Duel Relics
The more I think about this, its probably the way we should go. Ideally when we got a few more Relics I was thinking of add this type of "Relic config" menu. But you folks bring up some good points. Will try to get it out for the next version...And perhaps even more important - if we are going to make an INI or GUI option for players/admins to choose their relics anyway, do we even need to make any further changes? Pretty much anybody can see the logic behind removing the vengeance relic, but there doesn't seem to be any such agreement about the regen. Perhaps the idea of INI/GUI option is the answer to that one.
Jb
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Weren't the Relics individually configurable in the original UT? In fact if we could have individually configurable, and have "Preset" tab for common sets and "Custom" tab for individual configs, designed so that individual admins can make and save favorite individual combinations from the custom list and add them to the presets, the Relics would only be made more interesting.
Jingle, jingle, boom. Oops, you're dead.
That sucks cause I wanted to play....
But let the show go on!
That sucks cause I wanted to play....
But let the show go on!
While thats not a bad idea...you would loose some feeling for the relics depending on what server you are on...as one could have relic X set to a big number, the next would have relic X set to a smaller number...and you would get confused as a player (hey why isnt he dying as I am hitting them with a deemer and the strength relic....)ChaosJester wrote:Weren't the Relics individually configurable in the original UT? In fact if we could have individually configurable, and have "Preset" tab for common sets and "Custom" tab for individual configs, designed so that individual admins can make and save favorite individual combinations from the custom list and add them to the presets, the Relics would only be made more interesting.
Jb
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- Chaotic Dreams Team
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I always thought it would be cool if a mod team could take an approach toward relics similar to the way Diablo II creates its items. That is, randomly generate relics with different attributes. For instance, you could have something like a Firey Relic of Shield + 2, which is the shield relic but causes anything that comes too close to you to catch fire and blocks an extra 20% of damage. Or, a Poisonous Relic of Strength, which would cause all damage you do to have an additional poison effect, as well as giving the normal strength bonus.
With this level of randomness, the system would automatically balance itself, though it would drastically change the gameplay. Still, could be interesting.
With this level of randomness, the system would automatically balance itself, though it would drastically change the gameplay. Still, could be interesting.
My Chaos Google Drive (sounds, etc):
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My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
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Actually I was referring to the choice to have X Relic present in any given match. I am not really a fan of the idea of Relics that have variable levels of power unless the level of power is completely random ala shadowstar's idea or the variable changes by gametype alone.
Jingle, jingle, boom. Oops, you're dead.
That sucks cause I wanted to play....
But let the show go on!
That sucks cause I wanted to play....
But let the show go on!
yeap working on that now..ChaosJester wrote:Actually I was referring to the choice to have X Relic present in any given match. I am not really a fan of the idea of Relics that have variable levels of power unless the level of power is completely random ala shadowstar's idea or the variable changes by gametype alone.
Jb