Question for the Dev team

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azrael
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Question for the Dev team

Post by azrael »

Sorry if this is in the wrong place, but i kinda figured this place got more attention from the people most likely to know:

Is it posible for the Vortex gravity effect to 'spill' across warp zones i.e. affect both sides at once?
What would be needed to make that happen?

Thx in advance, Az.
Gen_Identikal
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Post by Gen_Identikal »

dude dont think das possible.Personally the warpzones got fuckered by epic i fink...
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jb
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Re: Question for the Dev team

Post by jb »

azrael wrote:Sorry if this is in the wrong place, but i kinda figured this place got more attention from the people most likely to know:

Is it posible for the Vortex gravity effect to 'spill' across warp zones i.e. affect both sides at once?
What would be needed to make that happen?

Thx in advance, Az.
Right now the vortex should ignore zones and only check on distance and LOS. Or are you seeing it not do that?
Jb
Kyllian
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Re: Question for the Dev team

Post by Kyllian »

jb wrote:Right now the vortex should ignore zones and only check on distance and LOS. Or are you seeing it not do that?
I think he means the gravity effect pulling you thru teleporters

Ex: Dump the vortex at the superweapon spawn area on FaceClassic and it's pull will be transmitted thru the teleporter
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Shadowstar
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Post by Shadowstar »

I would think that would be next to impossible with anything short of a university-qualified full physics simulator.
Kyllian
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Post by Kyllian »

Well... my guess on where we'd have to start with that is to subclass teleporters and add in a check if the Vortex is active within X amount of units and then have the physics effects laid on the "exit" teleporter to pull players towards it

Ex: Lob a Vortex on the roof of the FaceClassic Tower, the teleporter determines the Vortex is X amount of units away and on the other end of it in the main flag room that teleporter would "activate" a physics volume Y number of units outward
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Mætlöaff
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Post by Mætlöaff »

So it would turn the teleporter into a stationary non-damaging teleporting vortex with x strength, x being the amount of distance between the real vortex and the other end of the teleporter? Sounds sexy.
Kyllian
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Post by Kyllian »

Assuming it can be pulled off.
I don't know the Vortex code, so I'm mostly speculating
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Shadowstar
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Post by Shadowstar »

Yes, but then there's replication to worry about.

There is also a bit of a concern for gameplay. It is entirely possible for something like that to be exploited on some maps, especially if the vortex went off inside a warp zone. It also could conflict with itself when dealing with open-air teleporters (like the teleport pads in Arena II). I fear alot of crashing.

Kinda makes you wonder about what a real black hole would do with a teleporter? Maybe the universe would turn itself inside out, or God would get a bluescreen.
The_0men
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Post by The_0men »

Gods like: SH!T! IT CRASHED AGAIN AND I FOOKING 4GOT 2 SAVE! AHHHHHHHHHHHHHHHHHHHHHH over 2000 years down the drain -.-. Hmmmm gess its time to upgrade the physics engine again.....bah ill just get my magic pixes to do it. lol my own little world...
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~ The 0men ~
lonewolf_DM
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Post by lonewolf_DM »

In script format:

(Setting: In outer space, God floats above the Earth, watching as humanity tests out it's teleportation system to Mars.)

God: Hmm, should I?...naw...I'll let it sit...

(He turns away, and tries to ignore it...but can't satiate his curiocity with mere imagination of what would happen.)

God: Aww f*** it.

(A black hole surrounds Earth, and Mars almost instantaneously compacts, and dissapears, and is replaced by a new, bigger black hole, which fights with the original black hole for the moon. God just scratches his head.)

God: Well, I'll be damned.

(End of scene)
Kyllian
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Post by Kyllian »

Shadowstar wrote:Kinda makes you wonder about what a real black hole would do with a teleporter? Maybe the universe would turn itself inside out, or God would get a bluescreen.
I think that would depend on how the teleporter operates.
If it were designed like the StarTrek teleporters, it probably wouldn't even transmit the gravitational effects(seeing as the StarTrek teleporters actually dismantle you at the molecular level then reassemble you at the target destination)
If it were designed to operate like a miniature wormhole, it would either act as a funnel focusing the gravitational effects and creating a more powerful pull at the exit
Or it could just act as a simple door, providing a new path for the effects to travel
Or it could simply collapse and seal the teleporter

Now, if the teleporter was designed to act in a way it makes a fold in space-time that lasts a split second, the black hole would most likely destabalize it and pull all points in the universe together to one location, effectively reducing the universe to a single, massive singularity
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TKATK
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Post by TKATK »

Kyllian wrote:
Shadowstar wrote:Kinda makes you wonder about what a real black hole would do with a teleporter? Maybe the universe would turn itself inside out, or God would get a bluescreen.
I think that would depend on how the teleporter operates.
If it were designed like the StarTrek teleporters, it probably wouldn't even transmit the gravitational effects(seeing as the StarTrek teleporters actually dismantle you at the molecular level then reassemble you at the target destination)
If it were designed to operate like a miniature wormhole, it would either act as a funnel focusing the gravitational effects and creating a more powerful pull at the exit
Or it could just act as a simple door, providing a new path for the effects to travel
Or it could simply collapse and seal the teleporter

Now, if the teleporter was designed to act in a way it makes a fold in space-time that lasts a split second, the black hole would most likely destabalize it and pull all points in the universe together to one location, effectively reducing the universe to a single, massive singularity

i have always wondered how will the universe cease to exits...and here is a possibility
Mætlöaff
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Post by Mætlöaff »

Thanks for the idea. Now I have... a plan...
Maybe the vortex could temporarily disable warpzones, based on the sealed transporter theory? It would make sense and not be abusable.
Shadowstar
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Post by Shadowstar »

Here's a simple solution: Vortex goes off in a teleporter, map ends with the message "<player> destroyed the universe."

Nah, that's just silly. ;)
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