Bug Report Thread for CUT2:3 PR3.5

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
jb
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Post by jb »

karelke wrote:OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2197 MHz with 1023MB RAM
Video: RADEON 9800 XT (6467)

ReadFile beyond EOF 2170879+1/2170879

History: ULinkerLoad::Serialize <- TArray<< <- TArray<< <- TArray<< <- UMeshAnimation::Serialize <- (MeshAnimation ChaosMeleeAnimations.SA_Female_Mace) <- LoadObject <- (MeshAnimation ChaosMeleeAnimations.SA_Female_Mace 2170879==2170879/2170879 1311885 73651) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class ChaosGames.ChaosGUI_ClientSettings NULL) <- UObject::ProcessEvent <- (ChaosGUI_MainMenu Package.ChaosGUI_MainMenu, Function ChaosGames.ChaosGUI_MainMenu.ButtonClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

UT2004 patch 3323
Sorry for your crash. Can you check on your paths set up in your UT2004.ini? I think its due to the order of how this was set. At least I am hoping thats the case.

Also was this a full version of Chaos or were you able to run it ok on the 3.0 or 3.01 versions?
Jb
karelke
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Post by karelke »

Can you check on your paths set up in your UT2004.ini? I think its due to the order of how this was set. At least I am hoping thats the case.
Can't find any chaos lines in my ut2004.ini ?
Also was this a full version of Chaos or were you able to run it ok on the 3.0 or 3.01 versions?
The full (zipped) version.
3.01 worked fine, but I've deleted that version and installed 3.5 full.

Also, I see a lot off errors (like Failed to load 'ChaosTex_006' ... ) in my ut2004.log & ChaosUT2.log
Corvus|CL
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Post by Corvus|CL »

Bug or Feature?

Relic of Vengeance does not seem to work in KOTH...
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jb
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Post by jb »

karelke wrote: Can't find any chaos lines in my ut2004.ini ?
Check your UT2004.ini for the core.system, then check the paths at the end to ensure it looks like so:

[Core.System]
Paths=../ChaosUT2/Animations/*.ukx
Paths=../ChaosUT2/Maps/*.ut2
Paths=../ChaosUT2/Sounds/*.uax
Paths=../ChaosUT2/StaticMeshes/*.usx
Paths=../ChaosUT2/System/*.u
Paths=../ChaosUT2/Textures/*.utx
Paths=../ChaosUT2/Players/*.upl

Also, I see a lot off errors (like Failed to load 'ChaosTex_006' ... ) in my ut2004.log & ChaosUT2.log
Yikes well thats not good. It sounds like it may not be installed correctly or you have some chaos U files in the main system folder. Can you check and make sure you dont have chaosut.u and chaosgames.u in your ut2004/system.

And did you use the UMOD or ZIP version to install?
Jb
jb
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Post by jb »

deus.ex.machina wrote:Bug or Feature?

Relic of Vengeance does not seem to work in KOTH...
Do I get a choice? :)

Will look into it Deus!
Jb
Corvus|CL
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Post by Corvus|CL »

It works in Team KOTH but not in KOTH...

And I have one more for you ;)

When you drop two relics shortly one after another, sometimes you are not able to pick up another one unil you die...
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Kaboodles
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Post by Kaboodles »

Not a bug, but you should decrease the kick's power in melee-only games.
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General_Sun
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Post by General_Sun »

Why? It's perfecly fine.

BTw, the scoring's messed up as usual. Pleae look into it.
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Rythmix
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Post by Rythmix »

In Team DM, if a team member drops his relic, another team member can't pick it right up. Now this makes sense that the same person can't pick it up, but team members should be able to.
Rythm is Gonna Get Ya!
ArcAngel
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Post by ArcAngel »

With the Claw2 are the primary and secondary weapon fire modes supposed to be the same when using the proximity mines? At current I don't see any difference.
TKATK
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Post by TKATK »

Primary:Launches active proximity grens who hop around and giggle
Secondary:Lounches sleepers who wake up when someone nears em
Rythmix
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Post by Rythmix »

TKATK wrote:Primary:Launches active proximity grens who hop around and giggle
Secondary:Lounches sleepers who wake up when someone nears em
You. Are. Correct.
Rythm is Gonna Get Ya!
karelke
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Post by karelke »

Check your UT2004.ini for the core.system, then check the paths at the end to ensure it looks like so:

[Core.System]
Paths=../ChaosUT2/Animations/*.ukx
Paths=../ChaosUT2/Maps/*.ut2
Paths=../ChaosUT2/Sounds/*.uax
Paths=../ChaosUT2/StaticMeshes/*.usx
Paths=../ChaosUT2/System/*.u
Paths=../ChaosUT2/Textures/*.utx
Paths=../ChaosUT2/Players/*.upl
Added that, but I get still the same crash :(
Yikes well thats not good. It sounds like it may not be installed correctly or you have some chaos U files in the main system folder. Can you check and make sure you dont have chaosut.u and chaosgames.u in your ut2004/system.

And did you use the UMOD or ZIP version to install?
I used the ZIP version.
There are no chaos u files in my ut2004/system map.
My ChaosUT2 map is about 586MB, is that correct?
jb
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Post by jb »

General_Sun wrote:Why? It's perfecly fine.

BTw, the scoring's messed up as usual. Pleae look into it.
Dont follow? Which game and how so?
Jb
Rythmix
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Post by Rythmix »

I assume he means Duel, where sometimes when you get the win, it doesn't record it.
Rythm is Gonna Get Ya!
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