GOOD NEWS! I've got the mutator recompiled with some Ut2004 fixes, the mutator loads and doesn't crash now, but I had to comment out a few lines to get it to work. There is some minor syntax errors that Im trying to figure out, but it DOES work. I've got it to jump-spin kick, and to punch/kick like every 4th time I press the button. If I get this working, would there be any interest in attempting to include it into chaos as a hand-to-hand combat add-in? Either in its own game type, or all gametypes?
Ill keep u informed as I figure things out.
If anything, you could at least use the kick animations for the current kick you use.
Rythmix wrote:. If I get this working, would there be any interest in attempting to include it into chaos as a hand-to-hand combat add-in? Either in its own game type, or all gametypes?
Ill keep u informed as I figure things out.
If anything, you could at least use the kick animations for the current kick you use.
Rythim,
yea we can possible use the kick and maybe the other stuff. Keep us in da loop please.
Might be a nice addition, and useful too. The kick is about the only thing in chaos that has yet to be "evolved". As long as there are no issues with the original author and such to get in the way, I'm all in favor of it.
I don't know why or what weapon she is holding tho, I have to look into that.
but when playing online its like the player tries to kick in slow motion and gets stuck. Usually a couple of full kicks make it tho, just mostly stuttered movement. Is there anything needed to change from UT2003 to UT2004 with netcode? I have no net experience at all. Example:
I think you may have underestimated your fanbase there RY; all I get for those links is a nice ugly account suspended page.
What from, it doesn't tell us.
Sorry, was switching hosting companies, I became a reseller now so if anyone needs a webspace, I got plenty to offer for cheap, and I can host unlimited domains and 80G transfer/month
The Links are working now too. Added a third link for an example of what happens when its used online. As you can see, the moves are stuttered. open to any tips, especially from the guys who did the animation code in CUT.
Rythmix wrote:I don't know why or what weapon she is holding tho, I have to look into that.
You mean running around with the gun-holding anims?
Eh, that's default. You'll have to add custom anims for the upper body to remove that
hmm you mean the gun in the players hand is like a base model that all weapons are modeled after in UT2004? wasn't like that in UT2003 apparently then...
Ok, just watched the vid, that's the BR BallLauncher in her hands
Why it's doing that I dunno
All I know is that 2k3 Kakutou still used the base gun-holding anims until you attacked
I dunno, maybe you could have the code place a "invisible" weapon in her hands or something
(Melaneus) Dammit, don't you know Furrysound's actually this hot anthro cat goddess? Who does server administration?