Bug Report Thread for CUT2:3 PR3.5

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Rythmix
Posts: 495
Joined: Mon Apr 26, 2004 6:26 am

Post by Rythmix »

TKATK's log is diff from my server and it doesnt look like he has any muts in his command line except for ChaosGames mut.

I dont think any of the muts i have "should" have any effect on random relic disappearance, but I will try it without.
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nighthawk
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Post by nighthawk »

I had a problem installing the update. I downloaded the patch 3323 and the update patch for chaos 3.5 ( I had played 3.01 since it came out so beeingon a 56k it was faster to download), I then install both patch ( starting with 3323) and then tried to play Chaos. worked fine except I never saw a relic anywhere in any mod.. Then I figured somthing was wrong so I check the settings no option available for the relics. Ok now I'm definetly sure there something wrong. I reinstall the patch ( thinking it hadn't install it correctly) and saw the relics.utx pass so I'm like "ok it should work now" but to make sureI check in the chaosut2 folder /texture and can't find relics.utx. I then downloaded the full install version at school on a removable HD then install it back at home. Install fine no problem but still no relics.utx or any change to the game.

I was able to fix the problem by removing ALL chaos files ( the chaosut2 folder and other files I found in the system folder of ut2004 ) so I'm not sure if that could have been the reasson for my problem. I (.u , .int , etc..) then reinstalled the full umod and now I can play everything correctly.

SinceI was able to fix it everything is ok but I thaught I'd let you guy's know cause I don't know if it came from the update patch, my previous installation or somthing else
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TKATK
the magical link fairy
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Post by TKATK »

for me the umod update worked fine,maybe you didnt overwrite or set relics to spawn in the chaos mut settings?
karelke
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Joined: Tue Sep 14, 2004 4:58 pm

Post by karelke »

ok I've downloaded & installed the UMOD version, en now the game works :)
jb
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Post by jb »

karelke wrote:ok I've downloaded & installed the UMOD version, en now the game works :)
Good! Sorry for your troubles!
Jb
jb
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Post by jb »

nighthawk


Thanks for the info. We only had one day to do the testing and we may a few minor mistakes. Stupud contest deadlines and all. We will be more careful next time. Thanks again!!
Jb
jlove
Posts: 6
Joined: Sun Jun 13, 2004 5:45 pm
Location: New Brunswick, Canada

screen goes orange after relic explosion

Post by jlove »

I run a lan game with a server and one pc in my house. The server never has this problem, but the client screen goes orange if he respawn's after being killed by relic of vengance explosion. It seems if you don't wait for the explosion to finish and then press respawn, the client pc screen goes all orange.

Is there anything I can do to prevent this other than setting the respawn time to a longer time limit? Is this a bug?
jeditobe1
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Post by jeditobe1 »

Hmm, first ive heard of that one...

What are the system specs of the comp thats having problems? Specifically video card.
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Shadowstar
Chaotic Dreams Team
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Post by Shadowstar »

Sounds like it might be an issue with the way the video card is trying to handle the screen flash shader, or possibly the corona effects.

Make sure they have thier video card drivers up to date and the latest version of Direct X.
nighthawk
Posts: 78
Joined: Thu May 22, 2003 4:01 am

Post by nighthawk »

TKATK wrote:for me the umod update worked fine,maybe you didnt overwrite or set relics to spawn in the chaos mut settings?
Well as I said, there was no option anywhere to select relics. When I removed everything and installed the full umod the menus changed and now I have the options.
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Shadowstar
Chaotic Dreams Team
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Post by Shadowstar »

You can turn relics off in the Chaos settings.
The Warlock
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Post by The Warlock »

Not sure if this has been posted before, but the Vengeance relic doesn't work on KOTH for me. Which is too bad, as I'd really like to be able to take everyone off the hill with me, you know...
jb
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Post by jb »

The Warlock wrote:Not sure if this has been posted before, but the Vengeance relic doesn't work on KOTH for me. Which is too bad, as I'd really like to be able to take everyone off the hill with me, you know...
Yeap we saw that and have it fixed. Thanks!
Jb
Webster
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Post by Webster »

Before I copy and paste my problems...I'd just like to say this mod destroys the original UT2004. You guys should be getting paid for this.

Thats just my 2 cents.... now for the crash info. Hope this'll fix something. :)

BTW... PR 3.5 plays great...all up until it crashes. The crashes are completely random and impossible to recreate. If you have any questions...ask away..anything to help fix this mod.

