I looked at the melee animations in unrealed and noticed the pelvis was locked to the same spot and both the legs moved simultaneously in strange ways.
Ingame, the animations only seem to apply to the upper torso. If i create my own animations in which the whole body is animated, will only the upper torso be animated?
Spa? Loq?
Melee animations: Leg
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- Chaotic Dreams Team
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If you use the same bone names as what are in the standard epic structure our animations will take controll of the bones and move them to our anims. Im not sure what would happen if you had the exact anims that it calls from our packages in your models anim package and were using a non standard bone names. It could either work, and your model will preform the anim the way you want it as well as fill the log file with access none entrys, or it will crash Unreal.
Or You could just map you model onto one of the standard Skellys and it would all work.
Or You could just map you model onto one of the standard Skellys and it would all work.
The Dark Side of Chaos.
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- Chaotic Dreams Team
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Exactly.LoQtUS wrote:If you use the same bone names as what are in the standard epic structure our animations will take controll of the bones and move them to our anims. Im not sure what would happen if you had the exact anims that it calls from our packages in your models anim package and were using a non standard bone names. It could either work, and your model will preform the anim the way you want it as well as fill the log file with access none entrys, or it will crash Unreal.
Or You could just map you model onto one of the standard Skellys and it would all work.
Modeling onto the standard bones is the best thing you could do, Gen_Identikal. You can use your own, but it'll be squashed into the dimensions of the standard ones anyways.
And for custom names on the bones it's a 50/50 between distortions and crashes, depending on what and how much you changed.
–The biggest trick the devil ever pulled, was convincing the world he didn't exist.–
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- Chaotic Dreams Team
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- Chaotic Dreams Team
- Posts: 170
- Joined: Sat Oct 02, 2004 6:06 am
- Location: 7fgh
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- Chaotic Dreams Team
- Posts: 170
- Joined: Sat Oct 02, 2004 6:06 am
- Location: 7fgh
those worms in team17 dont have robotic legs Plus their eyes are much larger and closer together. And yes i'm using a wacom. I wouldnt use any other brand...Neolith wrote:Nice style in your drawings! Are you using a wacom?
Be careful with using other games' content though - some publishers don't like that.
Yes ive looked at the standard skellys. It wont fit well with the tail, stumpy legs and all. Also i wish to take advantage of the worms big head features and add facial bones for expressions.Loqtus wrote:Um have you looked at the standard skelly? the model you are working on will fit on them better then theese Model Pics.