A question to the Chaos mod team

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
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barnEbiss
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A question to the Chaos mod team

Post by barnEbiss »

I am working on a mod that has a turret and I was wondering how you did your turret?
In the editor I see that it is mad up of four models the Legs, Body, left Arm , Right arm
And is it even animate or are you just telling it to just rotate the upper part of the model Body, Left Arm, Right Arm? And if so how can I do this with my model in my mod?

If you are interest in what my mod is take a look
http://uskaarj.beyondunreal.com/
R.Flagg
Chaotic Dreams Team
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Post by R.Flagg »

Hi! Have you been PM'd or anything about this yet?

I am on the mod team, but I didn't model or code that turret, so I've not responded to you until now.

I'm not sure how to answer you is all. My first instinct, as a lover of Chaos, is 'No! It's ours, go away!' :wink: , but I know that is wrong.

I do know we have had the pleasure of assistance from other guys on other mod teams, and members of our team have also assisted other folks before.

But...., like I said, I'm not the guy to help you. I just didn't want to see your post go unanswered. We're not rude by nature, I promise! If either Jb or Spa doesn't see the post soon, I'll ask kindly if one of them would message you or something.

BTW- your mod looks interesting, good luck!
barnEbiss
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Post by barnEbiss »

Hmm no I have not been PM’d yet
And I don’t want to steal any of your guys code or anything I am just asking for a little bit of advice and maybe some pointers on what I am trying to do.
Hope to hear back soon
And thanks in ahead if you have to contact the other guys ;)
SPA
Chaotic Dreams Team
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Post by SPA »

Well... Im not one of the coders... but I did ChaosUT together with Fred (who could maybe answer your question much better) ...but as far as I can remember we solved the problem of the arms "shutterning" after the main body by simply creating one not vicible dummy objects which coordinates all main movements, arms, rocketlaunchers, and also main body, so they all stick together within one rotation and dont overrun themselves.... all models had to have of course one main weight center at the place they rorate around at the top leg point...which had already to be placed within the 3d editor before exporting into the engine...
jb
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Post by jb »

barnEbiss,

I would be happy to answer any Questions you have on the turret just let me know (as I took over coding and have had to tweak them for CUT V1.1). Thanks,
Jb
barnEbiss
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Post by barnEbiss »

Ok thanks if we have any question we will be sure to ask ;)

We think that since the turret and the base are two models and they don't have any special animation that they need to play we don't have to animate it we just have to load the two model up then set the top models rotation to be that of the target :)
barnEbiss
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Post by barnEbiss »

I have a question about the turret
I took a break from working on the turret code to focus on doing PRing for the mod but now have time to get back to work on it. I am a real newbe to coding and was just wondering how can I make my turret use two separate models??
jb
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Post by jb »

barnEbiss wrote:I have a question about the turret
I took a break from working on the turret code to focus on doing PRing for the mod but now have time to get back to work on it. I am a real newbe to coding and was just wondering how can I make my turret use two separate models??
We did that for the team games. We have the turrets load a new model with the teams skins and we did that by changing the mesh. However not sure if that trick will work for UT2k3.
Jb
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