Mod system isolating the fun?

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
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Hedge-o-Matic
Posts: 41
Joined: Thu Dec 04, 2003 6:23 pm

Mod system isolating the fun?

Post by Hedge-o-Matic »

I'll be honest. Since Chaos moved to the new Community tab, rather than being in the gametypes or a mutator, I've almost never played it. Fun as it is, it just seems like a pain in the ass to "re-boot" UT as a mod. Maybe it's the fact that any tweaking done to my user.ini is left behind, but I don't think that's it, really. It's just the implementation of the change, I think. The clumsy return to desktop and new splash screen make it seem like I'm leaving UT behind to go play something else, which is a strange feeling, since I obviously wanted to do something UT-ish. In the end, I find myself almost never using the Community Mod capability of 2k4.

Does anyone else think the mod-switching system, as done in 2k4, harms the community of the mods by making them feel completely seperate from UT?
TKATK
the magical link fairy
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Post by TKATK »

Cut was switched to community menu to

1.Allow costum menu
2.To qualify it for "mod" im MSUC
3.To not clutter youre gametype screen

i myself am neatural for it

just make a new UT shortcut and add -mod=ChaosUT2 to the end
Shadowstar
Chaotic Dreams Team
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Post by Shadowstar »

Or use the Chaos batch file in the ChaosUT2 folder. I just shortcut directly to that actually.
jb
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Post by jb »

Hede,

keep in mind you cah run the CUT mut in normal UT2k4 and thus get most of the benifits of the mod. And yes its a pain to switch but if you just start chaos via the batch file or windows short cut then its not that bad....
Jb
Iceboy
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Post by Iceboy »

I don't mind the community tab... Its a handy "feature" ripped from Half-Life I think.

The problem I have with it, is that when you exit your mod it kicks you completely out of UT. I know this isn't the place to rant, but I'd like it much more if it brought you back to UT rather than fully quitting.

Then again, all it looks like that activating the mod does is to relaunch UT with the -mod param set for you.

Too bad its not more like HL where you could activate and then de-activate your mod without having to reload the game everytime... :(
Deathstorm
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Post by Deathstorm »

So I have to go to community now? Does the chaos filter not work anymore?
Image
jb
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Post by jb »

Deathstorm wrote:So I have to go to community now? Does the chaos filter not work anymore?
On no it works just fine. They are talking about the MOD system and how its supported in UT2k4 vrs Q3, HL, ect
Jb
UTIMER
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Joined: Thu Apr 08, 2004 2:26 pm

Post by UTIMER »

TKATK wrote:Cut was switched to community menu to
2.To qualify it for "mod" im MSUC
That would be untrue, U4E is a finalist in the MOD-category in the MSUC, yet we don't use the option in the mods-menu...
TKATK
the magical link fairy
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Post by TKATK »

UTIMER wrote:
TKATK wrote:Cut was switched to community menu to
2.To qualify it for "mod" im MSUC
That would be untrue, U4E is a finalist in the MOD-category in the MSUC, yet we don't use the option in the mods-menu...
As you are here,Please add FALLBACK TEXTURES ON YOURE WEAPONS FOR THOOSE WHO DONT HAVE PS CAPABLE GRAPHIC CARDS. :roll: ...the caps are so you wont overlook it :!:
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