------------------------------------------------------------------------------------
Crash #1

UT2004 Build UT2004_Build_[2004-09-07_17.17]

OS: Windows 2000 5.0 (Build: 2195)
CPU: AuthenticAMD PentiumPro-class processor @ 1839 MHz with 511MB RAM
Video: RADEON 9600 SERIES (6458)

General protection fault!

History: TestReach <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ScriptedTexture Client[0]) <- UObject::Serialize <- (ScriptedTexture DM-CE-GroundBeef.myLevel.ScriptedTexture23) <- TestReach <- (ScriptedTexture DM-CE-GroundBeef.myLevel.ScriptedTexture23) <- UStruct::SerializeBin <- (Class Engine.ObjectPool Objects[0]) <- UObject::Serialize <- (ObjectPool DM-CE-GroundBeef.myLevel.ObjectPool4) <- TestReach <- (ObjectPool DM-CE-GroundBeef.myLevel.ObjectPool4) <- UStruct::SerializeBin <- (Class Engine.LevelInfo ObjectPool[0]) <- UObject::Serialize <- (LevelInfo DM-CE-GroundBeef.LevelInfo0) <- AActor::Serialize <- TestReach <- (LevelInfo DM-CE-GroundBeef.LevelInfo0) <- UStruct::SerializeBin <- (Class XEffects.LinkMuzFlashProj3rd Level[0]) <- UObject::Serialize <- (LinkMuzFlashProj3rd DM-CE-GroundBeef.LinkMuzFlashProj3rd) <- AActor::Serialize <- TestReach <- (LinkMuzFlashProj3rd DM-CE-GroundBeef.LinkMuzFlashProj3rd) <- UStruct::SerializeBin <- (Class XWeapons.LinkAttachment MuzFlash[0]) <- UObject::Serialize <- (LinkAttachment DM-CE-GroundBeef.LinkAttachment) <- AActor::Serialize <- TestReach <- (LinkAttachment DM-CE-GroundBeef.LinkAttachment) <- UStruct::SerializeBin <- (Class ChaosGames.ChaosxDeathMatch_Pawn WeaponAttachment[0]) <- UObject::Serialize <- (ChaosxDeathMatch_Pawn DM-CE-GroundBeef.ChaosxDeathMatch_Pawn) <- AActor::Serialize <- TestReach <- (ChaosxDeathMatch_Pawn DM-CE-GroundBeef.ChaosxDeathMatch_Pawn) <- UStruct::SerializeBin <- (Class ChaosGames.ChaosxDeathMatch_PlayerController AcknowledgedPawn[0]) <- UObject::Serialize <- (ChaosxDeathMatch_PlayerController DM-CE-GroundBeef.ChaosxDeathMatch_PlayerController) <- AActor::Serialize <- TestReach <- (ChaosxDeathMatch_PlayerController DM-CE-GroundBeef.ChaosxDeathMatch_PlayerController) <- UStruct::SerializeBin <- (Class WinDrv.WindowsViewport OldActor[0]) <- UObject::Serialize <- (WindowsViewport Package.WindowsClient.WindowsViewport) <- UPlayer::Serialize <- UViewport::Serialize <- TestReach <- (WindowsViewport Package.WindowsClient.WindowsViewport) <- UStruct::SerializeBin <- (Class ChaosGames.ChaosGUI_UT2K4GUIController ViewportOwner[0]) <- UObject::Serialize <- (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController) <- TestReach <- (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController) <- UStruct::SerializeBin <- (Class GUI2K4.fntUT2k4Small Controller[0]) <- UObject::Serialize <- (fntUT2k4Small Package.fntUT2k4Small) <- TestReach <- (fntUT2k4Small Package.fntUT2k4Small) <- UStruct::SerializeBin <- (Class GUI2K4.STY2TextLabel Fonts[0]) <- UObject::Serialize <- (STY2TextLabel Package.STY2TextLabel) <- TestReach <- (STY2TextLabel Package.STY2TextLabel) <- UStruct::SerializeBin <- (Class XInterface.GUISectionBackground CaptionStyle[0]) <- UObject::Serialize <- (GUISectionBackground Package.GUISectionBackground) <- TestReach <- (GUISectionBackground Package.GUISectionBackground) <- UStruct::SerializeBin <- (Class ChaosGames.ChaosGUI_News NB[0]) <- UObject::Serialize <- (ChaosGUI_News Package.ChaosGUI_News) <- TestReach <- (ChaosGUI_News Package.ChaosGUI_News) <- UStruct::SerializeBin <- (Class ChaosGames.Chaos_ServerQuery NewsTab[0]) <- UObject::Serialize <- (Chaos_ServerQuery Entry.Chaos_ServerQuery) <- AActor::Serialize <- TestReach <- (Chaos_ServerQuery Entry.Chaos_ServerQuery) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level Entry.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GEntry[0]) <- UObject::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- TestReach <- (GameEngine Package.GameEngine) <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- Level Plunge <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Real

