Update to my mutator conversion

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Rythmix
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Update to my mutator conversion

Post by Rythmix »

New development in my mutator conversion from 2003 to 2004 for the Kakutou120 mutator.

first, here is some screenies:
High kick blocked: http://www.flyingserpent.com/Guard0.jpg
low kick to crotch: http://www.flyingserpent.com/Owch0.jpg

This is from UT2003 version.

GOOD NEWS! I've got the mutator recompiled with some Ut2004 fixes, the mutator loads and doesn't crash now, but I had to comment out a few lines to get it to work. There is some minor syntax errors that Im trying to figure out, but it DOES work. I've got it to jump-spin kick, and to punch/kick like every 4th time I press the button. If I get this working, would there be any interest in attempting to include it into chaos as a hand-to-hand combat add-in? Either in its own game type, or all gametypes?

Ill keep u informed as I figure things out.

If anything, you could at least use the kick animations for the current kick you use.

Just here to help :)
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jb
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Re: Update to my mutator conversion

Post by jb »

Rythmix wrote:. If I get this working, would there be any interest in attempting to include it into chaos as a hand-to-hand combat add-in? Either in its own game type, or all gametypes?

Ill keep u informed as I figure things out.

If anything, you could at least use the kick animations for the current kick you use.

Rythim,
yea we can possible use the kick and maybe the other stuff. Keep us in da loop please.
Jb
Mætlöaff
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Post by Mætlöaff »

Sweet jebus.
I come back after a long exile to this.
Best invention since sliced sex, I say.
Rythmix
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Post by Rythmix »

mmm sliced sex
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The_0men
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Post by The_0men »

Oooooooooo i had this mutator but it wasnt compatable for 04 ;( . Hope u get it working it just looks so cool!
666

~ The 0men ~
Shadowstar
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Post by Shadowstar »

Might be a nice addition, and useful too. The kick is about the only thing in chaos that has yet to be "evolved". As long as there are no issues with the original author and such to get in the way, I'm all in favor of it.
Rythmix
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Post by Rythmix »

OK, I got it working!

Instant Action works perfectly, even have some movies for you guys to check out

http://www.mercury-host.com/kaku3-HiRes.zip - 18MB Hi-Res
http://www.mercury-host.com/kaku3-LowRes.zip - 2.1MB Low-Res

I don't know why or what weapon she is holding tho, I have to look into that.

but when playing online its like the player tries to kick in slow motion and gets stuck. Usually a couple of full kicks make it tho, just mostly stuttered movement. Is there anything needed to change from UT2003 to UT2004 with netcode? I have no net experience at all. Example:

http://www.mercury-host.com/slokaku3.zip - 1.6MB Low-Res only

are there a lot network changes in UT2004 different from UT2003 that would cause this?
Last edited by Rythmix on Sun Nov 14, 2004 5:40 am, edited 1 time in total.
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azrael
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Post by azrael »

I think you may have underestimated your fanbase there RY; all I get for those links is a nice ugly account suspended page.
What from, it doesn't tell us.
Rythmix
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Post by Rythmix »

Sorry, was switching hosting companies, I became a reseller now so if anyone needs a webspace, I got plenty to offer for cheap, and I can host unlimited domains and 80G transfer/month :)

The Links are working now too. Added a third link for an example of what happens when its used online. As you can see, the moves are stuttered. open to any tips, especially from the guys who did the animation code in CUT.
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jb
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Post by jb »

Rythmix,

need to talk to you when you have time about this and maybe other stuff. I can help but not now..kind of busy with the PR3.6 release :)
Jb
aLi3n
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Post by aLi3n »

You could actually add a gametype named FistFight or you could add it as a weapon choise in Duel
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Kyllian
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Post by Kyllian »

Rythmix wrote:I don't know why or what weapon she is holding tho, I have to look into that.
You mean running around with the gun-holding anims?
Eh, that's default. You'll have to add custom anims for the upper body to remove that
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Rythmix
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Post by Rythmix »

Kyllian wrote:
Rythmix wrote:I don't know why or what weapon she is holding tho, I have to look into that.
You mean running around with the gun-holding anims?
Eh, that's default. You'll have to add custom anims for the upper body to remove that
hmm you mean the gun in the players hand is like a base model that all weapons are modeled after in UT2004? wasn't like that in UT2003 apparently then...
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Kyllian
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Post by Kyllian »

Ok, just watched the vid, that's the BR BallLauncher in her hands
Why it's doing that I dunno
All I know is that 2k3 Kakutou still used the base gun-holding anims until you attacked

I dunno, maybe you could have the code place a "invisible" weapon in her hands or something
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Drone-Fragger
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Post by Drone-Fragger »

Mætlöaff wrote:Sweet jebus.
I come back after a long exile to this.
Best invention since sliced sex, I say.
JEBUS!!!!!

Gawd!
That is a registered trademark of a video game somewhere!
I frag mindless drones, Hence the name.
Simple isn't it?
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