lw
Chaostrees 1 model package ?
Chaostrees 1 model package ?
I download the chaostrees package and I see there are animated versions of them as if they are moving in the wind. great idea
The read me says that the animation has to be done in the map code, I'm a bit new to maping and I'm not sure what has to be setup in the mapcode to get the animated version to work. I look at the tree properties try some things and no go. Any ideas what i'm doing wrong?
lw
lw
-
Jan-Pieter
- Chaotic Dreams Team
- Posts: 382
- Joined: Sun May 05, 2002 10:40 am
- Location: beyond time and space
- Contact:
Ok what did I do wrong? I made a change in the script and saved the package, but no go. PS I'm new to scripting = I idea what I'm doing but willing to learn 
lw
//=============================================================================
// c_alocas_anim_b.
//=============================================================================
class c_alocas_anim_b extends Chaostrees;
#exec MESH IMPORT MESH=c_alocas_anim_b ANIVFILE=MODELS\c_alocas_anim_b_a.3d DATAFILE=MODELS\c_alocas_anim_b_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=c_alocas_anim_b X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=c_alocas_anim_b SEQ=All STARTFRAME=0 NUMFRAMES=30
#exec MESH SEQUENCE MESH=c_alocas_anim_b SEQ=ALOCASIA_B_ANIM STARTFRAME=0 NUMFRAMES=30
#exec TEXTURE IMPORT NAME=Jc_alo_catleaf FILE=MODELS\alo_catleaf.PCX GROUP=Skins FLAGS=2 // leaf
#exec TEXTURE IMPORT NAME=Jc_greenpinktrunk FILE=MODELS\greenpinktrunk.PCX GROUP=Skins PALETTE=Jc_alocas_anim_b1 // grpnktrunk
#exec MESHMAP NEW MESHMAP=c_alocas_anim_b MESH=c_alocas_anim_b
#exec MESHMAP SCALE MESHMAP=c_alocas_anim_b X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=c_alocas_anim_b NUM=1 TEXTURE=Jc_alo_catleaf
#exec MESHMAP SETTEXTURE MESHMAP=c_alocas_anim_b NUM=2 TEXTURE=Jc_greenpinktrunk
PlayAnim('Alocasia_B_Anim', X=10, Y=20);
lw
//=============================================================================
// c_alocas_anim_b.
//=============================================================================
class c_alocas_anim_b extends Chaostrees;
#exec MESH IMPORT MESH=c_alocas_anim_b ANIVFILE=MODELS\c_alocas_anim_b_a.3d DATAFILE=MODELS\c_alocas_anim_b_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=c_alocas_anim_b X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=c_alocas_anim_b SEQ=All STARTFRAME=0 NUMFRAMES=30
#exec MESH SEQUENCE MESH=c_alocas_anim_b SEQ=ALOCASIA_B_ANIM STARTFRAME=0 NUMFRAMES=30
#exec TEXTURE IMPORT NAME=Jc_alo_catleaf FILE=MODELS\alo_catleaf.PCX GROUP=Skins FLAGS=2 // leaf
#exec TEXTURE IMPORT NAME=Jc_greenpinktrunk FILE=MODELS\greenpinktrunk.PCX GROUP=Skins PALETTE=Jc_alocas_anim_b1 // grpnktrunk
#exec MESHMAP NEW MESHMAP=c_alocas_anim_b MESH=c_alocas_anim_b
#exec MESHMAP SCALE MESHMAP=c_alocas_anim_b X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=c_alocas_anim_b NUM=1 TEXTURE=Jc_alo_catleaf
#exec MESHMAP SETTEXTURE MESHMAP=c_alocas_anim_b NUM=2 TEXTURE=Jc_greenpinktrunk
PlayAnim('Alocasia_B_Anim', X=10, Y=20);
WHOA!!!! are you talking about adding the trees to a Unreal Tournament map or importing the Models into UT2oo3?
If you are tryn to put them in a map then,
1 put the .U file in your UT/system Dir.
2 load the ChaosTrees.U package in the Actor browser.
3 place one of the trees in your map
4 open the Trees propertys and find the animation propertys.
5 set the Animation to one of the Anim names that are part of the tree.
Note: ya can find the anim names by opening the tree model in the model browser.
Also i havnt checked to see if they will import to UT2003.
IF you are attempting to import them in UT2003 with the .ucc then let me know
If you are tryn to put them in a map then,
1 put the .U file in your UT/system Dir.
2 load the ChaosTrees.U package in the Actor browser.
3 place one of the trees in your map
4 open the Trees propertys and find the animation propertys.
5 set the Animation to one of the Anim names that are part of the tree.
Note: ya can find the anim names by opening the tree model in the model browser.
Also i havnt checked to see if they will import to UT2003.
IF you are attempting to import them in UT2003 with the .ucc then let me know
I'm add them to a UT map. I did what you told me to do but I still can't get it to work. The only place I found any animation setting is under display, in the pine tree properties. I put in the the tree c_pine_anim in my test map and looked under the mesh tab and found the animation for that tree and it was PINE_ANIM I typed in PINE_ANIM in the box Animsequence under display in the tree proerties. I rebuild the map and played it and the tree just sat there
i have to be missing something
lw
lw
LoQtUS wrote:WHOA!!!! are you talking about adding the trees to a Unreal Tournament map or importing the Models into UT2oo3?
If you are tryn to put them in a map then,
1 put the .U file in your UT/system Dir.
2 load the ChaosTrees.U package in the Actor browser.
3 place one of the trees in your map
4 open the Trees propertys and find the animation propertys.
5 set the Animation to one of the Anim names that are part of the tree.
Note: ya can find the anim names by opening the tree model in the model browser.
Also i havnt checked to see if they will import to UT2003.
IF you are attempting to import them in UT2003 with the .ucc then let me know
Ok somethings wrong here. here is screenshot of my settings. Any ideas why it will not work?
lw
http://sites.micro-link.net/mlink_win44 ... p/tree.htm
lw
http://sites.micro-link.net/mlink_win44 ... p/tree.htm
-
Jan-Pieter
- Chaotic Dreams Team
- Posts: 382
- Joined: Sun May 05, 2002 10:40 am
- Location: beyond time and space
- Contact:
Jan-Pieter wrote:I think I'll have to add more documentation to next packages
being new to maping, People like myself need all the help we can get
lw
-
Jan-Pieter
- Chaotic Dreams Team
- Posts: 382
- Joined: Sun May 05, 2002 10:40 am
- Location: beyond time and space
- Contact:
Jan-Pieter wrote:None have animated trees/plants in them. Why did I even add animation to the plants and trees
lw