-------------------------------------------------------------------------------------
Crash #2

UT2004 Build UT2004_Build_[2004-09-07_17.17]

OS: Windows 2000 5.0 (Build: 2195)
CPU: AuthenticAMD PentiumPro-class processor @ 1839 MHz with 511MB RAM
Video: RADEON 9600 SERIES (6458)

ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen (Function ChaosGames.ChaosRelic.StopEffects:0000) Infinite script recursion (250 calls) detected

History: FFrame::Serialize <- UObject::ProcessEvent <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen, Function ChaosGames.ChaosRelic.Destroyed) <- ULevel::DestroyActor <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen) <- UObject::ProcessEvent <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen, Function ChaosGames.ChaosRelic.Destroyed) <- ULevel::DestroyActor <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen) <- UObject::ProcessEvent <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen, Function ChaosGames.ChaosRelic.Destroyed) <- ULevel::DestroyActor <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen) <- UObject::ProcessEvent <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen, Function ChaosGames.ChaosRelic.Destroyed) <- ULevel::DestroyActor <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen) <- UObject::ProcessEvent <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen, Function ChaosGames.ChaosRelic.Destroyed) <- ULevel::DestroyActor <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen) <- UObject::ProcessEvent <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen, Function ChaosGames.ChaosRelic.Destroyed) <- ULevel::DestroyActor <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen) <- UObject::ProcessEvent <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen, Function ChaosGames.ChaosRelic.Destroyed) <- ULevel::DestroyActor <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen) <- UObject::ProcessEvent <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen, Function ChaosGames.ChaosRelic.Destroyed) <- ULevel::DestroyActor <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen) <- UObject::ProcessEvent <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen, Function ChaosGames.ChaosRelic.Destroyed) <- ULevel::DestroyActor <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen) <- UObject::ProcessEvent <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen, Function ChaosGames.ChaosRelic.Destroyed) <- ULevel::DestroyActor <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen) <- UObject::ProcessEvent <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen, Function ChaosGames.ChaosRelic.Destroyed) <- ULevel::DestroyActor <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen) <- UObject::ProcessEvent <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen, Function ChaosGames.ChaosRelic.Destroyed) <- ULevel::DestroyActor <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen) <- UObject::ProcessEvent <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen, Function ChaosGames.ChaosRelic.Destroyed) <- ULevel::DestroyActor <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen) <- UObject::ProcessEvent <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen, Function ChaosGames.ChaosRelic.Destroyed) <- ULevel::DestroyActor <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen) <- UObject::ProcessEvent <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen, Function ChaosGames.ChaosRelic.Destroyed) <- ULevel::DestroyActor <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen) <- UObject::ProcessEvent <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen, Function ChaosGames.ChaosRelic.Destroyed) <- ULevel::DestroyActor <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen) <- UObject::ProcessEvent <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen, Function ChaosGames.ChaosRelic.Destroyed) <- ULevel::DestroyActor <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen) <- UObject::ProcessEvent <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen, Function ChaosGames.ChaosRelic.Destroyed) <- ULevel::DestroyActor <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen) <- UObject::ProcessEvent <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen, Function ChaosGames.ChaosRelic.Destroyed) <- ULevel::DestroyActor <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen) <- UObject::ProcessEvent <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen, Function ChaosGames.ChaosRelic.Destroyed) <- ULevel::DestroyActor <- (ChaosRelic_Regen KOTH-Pyramid.ChaosRelic_Regen) <- UObject::ProcessEv
Webster

Jamazz (JMD) ingame
jb
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Post by jb »

Webster,
thanks for the feedback. Sorry to say these are the hardest to fix...let us know if you find anymore of them and we can keep an eye out for these. Thanks again!
Jb
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