A CTF bug??

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Deathstorm
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A CTF bug??

Post by Deathstorm »

I had the relic of vegence & got killed, but didn't blow up.
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Kaboodles
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Post by Kaboodles »

That's because it shouldn't blow up. The relic now spawns for evil spirit things that attack you.

I think vengeance needs a delay.
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Shadowstar
Chaotic Dreams Team
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Post by Shadowstar »

I think its fine the way it is. Makes it actually useful sometimes.
jb
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Re: A CTF bug??

Post by jb »

Deathstorm wrote:I had the relic of vegence & got killed, but didn't blow up.
Also the code checks to make sure you have players with in the "blast" radius so that the spirts will have something to attack. If there is nothing close enough the code does not spawn the spirts....


Can you get back to us about this to see if its a bug and its not some limitation that we added?
Jb
Kaboodles
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Post by Kaboodles »

The reason I want a delay is because right now, killing a Vengeance carrier with a melee weapon is pretty much suicide.

Or, make it spawn a crazy melee monster in melee-only games.
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jb
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Post by jb »

Kaboodles_The_Assassin wrote:The reason I want a delay is because right now, killing a Vengeance carrier with a melee weapon is pretty much suicide.

Or, make it spawn a crazy melee monster in melee-only games.
Understood. Untill we figure out a proper way to balance this in melee its advised to turn off this relic using the Relic GUI Config options when playing Melee games.
Jb
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