameMaster today, RealWorldMaster tomorrow!! muahaha you will all be my pawns! :lol:
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General_Sun
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Post by General_Sun »

OK.... I must be retarded. OK here's the award, don't dirty it.
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