Relic of vengeance....

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Shadowstar
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Post by Shadowstar »

There certainly seems to be significant demand on both sides of the issue. If this doesn't warrant a user-configurable option, I don't know what does.
jb
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Post by jb »

We can try to up the damage some. But given use selectable damage does not make sense. If it did, all of our weapons would have that option..
Jb
Shadowstar
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Post by Shadowstar »

Maybe a simple setting: bVengeBoost

if true, it triples the amount of damage done by vengeance effects. This could then go hand-in-hand with the explosion toggle to allow people to decide exactly what kind of vengeance effects they want to have.
TKATK
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Post by TKATK »

i think just adding a large knockback to spirits would make them feel alot more powerfull,currently i would call the knockback as a slight nudge
jb
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Post by jb »

TKATK wrote:i think just adding a large knockback to spirits would make them feel alot more powerfull,currently i would call the knockback as a slight nudge
Thats true Tkatk, again they were suppose to be like the effect seen in the FF:Spirts Within movie..when the people where hit, they were nocked back every so slighly...
Jb
TKATK
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Post by TKATK »

jb wrote:
TKATK wrote:i think just adding a large knockback to spirits would make them feel alot more powerfull,currently i would call the knockback as a slight nudge
Thats true Tkatk, again they were suppose to be like the effect seen in the FF:Spirts Within movie..when the people where hit, they were nocked back every so slighly...
psst,this aint final fantasy
jb
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Post by jb »

TKATK wrote:psst,this aint final fantasy
Thats very true..but thats the effect we were going after :) But I bumped up just a bit the damage and kick on both. We will test it to make sure it was not too much...
Jb
lord_kungai
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Post by lord_kungai »

How about changing the ROV explosion to release tons and tons of small energy particles which swarm towards the nearest targets. Each particle can maybe do 1 or 0.5 damage.
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jeditobe1
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Post by jeditobe1 »

Because your framerate would drop to near 1 fps if you were looking at it directly.
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Shadowstar
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Post by Shadowstar »

Particles dont do damage, they're not actors. To make it work, you have to spawn actors and attach an emitter to each one, or at least attach a corona to each. Actually, a corona would probably be easier on the framerate, but its still a major hit.
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