I was thinking about how much the relic system is unbalanced for duel, and came up with a solution. Say that there was a separate relics system for duel. In this separate system, the relics would be tweaked for balance. The vengeance could be replaced by a smaller radius electrical storm that would only severly weaken the opponent who killed you by bringing him down to, say, 30 to 50 health. For kicks you could have it follow him at a slow rate of speed. Or you could have something like a Doom spell in Final Fantasy, where a counter appears above their head, and in 60 seconds (or less, depending on what the server has it set to), 99 damage is dealt to you, either killing you, or leaving you with a laughable 1 hp. You could set regen to only regenerate you to 60 hp, at a slower rate (something like 3 hp per second). You could replace the vampire relic with some other special function relic, like a toggle-able magnetism relic that only works from x UU's away, and can bring in powerups, the proverbial bacon of the game. Or a one use only bullet time relic, that makes everything slomo for five seconds, somewhat similar to the slomo command in Ryth's Admin Plus mutator, that would be relatively rare, and have a slow respawn rate. I've been bugging Clam to set a bullet time key (Admin Slomo .4|OnRelease Admin Slomo 1
