Oh, and I'd like to see more vehicles!
New Year
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General_Sun
- Posts: 446
- Joined: Wed Jun 23, 2004 10:51 pm
- Contact:
I agree, prone would be nice. If you were perched on a ledge, it would make it difficult for the person you were sniping to fire at you.
If you want ideas for some neat acrobatic moves, look at this flash animation.
LINKY. (WARNING: Long load time)
If you want ideas for some neat acrobatic moves, look at this flash animation.
LINKY. (WARNING: Long load time)
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neolith
- Chaotic Dreams Team
- Posts: 1594
- Joined: Wed Jan 15, 2003 10:05 am
- Location: Düsseldorf, Germany
I agree. UT2004 just isn't Battlefield.Pepito wrote:what good would going prone do you in UT2004? you have essentially perfect accuracy with the sniping weapons in Chaos and it would inhibit your ability to dodge . you'd be a sitting duck.
–The biggest trick the devil ever pulled, was convincing the world he didn't exist.–
The Chaos servers always seem to be empty. And I don't even see a single Duel server.General_Sun wrote:Firefly, of course! Come on, I never see you!
For any future releases all I want to see is new liquid texture for the MUG, and maybe some particle effects for things like the vortex (particle shower on death).
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lord_kungai
- Posts: 711
- Joined: Tue Apr 27, 2004 3:41 am
- Location: Mumbai, India
Nice ideaKaboodles_The_Assassin wrote:As in, rolling around as an evasive action. Sometimes you need to dodge without sticking your head up too high (Scorpion with blades). This would make for some cool moves in melee, or give people a way to soften fall damage by rolling when they hit the ground.
OK......... sounds coolKaboodles_The_Assassin wrote: By SpyProxies commanding proxies, I mean using the chat commands while controlling the proxy, to get other proxies you're not currently controlling to follow you.
Kaboodles_The_Assassin wrote: I'd like a mutator to make people move more realistically, like having people slow down after running instead of stopping on an instant, or having to speed up when running. Jumping from a significant height should not let you just run off upon landing.
This is better.Kaboodles_The_Assassin wrote: I'd also like to be able to jump upwards off walls (and not just sideways like the wall dodge).
What about:
Feign death... for a little while, at least
Burrow?? (cant move, cant see, cant be seen, except by a LST)
Sit/meditate - will look cool in Duel.
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General_Sun
- Posts: 446
- Joined: Wed Jun 23, 2004 10:51 pm
- Contact:
Prone makes you dodge swipes from the sword....
*dud...
And backflips are simply just cool
As for polishing, well the AI, the character models, and a more general theme.

And FireFly, the generals server is always up! Come on.... If you're ever on, come into our IRC.
irc://irc.zirc.org/generals
and yell for me.
*dud...
And backflips are simply just cool
As for polishing, well the AI, the character models, and a more general theme.
And FireFly, the generals server is always up! Come on.... If you're ever on, come into our IRC.
irc://irc.zirc.org/generals
and yell for me.
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lord_kungai
- Posts: 711
- Joined: Tue Apr 27, 2004 3:41 am
- Location: Mumbai, India
Nice ideas, General_Sun
Few things...
Why have the robots (the UT2003 robots, like corrosion, syzygy, etc) got such good range with melee weps??? And why do they lean forward and attack in a straight line while the other characters attack at an angle??
IDEA: For melee CTF - switch the respawn points, just like in CTF-1 on 1-Joust. The two teams will continuously clash and in the event that a flag carrier dies and the flag is returned, an opponent can respawn next to the flag and take it. No chasing flag carriers.
Few things...
Why have the robots (the UT2003 robots, like corrosion, syzygy, etc) got such good range with melee weps??? And why do they lean forward and attack in a straight line while the other characters attack at an angle??
IDEA: For melee CTF - switch the respawn points, just like in CTF-1 on 1-Joust. The two teams will continuously clash and in the event that a flag carrier dies and the flag is returned, an opponent can respawn next to the flag and take it. No chasing flag carriers.
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Hmmm... kinda like a 2-ball bombing run, only with flags.lord_kungai wrote: IDEA: For melee CTF - switch the respawn points, just like in CTF-1 on 1-Joust. The two teams will continuously clash and in the event that a flag carrier dies and the flag is returned, an opponent can respawn next to the flag and take it. No chasing flag carriers.
Polishing:
Some costumization(I myself would like effect costumization,would you like the high detail or low detail flavored mug?(becouse i am kinda forced to set my world detail to low becouse of a single weapon right now)
A choice to use old models of CUT like for classic ut ones,i think that some woulda liked to use the old CPP time to time
AI..ofcourse
The gametypes,Flesh em out some more
The screens when you browse over gametypes(Some have wrong contrast and the HH ones are gameplay shots,None of the gametypes ive seen uses gameplay shots!)
Optional downloadable replacement for the current loading screens which dont have the brigtened areas would be just too nice
Some costumization(I myself would like effect costumization,would you like the high detail or low detail flavored mug?(becouse i am kinda forced to set my world detail to low becouse of a single weapon right now)
A choice to use old models of CUT like for classic ut ones,i think that some woulda liked to use the old CPP time to time
AI..ofcourse
The gametypes,Flesh em out some more
The screens when you browse over gametypes(Some have wrong contrast and the HH ones are gameplay shots,None of the gametypes ive seen uses gameplay shots!)
Optional downloadable replacement for the current loading screens which dont have the brigtened areas would be just too nice
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lord_kungai
- Posts: 711
- Joined: Tue Apr 27, 2004 3:41 am
- Location: Mumbai, India
Id like to see some animations for kicking. Id also like to see a CUT Tournament, full with CDM, CTDM, CCTF, etc. ladders, and a Chaotic Dreams team
!
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Agreed,i dont need much difference,just replace CTF with CCTF and make it Chaos weps by default(Bloodrithes should have a option to allow classic UT weapons,melle and instagib ofcourse)lord_kungai wrote:Id like to see some animations for kicking. Id also like to see a CUT Tournament, full with CDM, CTDM, CCTF, etc. ladders, and a Chaotic Dreams team!
make the CD team only on higher difficulty's,no doubt the coders will have a "heal when hitpoint reaches 1" trigger
