http://www.chaoticdreams.org/ce/ChaosUT ... fect20.jpg
http://www.chaoticdreams.org/ce/ChaosUT ... fect21.jpg
The first one shows you what happens when the sprit comes in contact with your body. You loose part of your "Life Force" or "Soul". This is just a small visual tweak and does not really do anything...except look cool

Check out the new and improved CPP:
http://www.chaoticdreams.org/ce/ChaosUT ... P_3rd1.jpg
http://www.chaoticdreams.org/ce/ChaosUT ... P_3rd2.jpg
http://www.chaoticdreams.org/ce/ChaosUT ... P_3rd3.jpg
http://www.chaoticdreams.org/ce/ChaosUT ... P_3rd4.jpg
http://www.chaoticdreams.org/ce/ChaosUT ... P_3rd5.jpg
http://www.chaoticdreams.org/ce/ChaosUT ... P_3rd6.jpg
http://idisk.mac.com/kendallp/Public/pi ... t00020.jpg
http://idisk.mac.com/kendallp/Public/pi ... t00066.jpg
http://idisk.mac.com/kendallp/Public/pi ... t00062.jpg
As you can see it has a new look. Other improvements are:
ROF High (like Cutter)
Lower damage per projectile
High Speed projectiles
Lower accuracy for rapid shots
Alt fire, gangster style with higher rate of fire
AWO allows for a charging shot with higher damage (still working on this one).
So we listen to your feedback and tried to make this better. Other effects on it are still being tweaked.
The next change is the MUG and its flame/ice:
http://www.chaoticdreams.org/ce/ChaosUT ... g_3rd1.jpg
http://idisk.mac.com/kendallp/Public/pi ... t00096.jpg
http://idisk.mac.com/kendallp/Public/pi ... t00083.jpg
http://idisk.mac.com/kendallp/Public/pi ... t00124.jpg
http://idisk.mac.com/kendallp/Public/pi ... t00084.jpg
First one you can see is that it now has a pilot light (only visible in the 3rd view). There is a steam effect for the ice that's kind of hard to show atm. The flame/ice effects has been tweaked:
Both have more of an arc in their flight path so you may have to adjust your aim.
Both have damage area that expand a bit as time goes
Both leave small damage areas when the flames/ice hit a wall. Anything that "steps" into this area can get some damage and/or effect.
If a fire and ice projectile touch in mid air, steam is produced. If the projectile hits another of the same type, then they "reflect" of each other a bit.
Both have better interactions with water, lava and pressure zones. For example when fire hits water, steam is produced. When ice hits water a very small block of "ice" is formed that you could stand on (but it does not last very long). Things like that.
All of them have new emitters and low/high detail effects
We possible have a few other suprises inshore for you as well...
Commits, Flames?
(note: Special thanks to Halprin in getting these Screenies for us)